Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
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// qsgtexture.sip generated by MetaSIP
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//
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// This file is part of the QtQuick Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QSGTexture : public QObject
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{
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%TypeHeaderCode
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#include <qsgtexture.h>
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%End
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public:
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QSGTexture();
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virtual ~QSGTexture();
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enum WrapMode
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{
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Repeat,
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ClampToEdge,
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MirroredRepeat,
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};
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enum Filtering
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{
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None,
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Nearest,
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Linear,
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};
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virtual QSize textureSize() const = 0;
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virtual bool hasAlphaChannel() const = 0;
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virtual bool hasMipmaps() const = 0;
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virtual QRectF normalizedTextureSubRect() const;
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virtual bool isAtlasTexture() const;
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void setMipmapFiltering(QSGTexture::Filtering filter);
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QSGTexture::Filtering mipmapFiltering() const;
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void setFiltering(QSGTexture::Filtering filter);
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QSGTexture::Filtering filtering() const;
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void setHorizontalWrapMode(QSGTexture::WrapMode hwrap);
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QSGTexture::WrapMode horizontalWrapMode() const;
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void setVerticalWrapMode(QSGTexture::WrapMode vwrap);
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QSGTexture::WrapMode verticalWrapMode() const;
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QRectF convertToNormalizedSourceRect(const QRectF &rect) const;
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enum AnisotropyLevel
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{
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AnisotropyNone,
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Anisotropy2x,
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Anisotropy4x,
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Anisotropy8x,
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Anisotropy16x,
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};
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void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
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QSGTexture::AnisotropyLevel anisotropyLevel() const;
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virtual qint64 comparisonKey() const = 0;
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};
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class QSGDynamicTexture : public QSGTexture
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{
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%TypeHeaderCode
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#include <qsgtexture.h>
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%End
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public:
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QSGDynamicTexture();
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virtual bool updateTexture() = 0;
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%If (Qt_6_4_0 -)
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virtual ~QSGDynamicTexture();
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%End
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};
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