# The PEP 484 type hints stub file for the QtSpatialAudio module. # # Generated by SIP 6.14.0 # # Copyright (c) 2025 Riverbank Computing Limited # # This file is part of PyQt6. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import collections, re, typing, enum try: from warnings import deprecated except ImportError: pass import PyQt6.sip from PyQt6 import QtCore from PyQt6 import QtGui from PyQt6 import QtNetwork from PyQt6 import QtMultimedia # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal] PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal] class QAmbientSound(QtCore.QObject): class Loops(enum.Enum): Infinite = ... # type: QAmbientSound.Loops Once = ... # type: QAmbientSound.Loops def __init__(self, engine: typing.Optional['QAudioEngine']) -> None: ... def stop(self) -> None: ... def pause(self) -> None: ... def play(self) -> None: ... volumeChanged: typing.ClassVar[QtCore.pyqtSignal] autoPlayChanged: typing.ClassVar[QtCore.pyqtSignal] loopsChanged: typing.ClassVar[QtCore.pyqtSignal] sourceChanged: typing.ClassVar[QtCore.pyqtSignal] def engine(self) -> typing.Optional['QAudioEngine']: ... def volume(self) -> float: ... def setVolume(self, volume: float) -> None: ... def setAutoPlay(self, autoPlay: bool) -> None: ... def autoPlay(self) -> bool: ... def setLoops(self, loops: int) -> None: ... def loops(self) -> int: ... def source(self) -> QtCore.QUrl: ... def setSource(self, url: QtCore.QUrl) -> None: ... class QAudioEngine(QtCore.QObject): class OutputMode(enum.Enum): Surround = ... # type: QAudioEngine.OutputMode Stereo = ... # type: QAudioEngine.OutputMode Headphone = ... # type: QAudioEngine.OutputMode DistanceScaleCentimeter = ... # type: float DistanceScaleMeter = ... # type: float @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, parent: typing.Optional[QtCore.QObject]) -> None: ... @typing.overload def __init__(self, sampleRate: int, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def resume(self) -> None: ... def pause(self) -> None: ... def stop(self) -> None: ... def start(self) -> None: ... distanceScaleChanged: typing.ClassVar[QtCore.pyqtSignal] pausedChanged: typing.ClassVar[QtCore.pyqtSignal] masterVolumeChanged: typing.ClassVar[QtCore.pyqtSignal] outputDeviceChanged: typing.ClassVar[QtCore.pyqtSignal] outputModeChanged: typing.ClassVar[QtCore.pyqtSignal] def distanceScale(self) -> float: ... def setDistanceScale(self, scale: float) -> None: ... def roomEffectsEnabled(self) -> bool: ... def setRoomEffectsEnabled(self, enabled: bool) -> None: ... def paused(self) -> bool: ... def setPaused(self, paused: bool) -> None: ... def masterVolume(self) -> float: ... def setMasterVolume(self, volume: float) -> None: ... def outputDevice(self) -> QtMultimedia.QAudioDevice: ... def setOutputDevice(self, device: QtMultimedia.QAudioDevice) -> None: ... def sampleRate(self) -> int: ... def outputMode(self) -> 'QAudioEngine.OutputMode': ... def setOutputMode(self, mode: 'QAudioEngine.OutputMode') -> None: ... class QAudioListener(QtCore.QObject): def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ... def engine(self) -> typing.Optional[QAudioEngine]: ... def rotation(self) -> QtGui.QQuaternion: ... def setRotation(self, q: QtGui.QQuaternion) -> None: ... def position(self) -> QtGui.QVector3D: ... def setPosition(self, pos: QtGui.QVector3D) -> None: ... class QAudioRoom(QtCore.QObject): class Wall(enum.Enum): LeftWall = ... # type: QAudioRoom.Wall RightWall = ... # type: QAudioRoom.Wall Floor = ... # type: QAudioRoom.Wall Ceiling = ... # type: QAudioRoom.Wall FrontWall = ... # type: QAudioRoom.Wall BackWall = ... # type: QAudioRoom.Wall class Material(enum.Enum): Transparent = ... # type: QAudioRoom.Material AcousticCeilingTiles = ... # type: QAudioRoom.Material BrickBare = ... # type: QAudioRoom.Material BrickPainted = ... # type: QAudioRoom.Material ConcreteBlockCoarse = ... # type: QAudioRoom.Material ConcreteBlockPainted = ... # type: QAudioRoom.Material CurtainHeavy = ... # type: QAudioRoom.Material FiberGlassInsulation = ... # type: QAudioRoom.Material GlassThin = ... # type: QAudioRoom.Material GlassThick = ... # type: QAudioRoom.Material Grass = ... # type: QAudioRoom.Material LinoleumOnConcrete = ... # type: QAudioRoom.Material Marble = ... # type: QAudioRoom.Material Metal = ... # type: QAudioRoom.Material ParquetOnConcrete = ... # type: QAudioRoom.Material PlasterRough = ... # type: QAudioRoom.Material PlasterSmooth = ... # type: QAudioRoom.Material PlywoodPanel = ... # type: QAudioRoom.Material PolishedConcreteOrTile = ... # type: QAudioRoom.Material Sheetrock = ... # type: QAudioRoom.Material WaterOrIceSurface = ... # type: QAudioRoom.Material WoodCeiling = ... # type: QAudioRoom.Material WoodPanel = ... # type: QAudioRoom.Material UniformMaterial = ... # type: QAudioRoom.Material def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ... reverbBrightnessChanged: typing.ClassVar[QtCore.pyqtSignal] reverbTimeChanged: typing.ClassVar[QtCore.pyqtSignal] reverbGainChanged: typing.ClassVar[QtCore.pyqtSignal] reflectionGainChanged: typing.ClassVar[QtCore.pyqtSignal] wallsChanged: typing.ClassVar[QtCore.pyqtSignal] rotationChanged: typing.ClassVar[QtCore.pyqtSignal] dimensionsChanged: typing.ClassVar[QtCore.pyqtSignal] positionChanged: typing.ClassVar[QtCore.pyqtSignal] def reverbBrightness(self) -> float: ... def setReverbBrightness(self, factor: float) -> None: ... def reverbTime(self) -> float: ... def setReverbTime(self, factor: float) -> None: ... def reverbGain(self) -> float: ... def setReverbGain(self, factor: float) -> None: ... def reflectionGain(self) -> float: ... def setReflectionGain(self, factor: float) -> None: ... def wallMaterial(self, wall: 'QAudioRoom.Wall') -> 'QAudioRoom.Material': ... def setWallMaterial(self, wall: 'QAudioRoom.Wall', material: 'QAudioRoom.Material') -> None: ... def rotation(self) -> QtGui.QQuaternion: ... def setRotation(self, q: QtGui.QQuaternion) -> None: ... def dimensions(self) -> QtGui.QVector3D: ... def setDimensions(self, dim: QtGui.QVector3D) -> None: ... def position(self) -> QtGui.QVector3D: ... def setPosition(self, pos: QtGui.QVector3D) -> None: ... class QSpatialSound(QtCore.QObject): class Loops(enum.Enum): Infinite = ... # type: QSpatialSound.Loops Once = ... # type: QSpatialSound.Loops class DistanceModel(enum.Enum): Logarithmic = ... # type: QSpatialSound.DistanceModel Linear = ... # type: QSpatialSound.DistanceModel ManualAttenuation = ... # type: QSpatialSound.DistanceModel def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ... def stop(self) -> None: ... def pause(self) -> None: ... def play(self) -> None: ... nearFieldGainChanged: typing.ClassVar[QtCore.pyqtSignal] directivityOrderChanged: typing.ClassVar[QtCore.pyqtSignal] directivityChanged: typing.ClassVar[QtCore.pyqtSignal] occlusionIntensityChanged: typing.ClassVar[QtCore.pyqtSignal] manualAttenuationChanged: typing.ClassVar[QtCore.pyqtSignal] distanceCutoffChanged: typing.ClassVar[QtCore.pyqtSignal] sizeChanged: typing.ClassVar[QtCore.pyqtSignal] distanceModelChanged: typing.ClassVar[QtCore.pyqtSignal] volumeChanged: typing.ClassVar[QtCore.pyqtSignal] rotationChanged: typing.ClassVar[QtCore.pyqtSignal] positionChanged: typing.ClassVar[QtCore.pyqtSignal] autoPlayChanged: typing.ClassVar[QtCore.pyqtSignal] loopsChanged: typing.ClassVar[QtCore.pyqtSignal] sourceChanged: typing.ClassVar[QtCore.pyqtSignal] def engine(self) -> typing.Optional[QAudioEngine]: ... def nearFieldGain(self) -> float: ... def setNearFieldGain(self, gain: float) -> None: ... def directivityOrder(self) -> float: ... def setDirectivityOrder(self, alpha: float) -> None: ... def directivity(self) -> float: ... def setDirectivity(self, alpha: float) -> None: ... def occlusionIntensity(self) -> float: ... def setOcclusionIntensity(self, occlusion: float) -> None: ... def manualAttenuation(self) -> float: ... def setManualAttenuation(self, attenuation: float) -> None: ... def distanceCutoff(self) -> float: ... def setDistanceCutoff(self, cutoff: float) -> None: ... def size(self) -> float: ... def setSize(self, size: float) -> None: ... def distanceModel(self) -> 'QSpatialSound.DistanceModel': ... def setDistanceModel(self, model: 'QSpatialSound.DistanceModel') -> None: ... def volume(self) -> float: ... def setVolume(self, volume: float) -> None: ... def rotation(self) -> QtGui.QQuaternion: ... def setRotation(self, q: QtGui.QQuaternion) -> None: ... def position(self) -> QtGui.QVector3D: ... def setPosition(self, pos: QtGui.QVector3D) -> None: ... def setAutoPlay(self, autoPlay: bool) -> None: ... def autoPlay(self) -> bool: ... def setLoops(self, loops: int) -> None: ... def loops(self) -> int: ... def source(self) -> QtCore.QUrl: ... def setSource(self, url: QtCore.QUrl) -> None: ...