Fix tray visibility and message reception issues
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- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
kdusek
2025-12-07 22:39:07 +01:00
parent 7b695d7b7f
commit 5138303016
4060 changed files with 579123 additions and 23 deletions

View File

@@ -0,0 +1,51 @@
// qquickrendercontrol.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QQuickRenderControl : public QObject
{
%TypeHeaderCode
#include <qquickrendercontrol.h>
%End
public:
explicit QQuickRenderControl(QObject *parent /TransferThis/ = 0);
virtual ~QQuickRenderControl();
bool initialize();
void invalidate();
void polishItems();
void render();
bool sync();
static QWindow *renderWindowFor(QQuickWindow *win, QPoint *offset = 0);
virtual QWindow *renderWindow(QPoint *offset);
void prepareThread(QThread *targetThread);
signals:
void renderRequested();
void sceneChanged();
public:
void setSamples(int sampleCount);
int samples() const;
void beginFrame();
void endFrame();
QQuickWindow *window() const;
};