Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
@@ -0,0 +1,462 @@
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// qopengltexture.sip generated by MetaSIP
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//
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// This file is part of the QtOpenGL Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QOpenGLTexture
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{
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%TypeHeaderCode
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#include <qopengltexture.h>
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%End
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public:
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enum Target
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{
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Target1D,
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Target1DArray,
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Target2D,
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Target2DArray,
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Target3D,
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TargetCubeMap,
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TargetCubeMapArray,
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Target2DMultisample,
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Target2DMultisampleArray,
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TargetRectangle,
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TargetBuffer,
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};
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enum BindingTarget
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{
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BindingTarget1D,
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BindingTarget1DArray,
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BindingTarget2D,
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BindingTarget2DArray,
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BindingTarget3D,
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BindingTargetCubeMap,
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BindingTargetCubeMapArray,
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BindingTarget2DMultisample,
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BindingTarget2DMultisampleArray,
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BindingTargetRectangle,
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BindingTargetBuffer,
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};
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enum MipMapGeneration
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{
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GenerateMipMaps,
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DontGenerateMipMaps,
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};
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enum TextureUnitReset
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{
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ResetTextureUnit,
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DontResetTextureUnit,
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};
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explicit QOpenGLTexture(QOpenGLTexture::Target target);
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QOpenGLTexture(const QImage &image, QOpenGLTexture::MipMapGeneration genMipMaps = QOpenGLTexture::GenerateMipMaps);
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~QOpenGLTexture();
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bool create();
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void destroy();
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bool isCreated() const;
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GLuint textureId() const;
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void bind();
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void bind(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
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void release();
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void release(uint unit, QOpenGLTexture::TextureUnitReset reset = QOpenGLTexture::DontResetTextureUnit);
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bool isBound() const;
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bool isBound(uint unit);
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static GLuint boundTextureId(QOpenGLTexture::BindingTarget target);
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static GLuint boundTextureId(uint unit, QOpenGLTexture::BindingTarget target);
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enum TextureFormat
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{
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NoFormat,
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R8_UNorm,
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RG8_UNorm,
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RGB8_UNorm,
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RGBA8_UNorm,
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R16_UNorm,
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RG16_UNorm,
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RGB16_UNorm,
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RGBA16_UNorm,
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R8_SNorm,
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RG8_SNorm,
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RGB8_SNorm,
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RGBA8_SNorm,
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R16_SNorm,
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RG16_SNorm,
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RGB16_SNorm,
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RGBA16_SNorm,
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R8U,
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RG8U,
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RGB8U,
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RGBA8U,
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R16U,
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RG16U,
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RGB16U,
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RGBA16U,
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R32U,
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RG32U,
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RGB32U,
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RGBA32U,
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R8I,
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RG8I,
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RGB8I,
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RGBA8I,
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R16I,
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RG16I,
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RGB16I,
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RGBA16I,
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R32I,
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RG32I,
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RGB32I,
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RGBA32I,
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R16F,
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RG16F,
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RGB16F,
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RGBA16F,
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R32F,
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RG32F,
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RGB32F,
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RGBA32F,
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RGB9E5,
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RG11B10F,
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RG3B2,
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R5G6B5,
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RGB5A1,
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RGBA4,
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RGB10A2,
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D16,
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D24,
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D24S8,
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D32,
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D32F,
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D32FS8X24,
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RGB_DXT1,
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RGBA_DXT1,
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RGBA_DXT3,
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RGBA_DXT5,
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R_ATI1N_UNorm,
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R_ATI1N_SNorm,
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RG_ATI2N_UNorm,
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RG_ATI2N_SNorm,
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RGB_BP_UNSIGNED_FLOAT,
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RGB_BP_SIGNED_FLOAT,
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RGB_BP_UNorm,
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SRGB8,
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SRGB8_Alpha8,
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SRGB_DXT1,
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SRGB_Alpha_DXT1,
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SRGB_Alpha_DXT3,
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SRGB_Alpha_DXT5,
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SRGB_BP_UNorm,
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DepthFormat,
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AlphaFormat,
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RGBFormat,
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RGBAFormat,
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LuminanceFormat,
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LuminanceAlphaFormat,
