Fix tray visibility and message reception issues
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- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
kdusek
2025-12-07 22:39:07 +01:00
parent 7b695d7b7f
commit 5138303016
4060 changed files with 579123 additions and 23 deletions

View File

@@ -0,0 +1,55 @@
// qsgsimpletexturenode.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QSGSimpleTextureNode : public QSGGeometryNode /NoDefaultCtors/
{
%TypeHeaderCode
#include <qsgsimpletexturenode.h>
%End
public:
QSGSimpleTextureNode();
virtual ~QSGSimpleTextureNode();
void setRect(const QRectF &rect);
void setRect(qreal x, qreal y, qreal w, qreal h);
QRectF rect() const;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const;
void setFiltering(QSGTexture::Filtering filtering);
QSGTexture::Filtering filtering() const;
enum TextureCoordinatesTransformFlag /BaseType=Flag/
{
NoTransform,
MirrorHorizontally,
MirrorVertically,
};
typedef QFlags<QSGSimpleTextureNode::TextureCoordinatesTransformFlag> TextureCoordinatesTransformMode;
void setTextureCoordinatesTransform(QSGSimpleTextureNode::TextureCoordinatesTransformMode mode);
QSGSimpleTextureNode::TextureCoordinatesTransformMode textureCoordinatesTransform() const;
void setOwnsTexture(bool owns);
bool ownsTexture() const;
void setSourceRect(const QRectF &r);
void setSourceRect(qreal x, qreal y, qreal w, qreal h);
QRectF sourceRect() const;
};