// qaudioengine.sip generated by MetaSIP // // This file is part of the QtSpatialAudio Python extension module. // // Copyright (c) 2025 Riverbank Computing Limited // // This file is part of PyQt6. // // This file may be used under the terms of the GNU General Public License // version 3.0 as published by the Free Software Foundation and appearing in // the file LICENSE included in the packaging of this file. Please review the // following information to ensure the GNU General Public License version 3.0 // requirements will be met: http://www.gnu.org/copyleft/gpl.html. // // If you do not wish to use this file under the terms of the GPL version 3.0 // then you may purchase a commercial license. For more information contact // info@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. %If (Qt_6_5_0 -) class QAudioEngine : public QObject { %TypeHeaderCode #include %End %ConvertToSubClassCode static struct class_graph { const char *name; sipTypeDef **type; int yes, no; } graph[] = { {sipName_QAmbientSound, &sipType_QAmbientSound, -1, 1}, {sipName_QAudioEngine, &sipType_QAudioEngine, -1, 2}, {sipName_QAudioListener, &sipType_QAudioListener, -1, 3}, {sipName_QAudioRoom, &sipType_QAudioRoom, -1, 4}, {sipName_QSpatialSound, &sipType_QSpatialSound, -1, -1}, }; int i = 0; sipType = NULL; do { struct class_graph *cg = &graph[i]; if (cg->name != NULL && sipCpp->inherits(cg->name)) { sipType = *cg->type; i = cg->yes; } else i = cg->no; } while (i >= 0); %End public: enum OutputMode { Surround, Stereo, Headphone, }; QAudioEngine(); explicit QAudioEngine(QObject *parent /TransferThis/); QAudioEngine(int sampleRate, QObject *parent /TransferThis/ = 0); virtual ~QAudioEngine(); void setOutputMode(QAudioEngine::OutputMode mode); QAudioEngine::OutputMode outputMode() const; int sampleRate() const; void setOutputDevice(const QAudioDevice &device); QAudioDevice outputDevice() const; void setMasterVolume(float volume); float masterVolume() const; void setPaused(bool paused); bool paused() const; void setRoomEffectsEnabled(bool enabled); bool roomEffectsEnabled() const; static const float DistanceScaleCentimeter; static const float DistanceScaleMeter; void setDistanceScale(float scale); float distanceScale() const; signals: void outputModeChanged(); void outputDeviceChanged(); void masterVolumeChanged(); void pausedChanged(); void distanceScaleChanged(); public slots: void start(); void stop(); void pause(); void resume(); }; %End