// qvectornd.sip generated by MetaSIP // // This file is part of the QtGui Python extension module. // // Copyright (c) 2025 Riverbank Computing Limited // // This file is part of PyQt6. // // This file may be used under the terms of the GNU General Public License // version 3.0 as published by the Free Software Foundation and appearing in // the file LICENSE included in the packaging of this file. Please review the // following information to ensure the GNU General Public License version 3.0 // requirements will be met: http://www.gnu.org/copyleft/gpl.html. // // If you do not wish to use this file under the terms of the GPL version 3.0 // then you may purchase a commercial license. For more information contact // info@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. %ModuleCode #include %End class QVector2D { %TypeHeaderCode #include %End public: QVector2D(); QVector2D(float xpos, float ypos); explicit QVector2D(QPoint point); explicit QVector2D(QPointF point); explicit QVector2D(QVector3D vector); explicit QVector2D(QVector4D vector); SIP_PYOBJECT __repr__() const /TypeHint="str"/; %MethodCode PyObject *x = PyFloat_FromDouble(sipCpp->x()); PyObject *y = PyFloat_FromDouble(sipCpp->y()); if (x && y) sipRes = PyUnicode_FromFormat("PyQt6.QtGui.QVector2D(%R, %R)", x, y); Py_XDECREF(x); Py_XDECREF(y); %End bool isNull() const; float x() const; float y() const; void setX(float x); void setY(float y); float operator[](int i) const; float length() const; float lengthSquared() const; QVector2D normalized() const; void normalize(); float distanceToPoint(QVector2D point) const; float distanceToLine(QVector2D point, QVector2D direction) const; QVector2D &operator+=(QVector2D vector); QVector2D &operator-=(QVector2D vector); QVector2D &operator*=(float factor); QVector2D &operator*=(QVector2D vector); QVector2D &operator/=(float divisor); QVector2D &operator/=(QVector2D vector); static float dotProduct(QVector2D v1, QVector2D v2); QVector3D toVector3D() const; QVector4D toVector4D() const; QPoint toPoint() const; QPointF toPointF() const; }; class QVector3D { %TypeHeaderCode #include %End public: QVector3D(); QVector3D(float xpos, float ypos, float zpos); explicit QVector3D(QPoint point); explicit QVector3D(QPointF point); QVector3D(QVector2D vector, float zpos); %If (Qt_6_1_0 -) explicit QVector3D(QVector2D vector); %End %If (- Qt_6_1_0) QVector3D(QVector2D vector); %End explicit QVector3D(QVector4D vector); SIP_PYOBJECT __repr__() const /TypeHint="str"/; %MethodCode PyObject *x = PyFloat_FromDouble(sipCpp->x()); PyObject *y = PyFloat_FromDouble(sipCpp->y()); PyObject *z = PyFloat_FromDouble(sipCpp->z()); if (x && y && z) sipRes = PyUnicode_FromFormat( "PyQt6.QtGui.QVector3D(%R, %R, %R)", x, y, z); Py_XDECREF(x); Py_XDECREF(y); Py_XDECREF(z); %End bool isNull() const; float x() const; float y() const; float z() const; void setX(float x); void setY(float y); void setZ(float z); float operator[](int i) const; float length() const; float lengthSquared() const; QVector3D normalized() const; void normalize(); QVector3D &operator+=(QVector3D vector); QVector3D &operator-=(QVector3D vector); QVector3D &operator*=(float factor); QVector3D &operator*=(QVector3D vector); QVector3D &operator/=(float divisor); QVector3D &operator/=(QVector3D vector); static float dotProduct(QVector3D v1, QVector3D v2); static QVector3D crossProduct(QVector3D v1, QVector3D v2); static QVector3D normal(QVector3D v1, QVector3D v2); static QVector3D normal(QVector3D v1, QVector3D v2, QVector3D v3); QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const; float distanceToPoint(QVector3D point) const; float distanceToPlane(QVector3D plane, QVector3D normal) const; float distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const; float distanceToLine(QVector3D point, QVector3D direction) const; QVector2D toVector2D() const; QVector4D toVector4D() const; QPoint toPoint() const; QPointF toPointF() const; }; class QVector4D { %TypeHeaderCode #include %End