Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
155
venv/lib/python3.12/site-packages/PyQt6/QtTest.pyi
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155
venv/lib/python3.12/site-packages/PyQt6/QtTest.pyi
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# The PEP 484 type hints stub file for the QtTest module.
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#
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# Generated by SIP 6.14.0
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#
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# Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt6.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import collections, re, typing, enum
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try:
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from warnings import deprecated
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except ImportError:
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pass
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import PyQt6.sip
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from PyQt6 import QtCore
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from PyQt6 import QtGui
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from PyQt6 import QtWidgets
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal]
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class QAbstractItemModelTester(QtCore.QObject):
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class FailureReportingMode(enum.Enum):
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QtTest = ... # type: QAbstractItemModelTester.FailureReportingMode
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Warning = ... # type: QAbstractItemModelTester.FailureReportingMode
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Fatal = ... # type: QAbstractItemModelTester.FailureReportingMode
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@typing.overload
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def __init__(self, model: typing.Optional[QtCore.QAbstractItemModel], parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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@typing.overload
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def __init__(self, model: typing.Optional[QtCore.QAbstractItemModel], mode: 'QAbstractItemModelTester.FailureReportingMode', parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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def setUseFetchMore(self, value: bool) -> None: ...
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def failureReportingMode(self) -> 'QAbstractItemModelTester.FailureReportingMode': ...
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def model(self) -> typing.Optional[QtCore.QAbstractItemModel]: ...
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class QSignalSpy(PyQt6.sip.simplewrapper):
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@typing.overload
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def __init__(self, signal: QtCore.pyqtBoundSignal) -> None: ...
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@typing.overload
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def __init__(self, obj: typing.Optional[QtCore.QObject], signal: QtCore.QMetaMethod) -> None: ...
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def __delitem__(self, i: int) -> None: ...
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def __setitem__(self, i: int, value: collections.abc.Iterable[typing.Any]) -> None: ...
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def __getitem__(self, i: int) -> list[typing.Any]: ...
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def __len__(self) -> int: ...
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def wait(self, timeout: int = ...) -> bool: ...
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def signal(self) -> QtCore.QByteArray: ...
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def isValid(self) -> bool: ...
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class QTest(PyQt6.sip.simplewrapper):
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class KeyAction(enum.Enum):
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Press = ... # type: QTest.KeyAction
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Release = ... # type: QTest.KeyAction
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Click = ... # type: QTest.KeyAction
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Shortcut = ... # type: QTest.KeyAction
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@typing.overload
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def qWaitForWindowExposed(self, window: typing.Optional[QtGui.QWindow], timeout: int = ...) -> bool: ...
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@typing.overload
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def qWaitForWindowExposed(self, widget: typing.Optional[QtWidgets.QWidget], timeout: int = ...) -> bool: ...
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@typing.overload
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def qWaitForWindowActive(self, window: typing.Optional[QtGui.QWindow], timeout: int = ...) -> bool: ...
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@typing.overload
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def qWaitForWindowActive(self, widget: typing.Optional[QtWidgets.QWidget], timeout: int = ...) -> bool: ...
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def qWait(self, ms: int) -> None: ...
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@typing.overload
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def mouseRelease(self, widget: typing.Optional[QtWidgets.QWidget], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseRelease(self, window: typing.Optional[QtGui.QWindow], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mousePress(self, widget: typing.Optional[QtWidgets.QWidget], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mousePress(self, window: typing.Optional[QtGui.QWindow], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseMove(self, widget: typing.Optional[QtWidgets.QWidget], pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseMove(self, window: typing.Optional[QtGui.QWindow], pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseDClick(self, widget: typing.Optional[QtWidgets.QWidget], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseDClick(self, window: typing.Optional[QtGui.QWindow], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseClick(self, widget: typing.Optional[QtWidgets.QWidget], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def mouseClick(self, window: typing.Optional[QtGui.QWindow], button: QtCore.Qt.MouseButton, modifier: QtCore.Qt.KeyboardModifier = ..., pos: QtCore.QPoint = ..., delay: int = ...) -> None: ...
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@typing.overload
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def sendKeyEvent(self, action: 'QTest.KeyAction', widget: typing.Optional[QtWidgets.QWidget], code: QtCore.Qt.Key, ascii: str, modifier: QtCore.Qt.KeyboardModifier, delay: int = ...) -> None: ...
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@typing.overload
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def sendKeyEvent(self, action: 'QTest.KeyAction', widget: typing.Optional[QtWidgets.QWidget], code: QtCore.Qt.Key, text: typing.Optional[str], modifier: QtCore.Qt.KeyboardModifier, delay: int = ...) -> None: ...
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def simulateEvent(self, widget: typing.Optional[QtWidgets.QWidget], press: bool, code: int, modifier: QtCore.Qt.KeyboardModifier, text: typing.Optional[str], repeat: bool, delay: int = ...) -> None: ...
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@typing.overload
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def keySequence(self, widget: typing.Optional[QtWidgets.QWidget], keySequence: typing.Union[QtGui.QKeySequence, QtGui.QKeySequence.StandardKey, typing.Optional[str], int]) -> None: ...
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@typing.overload
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def keySequence(self, window: typing.Optional[QtGui.QWindow], keySequence: typing.Union[QtGui.QKeySequence, QtGui.QKeySequence.StandardKey, typing.Optional[str], int]) -> None: ...
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@typing.overload
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def keyRelease(self, widget: typing.Optional[QtWidgets.QWidget], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyRelease(self, widget: typing.Optional[QtWidgets.QWidget], key: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyRelease(self, window: typing.Optional[QtGui.QWindow], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyRelease(self, window: typing.Optional[QtGui.QWindow], key: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, widget: typing.Optional[QtWidgets.QWidget], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, widget: typing.Optional[QtWidgets.QWidget], key: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, window: typing.Optional[QtGui.QWindow], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyPress(self, window: typing.Optional[QtGui.QWindow], key: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', widget: typing.Optional[QtWidgets.QWidget], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', widget: typing.Optional[QtWidgets.QWidget], ascii: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', window: typing.Optional[QtGui.QWindow], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyEvent(self, action: 'QTest.KeyAction', window: typing.Optional[QtGui.QWindow], ascii: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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def keyClicks(self, widget: typing.Optional[QtWidgets.QWidget], sequence: typing.Optional[str], modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, widget: typing.Optional[QtWidgets.QWidget], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, widget: typing.Optional[QtWidgets.QWidget], key: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, window: typing.Optional[QtGui.QWindow], key: QtCore.Qt.Key, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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@typing.overload
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def keyClick(self, window: typing.Optional[QtGui.QWindow], key: str, modifier: QtCore.Qt.KeyboardModifier = ..., delay: int = ...) -> None: ...
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