# The PEP 484 type hints stub file for the QtOpenGL module. # # Generated by SIP 6.14.0 # # Copyright (c) 2025 Riverbank Computing Limited # # This file is part of PyQt6. # # This file may be used under the terms of the GNU General Public License # version 3.0 as published by the Free Software Foundation and appearing in # the file LICENSE included in the packaging of this file. Please review the # following information to ensure the GNU General Public License version 3.0 # requirements will be met: http://www.gnu.org/copyleft/gpl.html. # # If you do not wish to use this file under the terms of the GPL version 3.0 # then you may purchase a commercial license. For more information contact # info@riverbankcomputing.com. # # This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE # WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. import collections, re, typing, enum try: from warnings import deprecated except ImportError: pass import PyQt6.sip from PyQt6 import QtCore from PyQt6 import QtGui # Support for QDate, QDateTime and QTime. import datetime # Convenient type aliases. PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal] PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal] # Convenient aliases for complicated OpenGL types. PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], PyQt6.sip.Buffer, None] PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float], PyQt6.sip.Buffer, int, None] PYQT_SHADER_ATTRIBUTE_ARRAY = typing.Union[typing.Sequence[QtGui.QVector2D], typing.Sequence[QtGui.QVector3D], typing.Sequence[QtGui.QVector4D], typing.Sequence[typing.Sequence[float]]] PYQT_SHADER_UNIFORM_VALUE_ARRAY = typing.Union[ typing.Sequence[QtGui.QVector2D], typing.Sequence[QtGui.QVector3D], typing.Sequence[QtGui.QVector4D], typing.Sequence[QtGui.QMatrix2x2], typing.Sequence[QtGui.QMatrix2x3], typing.Sequence[QtGui.QMatrix2x4], typing.Sequence[QtGui.QMatrix3x2], typing.Sequence[QtGui.QMatrix3x3], typing.Sequence[QtGui.QMatrix3x4], typing.Sequence[QtGui.QMatrix4x2], typing.Sequence[QtGui.QMatrix4x3], typing.Sequence[QtGui.QMatrix4x4], typing.Sequence[typing.Sequence[float]]] class QOpenGLBuffer(PyQt6.sip.simplewrapper): class RangeAccessFlag(enum.Flag): RangeRead = ... # type: QOpenGLBuffer.RangeAccessFlag RangeWrite = ... # type: QOpenGLBuffer.RangeAccessFlag RangeInvalidate = ... # type: QOpenGLBuffer.RangeAccessFlag RangeInvalidateBuffer = ... # type: QOpenGLBuffer.RangeAccessFlag RangeFlushExplicit = ... # type: QOpenGLBuffer.RangeAccessFlag RangeUnsynchronized = ... # type: QOpenGLBuffer.RangeAccessFlag class Access(enum.Enum): ReadOnly = ... # type: QOpenGLBuffer.Access WriteOnly = ... # type: QOpenGLBuffer.Access ReadWrite = ... # type: QOpenGLBuffer.Access class UsagePattern(enum.Enum): StreamDraw = ... # type: QOpenGLBuffer.UsagePattern StreamRead = ... # type: QOpenGLBuffer.UsagePattern StreamCopy = ... # type: QOpenGLBuffer.UsagePattern StaticDraw = ... # type: QOpenGLBuffer.UsagePattern StaticRead = ... # type: QOpenGLBuffer.UsagePattern StaticCopy = ... # type: QOpenGLBuffer.UsagePattern DynamicDraw = ... # type: QOpenGLBuffer.UsagePattern DynamicRead = ... # type: QOpenGLBuffer.UsagePattern DynamicCopy = ... # type: QOpenGLBuffer.UsagePattern class Type(enum.Enum): VertexBuffer = ... # type: QOpenGLBuffer.Type IndexBuffer = ... # type: QOpenGLBuffer.Type PixelPackBuffer = ... # type: QOpenGLBuffer.Type PixelUnpackBuffer = ... # type: QOpenGLBuffer.Type @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, type: 'QOpenGLBuffer.Type') -> None: ... @typing.overload def __init__(self, other: 'QOpenGLBuffer') -> None: ... def swap(self, other: 'QOpenGLBuffer') -> None: ... def mapRange(self, offset: int, count: int, access: 'QOpenGLBuffer.RangeAccessFlag') -> typing.Optional[PyQt6.sip.voidptr]: ... def unmap(self) -> bool: ... def map(self, access: 'QOpenGLBuffer.Access') -> typing.Optional[PyQt6.sip.voidptr]: ... @typing.overload def allocate(self, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ... @typing.overload def allocate(self, count: int) -> None: ... def write(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ... def read(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> bool: ... def __len__(self) -> int: ... def size(self) -> int: ... def bufferId(self) -> int: ... @typing.overload def release(self) -> None: ... @typing.overload @staticmethod def release(type: 'QOpenGLBuffer.Type') -> None: ... def bind(self) -> bool: ... def destroy(self) -> None: ... def isCreated(self) -> bool: ... def create(self) -> bool: ... def setUsagePattern(self, value: 'QOpenGLBuffer.UsagePattern') -> None: ... def usagePattern(self) -> 'QOpenGLBuffer.UsagePattern': ... def type(self) -> 'QOpenGLBuffer.Type': ... class QOpenGLDebugMessage(PyQt6.sip.simplewrapper): class Severity(enum.Flag): InvalidSeverity = ... # type: QOpenGLDebugMessage.Severity HighSeverity = ... # type: QOpenGLDebugMessage.Severity MediumSeverity = ... # type: QOpenGLDebugMessage.Severity LowSeverity = ... # type: QOpenGLDebugMessage.Severity NotificationSeverity = ... # type: QOpenGLDebugMessage.Severity AnySeverity = ... # type: QOpenGLDebugMessage.Severity class Type(enum.Flag): InvalidType = ... # type: QOpenGLDebugMessage.Type ErrorType = ... # type: QOpenGLDebugMessage.Type DeprecatedBehaviorType = ... # type: QOpenGLDebugMessage.Type UndefinedBehaviorType = ... # type: QOpenGLDebugMessage.Type PortabilityType = ... # type: QOpenGLDebugMessage.Type PerformanceType = ... # type: QOpenGLDebugMessage.Type OtherType = ... # type: QOpenGLDebugMessage.Type MarkerType = ... # type: QOpenGLDebugMessage.Type GroupPushType = ... # type: QOpenGLDebugMessage.Type GroupPopType = ... # type: QOpenGLDebugMessage.Type AnyType = ... # type: QOpenGLDebugMessage.Type class Source(enum.Flag): InvalidSource = ... # type: QOpenGLDebugMessage.Source APISource = ... # type: QOpenGLDebugMessage.Source WindowSystemSource = ... # type: QOpenGLDebugMessage.Source ShaderCompilerSource = ... # type: QOpenGLDebugMessage.Source ThirdPartySource = ... # type: QOpenGLDebugMessage.Source ApplicationSource = ... # type: QOpenGLDebugMessage.Source OtherSource = ... # type: QOpenGLDebugMessage.Source AnySource = ... # type: QOpenGLDebugMessage.Source @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, debugMessage: 'QOpenGLDebugMessage') -> None: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... @staticmethod def createThirdPartyMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ... @staticmethod def createApplicationMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ... def message(self) -> str: ... def id(self) -> int: ... def severity(self) -> 'QOpenGLDebugMessage.Severity': ... def type(self) -> 'QOpenGLDebugMessage.Type': ... def source(self) -> 'QOpenGLDebugMessage.Source': ... def swap(self, debugMessage: 'QOpenGLDebugMessage') -> None: ... class QOpenGLDebugLogger(QtCore.QObject): class LoggingMode(enum.Enum): AsynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode SynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... messageLogged: typing.ClassVar[QtCore.pyqtSignal] def stopLogging(self) -> None: ... def startLogging(self, loggingMode: 'QOpenGLDebugLogger.LoggingMode' = ...) -> None: ... def logMessage(self, debugMessage: QOpenGLDebugMessage) -> None: ... def loggedMessages(self) -> list[QOpenGLDebugMessage]: ... @typing.overload def disableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ... @typing.overload def disableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ... @typing.overload def enableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ... @typing.overload def enableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ... def popGroup(self) -> None: ... def pushGroup(self, name: typing.Optional[str], id: int = ..., source: QOpenGLDebugMessage.Source = ...) -> None: ... def maximumMessageLength(self) -> int: ... def loggingMode(self) -> 'QOpenGLDebugLogger.LoggingMode': ... def isLogging(self) -> bool: ... def initialize(self) -> bool: ... class QOpenGLFramebufferObject(PyQt6.sip.simplewrapper): class FramebufferRestorePolicy(enum.Enum): DontRestoreFramebufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy RestoreFramebufferBindingToDefault = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy RestoreFrameBufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy class Attachment(enum.Enum): NoAttachment = ... # type: QOpenGLFramebufferObject.Attachment CombinedDepthStencil = ... # type: QOpenGLFramebufferObject.Attachment Depth = ... # type: QOpenGLFramebufferObject.Attachment @typing.overload def __init__(self, size: QtCore.QSize, target: int = ...) -> None: ... @typing.overload def __init__(self, width: int, height: int, target: int = ...) -> None: ... @typing.overload def __init__(self, size: QtCore.QSize, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ... @typing.overload def __init__(self, width: int, height: int, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ... @typing.overload def __init__(self, size: QtCore.QSize, format: 'QOpenGLFramebufferObjectFormat') -> None: ... @typing.overload def __init__(self, width: int, height: int, format: 'QOpenGLFramebufferObjectFormat') -> None: ... def sizes(self) -> list[QtCore.QSize]: ... @typing.overload def addColorAttachment(self, size: QtCore.QSize, internal_format: int = ...) -> None: ... @typing.overload def addColorAttachment(self, width: int, height: int, internal_format: int = ...) -> None: ... @typing.overload def takeTexture(self) -> int: ... @typing.overload def takeTexture(self, colorAttachmentIndex: int) -> int: ... @typing.overload @staticmethod def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int = ..., filter: int = ...) -> None: ... @typing.overload @staticmethod def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], source: typing.Optional['QOpenGLFramebufferObject'], buffers: int = ..., filter: int = ...) -> None: ... @typing.overload @staticmethod def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int) -> None: ... @typing.overload @staticmethod def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int, restorePolicy: 'QOpenGLFramebufferObject.FramebufferRestorePolicy') -> None: ... @staticmethod def hasOpenGLFramebufferBlit() -> bool: ... @staticmethod def hasOpenGLFramebufferObjects() -> bool: ... @staticmethod def bindDefault() -> bool: ... def handle(self) -> int: ... def setAttachment(self, attachment: 'QOpenGLFramebufferObject.Attachment') -> None: ... def attachment(self) -> 'QOpenGLFramebufferObject.Attachment': ... @typing.overload def toImage(self, flipped: bool = ...) -> QtGui.QImage: ... @typing.overload def toImage(self, flipped: bool, colorAttachmentIndex: int) -> QtGui.QImage: ... def size(self) -> QtCore.QSize: ... def textures(self) -> list[int]: ... def texture(self) -> int: ... def height(self) -> int: ... def width(self) -> int: ... def release(self) -> bool: ... def bind(self) -> bool: ... def isBound(self) -> bool: ... def isValid(self) -> bool: ... def format(self) -> 'QOpenGLFramebufferObjectFormat': ... class QOpenGLFramebufferObjectFormat(PyQt6.sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, other: 'QOpenGLFramebufferObjectFormat') -> None: ... def __ne__(self, other: object): ... def __eq__(self, other: object): ... def