public: QVector4D(); QVector4D(float xpos, float ypos, float zpos, float wpos); explicit QVector4D(QPoint point); explicit QVector4D(QPointF point); %If (Qt_6_1_0 -) explicit QVector4D(QVector2D vector); %End %If (- Qt_6_1_0) QVector4D(QVector2D vector); %End QVector4D(QVector2D vector, float zpos, float wpos); %If (Qt_6_1_0 -) explicit QVector4D(QVector3D vector); %End %If (- Qt_6_1_0) QVector4D(QVector3D vector); %End QVector4D(QVector3D vector, float wpos); SIP_PYOBJECT __repr__() const /TypeHint="str"/; %MethodCode PyObject *x = PyFloat_FromDouble(sipCpp->x()); PyObject *y = PyFloat_FromDouble(sipCpp->y()); PyObject *z = PyFloat_FromDouble(sipCpp->z()); PyObject *w = PyFloat_FromDouble(sipCpp->w()); if (x && y && z && w) sipRes = PyUnicode_FromFormat( "PyQt6.QtGui.QVector4D(%R, %R, %R, %R)", x, y, z, w); Py_XDECREF(x); Py_XDECREF(y); Py_XDECREF(z); Py_XDECREF(w); %End bool isNull() const; float x() const; float y() const; float z() const; float w() const; void setX(float x); void setY(float y); void setZ(float z); void setW(float w); float operator[](int i) const; float length() const; float lengthSquared() const; QVector4D normalized() const; void normalize(); QVector4D &operator+=(QVector4D vector); QVector4D &operator-=(QVector4D vector); QVector4D &operator*=(float factor); QVector4D &operator*=(QVector4D vector); QVector4D &operator/=(float divisor); QVector4D &operator/=(QVector4D vector); static float dotProduct(QVector4D v1, QVector4D v2); QVector2D toVector2D() const; QVector2D toVector2DAffine() const; QVector3D toVector3D() const; QVector3D toVector3DAffine() const; QPoint toPoint() const; QPointF toPointF() const; }; bool operator==(QVector4D v1, QVector4D v2); bool operator==(QVector3D v1, QVector3D v2); bool operator==(QVector2D v1, QVector2D v2); bool operator!=(QVector4D v1, QVector4D v2); bool operator!=(QVector3D v1, QVector3D v2); bool operator!=(QVector2D v1, QVector2D v2); QVector4D operator+(QVector4D v1, QVector4D v2); QVector3D operator+(QVector3D v1, QVector3D v2); QVector2D operator+(QVector2D v1, QVector2D v2); QVector4D operator-(QVector4D vector); QVector4D operator-(QVector4D v1, QVector4D v2); QVector3D operator-(QVector3D vector); QVector3D operator-(QVector3D v1, QVector3D v2); QVector2D operator-(QVector2D vector); QVector2D operator-(QVector2D v1, QVector2D v2); QVector4D operator*(const QMatrix4x4 &matrix, const QVector4D &vector); QVector4D operator*(const QVector4D &vector, const QMatrix4x4 &matrix); QVector4D operator*(QVector4D v1, QVector4D v2); QVector4D operator*(QVector4D vector, float factor); QVector4D operator*(float factor, QVector4D vector); QVector3D operator*(const QMatrix4x4 &matrix, const QVector3D &vector); QVector3D operator*(const QVector3D &vector, const QMatrix4x4 &matrix); QVector3D operator*(QVector3D v1, QVector3D v2); QVector3D operator*(QVector3D vector, float factor); QVector3D operator*(float factor, QVector3D vector); QVector2D operator*(QVector2D v1, QVector2D v2); QVector2D operator*(QVector2D vector, float factor); QVector2D operator*(float factor, QVector2D vector); QVector4D operator/(QVector4D vector, QVector4D divisor); QVector4D operator/(QVector4D vector, float divisor); QVector3D operator/(QVector3D vector, QVector3D divisor); QVector3D operator/(QVector3D vector, float divisor); QVector2D operator/(QVector2D vector, QVector2D divisor); QVector2D operator/(QVector2D vector, float divisor); bool qFuzzyCompare(QVector4D v1, QVector4D v2); bool qFuzzyCompare(QVector3D v1, QVector3D v2); bool qFuzzyCompare(QVector2D v1, QVector2D v2); QDataStream &operator<<(QDataStream &, QVector4D) /ReleaseGIL/; QDataStream &operator<<(QDataStream &, QVector3D) /ReleaseGIL/; QDataStream &operator<<(QDataStream &, QVector2D) /ReleaseGIL/; QDataStream &operator>>(QDataStream &, QVector4D & /Constrained/) /ReleaseGIL/; QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/) /ReleaseGIL/; QDataStream &operator>>(QDataStream &, QVector2D & /Constrained/) /ReleaseGIL/;