Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
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// qopenglframebufferobject.sip generated by MetaSIP
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//
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// This file is part of the QtOpenGL Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QOpenGLFramebufferObject
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{
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%TypeHeaderCode
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#include <qopenglframebufferobject.h>
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%End
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%TypeCode
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// The defaults are different for desktop OpenGL and OpenGL/ES so pretend the
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// latter is the former.
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#if defined(QT_OPENGL_ES)
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#undef GL_RGBA8
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#define GL_RGBA8 GL_RGBA
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#endif
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%End
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public:
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enum Attachment
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{
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NoAttachment,
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CombinedDepthStencil,
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Depth,
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};
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QOpenGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D);
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QOpenGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);
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QOpenGLFramebufferObject(const QSize &size, QOpenGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
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QOpenGLFramebufferObject(int width, int height, QOpenGLFramebufferObject::Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);
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QOpenGLFramebufferObject(const QSize &size, const QOpenGLFramebufferObjectFormat &format);
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QOpenGLFramebufferObject(int width, int height, const QOpenGLFramebufferObjectFormat &format);
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virtual ~QOpenGLFramebufferObject();
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QOpenGLFramebufferObjectFormat format() const;
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bool isValid() const;
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bool isBound() const;
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bool bind();
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bool release();
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int width() const;
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int height() const;
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GLuint texture() const;
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QList<unsigned int> textures() const;
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QSize size() const;
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QImage toImage(bool flipped = true) const;
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QImage toImage(bool flipped, int colorAttachmentIndex) const;
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QOpenGLFramebufferObject::Attachment attachment() const;
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void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
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GLuint handle() const;
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static bool bindDefault();
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static bool hasOpenGLFramebufferObjects();
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static bool hasOpenGLFramebufferBlit();
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enum FramebufferRestorePolicy
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{
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DontRestoreFramebufferBinding,
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RestoreFramebufferBindingToDefault,
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RestoreFrameBufferBinding,
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};
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static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
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static void blitFramebuffer(QOpenGLFramebufferObject *target, QOpenGLFramebufferObject *source, GLbitfield buffers = GL_COLOR_BUFFER_BIT, GLenum filter = GL_NEAREST);
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static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex);
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static void blitFramebuffer(QOpenGLFramebufferObject *target, const QRect &targetRect, QOpenGLFramebufferObject *source, const QRect &sourceRect, GLbitfield buffers, GLenum filter, int readColorAttachmentIndex, int drawColorAttachmentIndex, QOpenGLFramebufferObject::FramebufferRestorePolicy restorePolicy);
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GLuint takeTexture();
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GLuint takeTexture(int colorAttachmentIndex);
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void addColorAttachment(const QSize &size, GLenum internal_format = 0);
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void addColorAttachment(int width, int height, GLenum internal_format = 0);
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QList<QSize> sizes() const;
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private:
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QOpenGLFramebufferObject(const QOpenGLFramebufferObject &);
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};
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class QOpenGLFramebufferObjectFormat
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{
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%TypeHeaderCode
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#include <qopenglframebufferobject.h>
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%End
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public:
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QOpenGLFramebufferObjectFormat();
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QOpenGLFramebufferObjectFormat(const QOpenGLFramebufferObjectFormat &other);
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~QOpenGLFramebufferObjectFormat();
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void setSamples(int samples);
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int samples() const;
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void setMipmap(bool enabled);
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bool mipmap() const;
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void setAttachment(QOpenGLFramebufferObject::Attachment attachment);
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QOpenGLFramebufferObject::Attachment attachment() const;
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void setTextureTarget(GLenum target);
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GLenum textureTarget() const;
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void setInternalTextureFormat(GLenum internalTextureFormat);
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GLenum internalTextureFormat() const;
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bool operator==(const QOpenGLFramebufferObjectFormat &other) const;
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bool operator!=(const QOpenGLFramebufferObjectFormat &other) const;
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};
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