Fix tray visibility and message reception issues
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- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
This commit is contained in:
kdusek
2025-12-07 22:39:07 +01:00
parent 7b695d7b7f
commit 5138303016
4060 changed files with 579123 additions and 23 deletions

View File

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// qaudioroom.sip generated by MetaSIP
//
// This file is part of the QtSpatialAudio Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_6_5_0 -)
class QAudioRoom : public QObject
{
%TypeHeaderCode
#include <qaudioroom.h>
%End
public:
enum Material
{
Transparent,
AcousticCeilingTiles,
BrickBare,
BrickPainted,
ConcreteBlockCoarse,
ConcreteBlockPainted,
CurtainHeavy,
FiberGlassInsulation,
GlassThin,
GlassThick,
Grass,
LinoleumOnConcrete,
Marble,
Metal,
ParquetOnConcrete,
PlasterRough,
PlasterSmooth,
PlywoodPanel,
PolishedConcreteOrTile,
Sheetrock,
WaterOrIceSurface,
WoodCeiling,
WoodPanel,
UniformMaterial,
};
enum Wall
{
LeftWall,
RightWall,
Floor,
Ceiling,
FrontWall,
BackWall,
};
explicit QAudioRoom(QAudioEngine *engine);
virtual ~QAudioRoom();
void setPosition(QVector3D pos);
QVector3D position() const;
void setDimensions(QVector3D dim);
QVector3D dimensions() const;
void setRotation(const QQuaternion &q);
QQuaternion rotation() const;
void setWallMaterial(QAudioRoom::Wall wall, QAudioRoom::Material material);
QAudioRoom::Material wallMaterial(QAudioRoom::Wall wall) const;
void setReflectionGain(float factor);
float reflectionGain() const;
void setReverbGain(float factor);
float reverbGain() const;
void setReverbTime(float factor);
float reverbTime() const;
void setReverbBrightness(float factor);
float reverbBrightness() const;
signals:
void positionChanged();
void dimensionsChanged();
void rotationChanged();
void wallsChanged();
void reflectionGainChanged();
void reverbGainChanged();
void reverbTimeChanged();
void reverbBrightnessChanged();
};
%End