Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
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// Copyright (C) 2021 The Qt Company Ltd.
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// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
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// Qt-Security score:significant reason:default
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import QtQuick 2.0
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import QtTest 1.1
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/*!
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\qmltype SignalSpy
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\inqmlmodule QtTest
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\brief Enables introspection of signal emission.
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\since 4.8
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\ingroup qtquicktest
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In the following example, a SignalSpy is installed to watch the
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"clicked" signal on a user-defined Button type. When the signal
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is emitted, the \l count property on the spy will be increased.
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\code
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Button {
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id: button
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SignalSpy {
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id: spy
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target: button
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signalName: "clicked"
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}
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TestCase {
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name: "ButtonClick"
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function test_click() {
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compare(spy.count, 0)
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button.clicked();
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compare(spy.count, 1)
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}
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}
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}
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\endcode
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The above style of test is suitable for signals that are emitted
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synchronously. For asynchronous signals, the wait() method can be
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used to block the test until the signal occurs (or a timeout expires).
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\sa {QtTest::TestCase}{TestCase}, {Qt Quick Test}
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*/
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Item {
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id: spy
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visible: false
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Component.onDestruction: {
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// We are potentially destroyed before the target object,
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// and since only the sender (target) being destroyed destroys a connection
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// in QML, and not the receiver (us/"spy"), we need to manually disconnect.
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// When QTBUG-118166 is implemented, we can remove this.
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let signalFunc = target ? qttest_signalFunc(target, signalName) : null
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if (signalFunc)
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signalFunc.disconnect(spy.qtest_activated)
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}
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TestUtil {
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id: util
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}
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// Public API.
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/*!
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\qmlproperty object SignalSpy::target
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This property defines the target object that will be used to
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listen for emissions of the \l signalName signal.
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\sa signalName, count
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*/
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property var target: null
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/*!
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\qmlproperty string SignalSpy::signalName
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This property defines the name of the signal on \l target to
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listen for.
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\sa target, count
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*/
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property string signalName: ""
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/*!
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\qmlproperty int SignalSpy::count
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This property defines the number of times that \l signalName has
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been emitted from \l target since the last call to clear().
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\sa target, signalName, clear()
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\readonly
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*/
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readonly property alias count: spy.qtest_count
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/*!
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\qmlproperty bool SignalSpy::valid
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This property defines the current signal connection status. It will be true when the \l signalName of the \l target is connected successfully, otherwise it will be false.
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\sa count, target, signalName, clear()
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\readonly
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*/
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readonly property alias valid:spy.qtest_valid
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/*!
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\qmlproperty list SignalSpy::signalArguments
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This property holds a list of emitted signal arguments. Each emission of the signal will append one item to the list, containing the arguments of the signal.
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When connecting to a new \l target or new \l signalName or calling the \l clear() method, the \l signalArguments will be reset to empty.
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\sa signalName, clear()
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\readonly
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*/
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readonly property alias signalArguments:spy.qtest_signalArguments
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/*!
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\qmlmethod SignalSpy::clear()
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Clears \l count to \c 0 and \l signalArguments to empty. Does not affect \l valid.
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\sa count, wait()
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*/
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function clear() {
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qtest_count = 0
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qtest_expectedCount = 0
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qtest_signalArguments = []
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}
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/*!
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\qmlmethod SignalSpy::wait(timeout = 5000)
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Waits for the signal \l signalName on \l target to be emitted,
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for up to \a timeout milliseconds. The test case will fail if
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the signal is not emitted.
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\code
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SignalSpy {
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id: spy
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target: button
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signalName: "clicked"
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}
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function test_async_click() {
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...
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// do something that will cause clicked() to be emitted
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...
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spy.wait()
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compare(spy.count, 1)
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}
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\endcode
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There are two possible scenarios: the signal has already been
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emitted when wait() is called, or the signal has not yet been
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emitted. The wait() function handles the first scenario by immediately
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returning if the signal has already occurred.
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The clear() method can be used to discard information about signals
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that have already occurred to synchronize wait() with future signal
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emissions.
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\sa clear(), TestCase::tryCompare()
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*/
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function wait(timeout) {
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if (timeout === undefined)
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timeout = 5000
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var expected = ++qtest_expectedCount
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var i = 0
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while (i < timeout && qtest_count < expected) {
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qtest_results.wait(50)
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i += 50
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}
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var success = (qtest_count >= expected)
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if (!qtest_results.verify(success, "wait for signal " + signalName, util.callerFile(), util.callerLine()))
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throw new Error("QtQuickTest::fail")
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}
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// Internal implementation detail follows.
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TestResult { id: qtest_results }
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onTargetChanged: {
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qtest_update()
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}
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onSignalNameChanged: {
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qtest_update()
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}
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/*! \internal */
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property var qtest_prevTarget: null
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/*! \internal */
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property string qtest_prevSignalName: ""
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/*! \internal */
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property int qtest_expectedCount: 0
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/*! \internal */
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property var qtest_signalArguments:[]
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/*! \internal */
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property int qtest_count: 0
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/*! \internal */
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property bool qtest_valid:false
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/*! \internal */
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property bool qtest_reentrancy_guard: false
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/*! \internal */
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function qtest_update() {
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if (qtest_reentrancy_guard)
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return;
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qtest_reentrancy_guard = true;
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if (qtest_prevTarget != null) {
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let prevFunc = qttest_signalFunc(qtest_prevTarget, qtest_prevSignalName)
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if (prevFunc)
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prevFunc.disconnect(spy.qtest_activated)
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qtest_prevTarget = null
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qtest_prevSignalName = ""
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}
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if (target != null && signalName != "") {
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// Look for the signal name in the object
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let func = qttest_signalFunc(target, signalName)
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if (func) {
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qtest_prevTarget = target
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qtest_prevSignalName = signalName
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func.connect(spy.qtest_activated)
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spy.qtest_valid = true
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spy.qtest_signalArguments = []
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} else {
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spy.qtest_valid = false
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console.log("Signal '" + signalName + "' not found")
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}
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} else {
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spy.qtest_valid = false
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}
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qtest_reentrancy_guard = false;
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}
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/*! \internal */
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function qtest_activated() {
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++qtest_count
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spy.qtest_signalArguments[spy.qtest_signalArguments.length] = arguments
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}
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/*! \internal */
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function qtest_signalHandlerName(sn) {
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return util.signalHandlerName(sn)
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}
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/*! \internal */
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function qttest_signalFunc(_target, _signalName) {
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let signalFunc = _target[_signalName]
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if (typeof signalFunc !== "function") {
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// If it is not a function, try looking for signal handler
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// i.e. (onSignal) this is needed for cases where there is a property
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// and a signal with the same name, e.g. Mousearea.pressed
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signalFunc = _target[qtest_signalHandlerName(_signalName)]
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}
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return signalFunc
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}
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}
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