Fix tray visibility and message reception issues
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- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
kdusek
2025-12-07 22:39:07 +01:00
parent 7b695d7b7f
commit 5138303016
4060 changed files with 579123 additions and 23 deletions

View File

@@ -0,0 +1,57 @@
// qsgtexturematerial.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QSGOpaqueTextureMaterial : public QSGMaterial
{
%TypeHeaderCode
#include <qsgtexturematerial.h>
%End
public:
QSGOpaqueTextureMaterial();
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const /Factory/;
virtual int compare(const QSGMaterial *other) const;
void setTexture(QSGTexture *texture);
QSGTexture *texture() const;
void setMipmapFiltering(QSGTexture::Filtering filtering);
QSGTexture::Filtering mipmapFiltering() const;
void setFiltering(QSGTexture::Filtering filtering);
QSGTexture::Filtering filtering() const;
void setHorizontalWrapMode(QSGTexture::WrapMode mode);
QSGTexture::WrapMode horizontalWrapMode() const;
void setVerticalWrapMode(QSGTexture::WrapMode mode);
QSGTexture::WrapMode verticalWrapMode() const;
void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
QSGTexture::AnisotropyLevel anisotropyLevel() const;
};
class QSGTextureMaterial : public QSGOpaqueTextureMaterial
{
%TypeHeaderCode
#include <qsgtexturematerial.h>
%End
public:
virtual QSGMaterialType *type() const;
virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const /Factory/;
};