Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
@@ -0,0 +1,116 @@
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// qsgrendererinterface.sip generated by MetaSIP
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//
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// This file is part of the QtQuick Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QSGRendererInterface /NoDefaultCtors/
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{
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%TypeHeaderCode
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#include <qsgrendererinterface.h>
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%End
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public:
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enum GraphicsApi
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{
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Unknown,
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Software,
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OpenGL,
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OpenVG,
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OpenGLRhi,
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Direct3D11Rhi,
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VulkanRhi,
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MetalRhi,
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NullRhi,
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Direct3D11,
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Vulkan,
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Metal,
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%If (Qt_6_6_0 -)
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Direct3D12,
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%End
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Null,
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};
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enum Resource
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{
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DeviceResource,
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CommandQueueResource,
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CommandListResource,
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PainterResource,
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RhiResource,
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PhysicalDeviceResource,
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OpenGLContextResource,
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DeviceContextResource,
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CommandEncoderResource,
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VulkanInstanceResource,
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RenderPassResource,
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RhiSwapchainResource,
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RhiRedirectCommandBuffer,
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RhiRedirectRenderTarget,
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%If (Qt_6_4_0 -)
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RedirectPaintDevice,
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%End
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%If (Qt_6_6_0 -)
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GraphicsQueueFamilyIndexResource,
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%End
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%If (Qt_6_6_0 -)
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GraphicsQueueIndexResource,
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%End
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};
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enum ShaderType
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{
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UnknownShadingLanguage,
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GLSL,
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HLSL,
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RhiShader,
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};
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enum ShaderCompilationType /BaseType=Flag/
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{
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RuntimeCompilation,
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OfflineCompilation,
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};
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typedef QFlags<QSGRendererInterface::ShaderCompilationType> ShaderCompilationTypes;
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enum ShaderSourceType /BaseType=Flag/
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{
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ShaderSourceString,
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ShaderSourceFile,
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ShaderByteCode,
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};
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typedef QFlags<QSGRendererInterface::ShaderSourceType> ShaderSourceTypes;
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virtual ~QSGRendererInterface();
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virtual QSGRendererInterface::GraphicsApi graphicsApi() const = 0;
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virtual void *getResource(QQuickWindow *window, QSGRendererInterface::Resource resource) const;
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virtual void *getResource(QQuickWindow *window, const char *resource) const;
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virtual QSGRendererInterface::ShaderType shaderType() const = 0;
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virtual QSGRendererInterface::ShaderCompilationTypes shaderCompilationType() const = 0;
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virtual QSGRendererInterface::ShaderSourceTypes shaderSourceType() const = 0;
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static bool isApiRhiBased(QSGRendererInterface::GraphicsApi api);
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enum RenderMode
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{
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RenderMode2D,
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RenderMode2DNoDepthBuffer,
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RenderMode3D,
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};
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};
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