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S8,
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R11_EAC_UNorm,
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R11_EAC_SNorm,
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RG11_EAC_UNorm,
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RG11_EAC_SNorm,
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RGB8_ETC2,
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SRGB8_ETC2,
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RGB8_PunchThrough_Alpha1_ETC2,
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SRGB8_PunchThrough_Alpha1_ETC2,
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RGBA8_ETC2_EAC,
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SRGB8_Alpha8_ETC2_EAC,
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RGB8_ETC1,
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RGBA_ASTC_4x4,
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RGBA_ASTC_5x4,
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RGBA_ASTC_5x5,
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RGBA_ASTC_6x5,
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RGBA_ASTC_6x6,
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RGBA_ASTC_8x5,
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RGBA_ASTC_8x6,
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RGBA_ASTC_8x8,
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RGBA_ASTC_10x5,
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RGBA_ASTC_10x6,
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RGBA_ASTC_10x8,
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RGBA_ASTC_10x10,
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RGBA_ASTC_12x10,
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RGBA_ASTC_12x12,
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SRGB8_Alpha8_ASTC_4x4,
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SRGB8_Alpha8_ASTC_5x4,
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SRGB8_Alpha8_ASTC_5x5,
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SRGB8_Alpha8_ASTC_6x5,
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SRGB8_Alpha8_ASTC_6x6,
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SRGB8_Alpha8_ASTC_8x5,
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SRGB8_Alpha8_ASTC_8x6,
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SRGB8_Alpha8_ASTC_8x8,
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SRGB8_Alpha8_ASTC_10x5,
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SRGB8_Alpha8_ASTC_10x6,
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SRGB8_Alpha8_ASTC_10x8,
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SRGB8_Alpha8_ASTC_10x10,
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SRGB8_Alpha8_ASTC_12x10,
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SRGB8_Alpha8_ASTC_12x12,
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};
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void setFormat(QOpenGLTexture::TextureFormat format);
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QOpenGLTexture::TextureFormat format() const;
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void setSize(int width, int height = 1, int depth = 1);
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int width() const;
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int height() const;
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int depth() const;
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void setMipLevels(int levels);
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int mipLevels() const;
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int maximumMipLevels() const;
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void setLayers(int layers);
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int layers() const;
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int faces() const;
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void allocateStorage();
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void allocateStorage(QOpenGLTexture::PixelFormat pixelFormat, QOpenGLTexture::PixelType pixelType);
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bool isStorageAllocated() const;
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QOpenGLTexture *createTextureView(QOpenGLTexture::Target target, QOpenGLTexture::TextureFormat viewFormat, int minimumMipmapLevel, int maximumMipmapLevel, int minimumLayer, int maximumLayer) const /Factory/;
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bool isTextureView() const;
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enum CubeMapFace
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{
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CubeMapPositiveX,
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CubeMapNegativeX,
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CubeMapPositiveY,
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CubeMapNegativeY,
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CubeMapPositiveZ,
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CubeMapNegativeZ,
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};
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enum PixelFormat
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{
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NoSourceFormat,
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Red,
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RG,
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RGB,
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BGR,
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RGBA,
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BGRA,
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Red_Integer,
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RG_Integer,
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RGB_Integer,
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BGR_Integer,
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RGBA_Integer,
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BGRA_Integer,
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Depth,
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DepthStencil,
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Alpha,
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Luminance,
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LuminanceAlpha,
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Stencil,
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};
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enum PixelType
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{
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NoPixelType,
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Int8,
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UInt8,
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Int16,
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UInt16,
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Int32,
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UInt32,
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Float16,
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Float16OES,
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Float32,
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UInt32_RGB9_E5,
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UInt32_RG11B10F,
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UInt8_RG3B2,
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UInt8_RG3B2_Rev,
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UInt16_RGB5A1,
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UInt16_RGB5A1_Rev,
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UInt16_R5G6B5,
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UInt16_R5G6B5_Rev,
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UInt16_RGBA4,
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UInt16_RGBA4_Rev,
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UInt32_RGB10A2,
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UInt32_RGB10A2_Rev,
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UInt32_RGBA8,
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UInt32_RGBA8_Rev,
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UInt32_D24S8,
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Float32_D32_UInt32_S8_X24,
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};
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void setData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setData(int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setData(int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setData(QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setData(const QImage &image, QOpenGLTexture::MipMapGeneration genMipMaps = QOpenGLTexture::GenerateMipMaps);
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void setCompressedData(int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setCompressedData(int mipLevel, int layer, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setCompressedData(int mipLevel, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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void setCompressedData(int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
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enum Feature /BaseType=Flag/
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{
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ImmutableStorage,
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ImmutableMultisampleStorage,
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TextureRectangle,
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TextureArrays,
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Texture3D,
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TextureMultisample,
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TextureBuffer,
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TextureCubeMapArrays,
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Swizzle,
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StencilTexturing,
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AnisotropicFiltering,
