Fix tray visibility and message reception issues
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- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
kdusek
2025-12-07 22:39:07 +01:00
parent 7b695d7b7f
commit 5138303016
4060 changed files with 579123 additions and 23 deletions

View File

@@ -0,0 +1,96 @@
// qopenglbuffer.sip generated by MetaSIP
//
// This file is part of the QtOpenGL Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QOpenGLBuffer
{
%TypeHeaderCode
#include <qopenglbuffer.h>
%End
public:
enum Type
{
VertexBuffer,
IndexBuffer,
PixelPackBuffer,
PixelUnpackBuffer,
};
QOpenGLBuffer();
explicit QOpenGLBuffer(QOpenGLBuffer::Type type);
QOpenGLBuffer(const QOpenGLBuffer &other);
~QOpenGLBuffer();
enum UsagePattern
{
StreamDraw,
StreamRead,
StreamCopy,
StaticDraw,
StaticRead,
StaticCopy,
DynamicDraw,
DynamicRead,
DynamicCopy,
};
enum Access
{
ReadOnly,
WriteOnly,
ReadWrite,
};
QOpenGLBuffer::Type type() const;
QOpenGLBuffer::UsagePattern usagePattern() const;
void setUsagePattern(QOpenGLBuffer::UsagePattern value);
bool create();
bool isCreated() const;
void destroy();
bool bind();
void release();
static void release(QOpenGLBuffer::Type type);
GLuint bufferId() const;
int size() const /__len__/;
bool read(int offset, void *data, int count);
void write(int offset, const void *data, int count);
void allocate(const void *data, int count);
void allocate(int count);
void *map(QOpenGLBuffer::Access access);
bool unmap();
enum RangeAccessFlag /BaseType=Flag/
{
RangeRead,
RangeWrite,
RangeInvalidate,
RangeInvalidateBuffer,
RangeFlushExplicit,
RangeUnsynchronized,
};
typedef QFlags<QOpenGLBuffer::RangeAccessFlag> RangeAccessFlags;
void *mapRange(int offset, int count, QOpenGLBuffer::RangeAccessFlags access);
%If (Qt_6_5_0 -)
void swap(QOpenGLBuffer &other);
%End
};