Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
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// qsgtexturematerial.sip generated by MetaSIP
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//
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// This file is part of the QtQuick Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QSGOpaqueTextureMaterial : public QSGMaterial
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{
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%TypeHeaderCode
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#include <qsgtexturematerial.h>
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%End
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public:
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QSGOpaqueTextureMaterial();
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virtual QSGMaterialType *type() const;
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virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const /Factory/;
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virtual int compare(const QSGMaterial *other) const;
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void setTexture(QSGTexture *texture);
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QSGTexture *texture() const;
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void setMipmapFiltering(QSGTexture::Filtering filtering);
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QSGTexture::Filtering mipmapFiltering() const;
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void setFiltering(QSGTexture::Filtering filtering);
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QSGTexture::Filtering filtering() const;
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void setHorizontalWrapMode(QSGTexture::WrapMode mode);
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QSGTexture::WrapMode horizontalWrapMode() const;
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void setVerticalWrapMode(QSGTexture::WrapMode mode);
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QSGTexture::WrapMode verticalWrapMode() const;
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void setAnisotropyLevel(QSGTexture::AnisotropyLevel level);
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QSGTexture::AnisotropyLevel anisotropyLevel() const;
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};
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class QSGTextureMaterial : public QSGOpaqueTextureMaterial
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{
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%TypeHeaderCode
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#include <qsgtexturematerial.h>
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%End
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public:
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virtual QSGMaterialType *type() const;
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virtual QSGMaterialShader *createShader(QSGRendererInterface::RenderMode renderMode) const /Factory/;
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};
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