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NPOTTextures,
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NPOTTextureRepeat,
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Texture1D,
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TextureComparisonOperators,
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TextureMipMapLevel,
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};
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typedef QFlags<QOpenGLTexture::Feature> Features;
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static bool hasFeature(QOpenGLTexture::Feature feature);
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void setMipBaseLevel(int baseLevel);
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int mipBaseLevel() const;
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void setMipMaxLevel(int maxLevel);
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int mipMaxLevel() const;
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void setMipLevelRange(int baseLevel, int maxLevel);
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std::pair<int, int> mipLevelRange() const;
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void setAutoMipMapGenerationEnabled(bool enabled);
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bool isAutoMipMapGenerationEnabled() const;
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void generateMipMaps();
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void generateMipMaps(int baseLevel, bool resetBaseLevel = true);
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enum SwizzleComponent
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{
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SwizzleRed,
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SwizzleGreen,
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SwizzleBlue,
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SwizzleAlpha,
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};
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enum SwizzleValue
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{
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RedValue,
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GreenValue,
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BlueValue,
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AlphaValue,
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ZeroValue,
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OneValue,
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};
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void setSwizzleMask(QOpenGLTexture::SwizzleComponent component, QOpenGLTexture::SwizzleValue value);
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void setSwizzleMask(QOpenGLTexture::SwizzleValue r, QOpenGLTexture::SwizzleValue g, QOpenGLTexture::SwizzleValue b, QOpenGLTexture::SwizzleValue a);
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QOpenGLTexture::SwizzleValue swizzleMask(QOpenGLTexture::SwizzleComponent component) const;
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enum DepthStencilMode
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{
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DepthMode,
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StencilMode,
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};
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void setDepthStencilMode(QOpenGLTexture::DepthStencilMode mode);
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QOpenGLTexture::DepthStencilMode depthStencilMode() const;
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enum Filter
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{
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Nearest,
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Linear,
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NearestMipMapNearest,
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NearestMipMapLinear,
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LinearMipMapNearest,
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LinearMipMapLinear,
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};
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void setMinificationFilter(QOpenGLTexture::Filter filter);
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QOpenGLTexture::Filter minificationFilter() const;
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void setMagnificationFilter(QOpenGLTexture::Filter filter);
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QOpenGLTexture::Filter magnificationFilter() const;
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void setMinMagFilters(QOpenGLTexture::Filter minificationFilter, QOpenGLTexture::Filter magnificationFilter);
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std::pair<QOpenGLTexture::Filter, QOpenGLTexture::Filter> minMagFilters() const;
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void setMaximumAnisotropy(float anisotropy);
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float maximumAnisotropy() const;
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enum WrapMode
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{
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Repeat,
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MirroredRepeat,
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ClampToEdge,
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ClampToBorder,
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};
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enum CoordinateDirection
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{
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DirectionS,
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DirectionT,
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DirectionR,
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};
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void setWrapMode(QOpenGLTexture::WrapMode mode);
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void setWrapMode(QOpenGLTexture::CoordinateDirection direction, QOpenGLTexture::WrapMode mode);
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QOpenGLTexture::WrapMode wrapMode(QOpenGLTexture::CoordinateDirection direction) const;
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void setBorderColor(const QColor &color);
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QColor borderColor() const;
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void setMinimumLevelOfDetail(float value);
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float minimumLevelOfDetail() const;
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void setMaximumLevelOfDetail(float value);
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float maximumLevelOfDetail() const;
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void setLevelOfDetailRange(float min, float max);
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std::pair<float, float> levelOfDetailRange() const;
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void setLevelofDetailBias(float bias);
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float levelofDetailBias() const;
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QOpenGLTexture::Target target() const;
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void setSamples(int samples);
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||||
int samples() const;
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void setFixedSamplePositions(bool fixed);
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bool isFixedSamplePositions() const;
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||||
|
||||
enum ComparisonFunction
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||||
{
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CompareLessEqual,
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CompareGreaterEqual,
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||||
CompareLess,
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||||
CompareGreater,
|
||||
CompareEqual,
|
||||
CommpareNotEqual,
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||||
CompareAlways,
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||||
CompareNever,
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||||
%If (Qt_6_1_0 -)
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CompareNotEqual,
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||||
%End
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||||
};
|
||||
|
||||
void setComparisonFunction(QOpenGLTexture::ComparisonFunction function);
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QOpenGLTexture::ComparisonFunction comparisonFunction() const;
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||||
|
||||
enum ComparisonMode
|
||||
{
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||||
CompareRefToTexture,
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CompareNone,
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};
|
||||
|
||||
void setComparisonMode(QOpenGLTexture::ComparisonMode mode);
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||||
QOpenGLTexture::ComparisonMode comparisonMode() const;
|
||||
void setData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
||||
void setCompressedData(int mipLevel, int layer, int layerCount, QOpenGLTexture::CubeMapFace cubeFace, int dataSize, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
||||
void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
||||
void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
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void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
||||
void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
||||
void setData(int xOffset, int yOffset, int zOffset, int width, int height, int depth, int mipLevel, int layer, QOpenGLTexture::CubeMapFace cubeFace, int layerCount, QOpenGLTexture::PixelFormat sourceFormat, QOpenGLTexture::PixelType sourceType, const void *data, const QOpenGLPixelTransferOptions * const options = 0);
|
||||
|
||||
private:
|
||||
QOpenGLTexture(const QOpenGLTexture &);
|
||||
};
|
||||
Reference in New Issue
Block a user