// qquaternion.sip generated by MetaSIP // // This file is part of the QtGui Python extension module. // // Copyright (c) 2025 Riverbank Computing Limited // // This file is part of PyQt6. // // This file may be used under the terms of the GNU General Public License // version 3.0 as published by the Free Software Foundation and appearing in // the file LICENSE included in the packaging of this file. Please review the // following information to ensure the GNU General Public License version 3.0 // requirements will be met: http://www.gnu.org/copyleft/gpl.html. // // If you do not wish to use this file under the terms of the GPL version 3.0 // then you may purchase a commercial license. For more information contact // info@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. %ModuleCode #include %End class QQuaternion { %TypeHeaderCode #include %End %PickleCode sipRes = Py_BuildValue("dddd", (double)sipCpp->scalar(), (double)sipCpp->x(), (double)sipCpp->y(), (double)sipCpp->z()); %End public: QQuaternion(); QQuaternion(float aScalar, float xpos, float ypos, float zpos); QQuaternion(float aScalar, const QVector3D &aVector); explicit QQuaternion(const QVector4D &aVector); SIP_PYOBJECT __repr__() const /TypeHint="str"/; %MethodCode PyObject *scalar = PyFloat_FromDouble(sipCpp->scalar()); PyObject *x = PyFloat_FromDouble(sipCpp->x()); PyObject *y = PyFloat_FromDouble(sipCpp->y()); PyObject *z = PyFloat_FromDouble(sipCpp->z()); if (scalar && x && y && z) sipRes = PyUnicode_FromFormat( "PyQt6.QtGui.QQuaternion(%R, %R, %R, %R)", scalar, x, y, z); Py_XDECREF(scalar); Py_XDECREF(x); Py_XDECREF(y); Py_XDECREF(z); %End float length() const; float lengthSquared() const; QQuaternion normalized() const; void normalize(); QVector3D rotatedVector(const QVector3D &vector) const; static QQuaternion fromAxisAndAngle(const QVector3D &axis, float angle); static QQuaternion fromAxisAndAngle(float x, float y, float z, float angle); static QQuaternion slerp(const QQuaternion &q1, const QQuaternion &q2, float t); static QQuaternion nlerp(const QQuaternion &q1, const QQuaternion &q2, float t); bool isNull() const; bool isIdentity() const; float x() const; float y() const; float z() const; float scalar() const; void setX(float aX); void setY(float aY); void setZ(float aZ); void setScalar(float aScalar); QQuaternion &operator+=(const QQuaternion &quaternion); QQuaternion &operator-=(const QQuaternion &quaternion); QQuaternion &operator*=(float factor); QQuaternion &operator*=(const QQuaternion &quaternion); QQuaternion &operator/=(float divisor); void setVector(const QVector3D &aVector); QVector3D vector() const; void setVector(float aX, float aY, float aZ); QVector4D toVector4D() const; void getAxisAndAngle(QVector3D *axis /Out/, float *angle) const; void getEulerAngles(float *pitch, float *yaw, float *roll) const; static QQuaternion fromEulerAngles(float pitch, float yaw, float roll); QMatrix3x3 toRotationMatrix() const; static QQuaternion fromRotationMatrix(const QMatrix3x3 &rot3x3); void getAxes(QVector3D *xAxis /Out/, QVector3D *yAxis /Out/, QVector3D *zAxis /Out/) const; static QQuaternion fromAxes(const QVector3D &xAxis, const QVector3D &yAxis, const QVector3D &zAxis); static QQuaternion fromDirection(const QVector3D &direction, const QVector3D &up); static QQuaternion rotationTo(const QVector3D &from, const QVector3D &to); static float dotProduct(const QQuaternion &q1, const QQuaternion &q2); QQuaternion inverted() const; QQuaternion conjugated() const; QVector3D toEulerAngles() const; static QQuaternion fromEulerAngles(const QVector3D &eulerAngles); }; bool operator==(const QQuaternion &q1, const QQuaternion &q2); bool operator!=(const QQuaternion &q1, const QQuaternion &q2); %If (Qt_6_7_0 -) QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2); %End %If (- Qt_6_7_0) const QQuaternion operator*(const QQuaternion &q1, const QQuaternion &q2); %End %If (Qt_6_7_0 -) QQuaternion operator*(const QQuaternion &quaternion, float factor); %End %If (- Qt_6_7_0) const QQuaternion operator*(const QQuaternion &quaternion, float factor); %End %If (Qt_6_7_0 -) QQuaternion operator*(float factor, const QQuaternion &quaternion); %End %If (- Qt_6_7_0) const QQuaternion operator*(float factor, const QQuaternion &quaternion); %End QVector3D operator*(const QQuaternion &quaternion, const QVector3D &vec); %If (Qt_6_7_0 -) QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2); %End %If (- Qt_6_7_0) const QQuaternion operator+(const QQuaternion &q1, const QQuaternion &q2); %End %If (Qt_6_7_0 -) QQuaternion operator-(const QQuaternion &quaternion); %End %If (- Qt_6_7_0) const QQuaternion operator-(const QQuaternion &quaternion); %End %If (Qt_6_7_0 -) QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2); %End %If (- Qt_6_7_0) const QQuaternion operator-(const QQuaternion &q1, const QQuaternion &q2); %End %If (Qt_6_7_0 -) QQuaternion operator/(const QQuaternion &quaternion, float divisor); %End %If (- Qt_6_7_0) const QQuaternion operator/(const QQuaternion &quaternion, float divisor); %End bool qFuzzyCompare(const QQuaternion &q1, const QQuaternion &q2); QDataStream &operator<<(QDataStream &, const QQuaternion &) /ReleaseGIL/; QDataStream &operator>>(QDataStream &, QQuaternion & /Constrained/) /ReleaseGIL/;