internalTextureFormat(self) -> int: ... def setInternalTextureFormat(self, internalTextureFormat: int) -> None: ... def textureTarget(self) -> int: ... def setTextureTarget(self, target: int) -> None: ... def attachment(self) -> QOpenGLFramebufferObject.Attachment: ... def setAttachment(self, attachment: QOpenGLFramebufferObject.Attachment) -> None: ... def mipmap(self) -> bool: ... def setMipmap(self, enabled: bool) -> None: ... def samples(self) -> int: ... def setSamples(self, samples: int) -> None: ... class QOpenGLPaintDevice(QtGui.QPaintDevice): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, size: QtCore.QSize) -> None: ... @typing.overload def __init__(self, width: int, height: int) -> None: ... def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ... def setDevicePixelRatio(self, devicePixelRatio: float) -> None: ... def ensureActiveTarget(self) -> None: ... def paintFlipped(self) -> bool: ... def setPaintFlipped(self, flipped: bool) -> None: ... def setDotsPerMeterY(self, a0: float) -> None: ... def setDotsPerMeterX(self, a0: float) -> None: ... def dotsPerMeterY(self) -> float: ... def dotsPerMeterX(self) -> float: ... def setSize(self, size: QtCore.QSize) -> None: ... def size(self) -> QtCore.QSize: ... def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ... def paintEngine(self) -> typing.Optional[QtGui.QPaintEngine]: ... class QOpenGLPixelTransferOptions(PyQt6.sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QOpenGLPixelTransferOptions') -> None: ... def isSwapBytesEnabled(self) -> bool: ... def setSwapBytesEnabled(self, swapBytes: bool) -> None: ... def isLeastSignificantBitFirst(self) -> bool: ... def setLeastSignificantByteFirst(self, lsbFirst: bool) -> None: ... def rowLength(self) -> int: ... def setRowLength(self, rowLength: int) -> None: ... def imageHeight(self) -> int: ... def setImageHeight(self, imageHeight: int) -> None: ... def skipPixels(self) -> int: ... def setSkipPixels(self, skipPixels: int) -> None: ... def skipRows(self) -> int: ... def setSkipRows(self, skipRows: int) -> None: ... def skipImages(self) -> int: ... def setSkipImages(self, skipImages: int) -> None: ... def alignment(self) -> int: ... def setAlignment(self, alignment: int) -> None: ... def swap(self, other: 'QOpenGLPixelTransferOptions') -> None: ... class QOpenGLShader(QtCore.QObject): class ShaderTypeBit(enum.Flag): Vertex = ... # type: QOpenGLShader.ShaderTypeBit Fragment = ... # type: QOpenGLShader.ShaderTypeBit Geometry = ... # type: QOpenGLShader.ShaderTypeBit TessellationControl = ... # type: QOpenGLShader.ShaderTypeBit TessellationEvaluation = ... # type: QOpenGLShader.ShaderTypeBit Compute = ... # type: QOpenGLShader.ShaderTypeBit def __init__(self, type: 'QOpenGLShader.ShaderTypeBit', parent: typing.Optional[QtCore.QObject] = ...) -> None: ... @staticmethod def hasOpenGLShaders(type: 'QOpenGLShader.ShaderTypeBit', context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ... def shaderId(self) -> int: ... def log(self) -> str: ... def isCompiled(self) -> bool: ... def sourceCode(self) -> QtCore.QByteArray: ... def compileSourceFile(self, fileName: typing.Optional[str]) -> bool: ... @typing.overload def compileSourceCode(self, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ... @typing.overload def compileSourceCode(self, source: typing.Optional[str]) -> bool: ... def shaderType(self) -> 'QOpenGLShader.ShaderTypeBit': ... class QOpenGLShaderProgram(QtCore.QObject): def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def addCacheableShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ... @typing.overload def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ... @typing.overload def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ... def create(self) -> bool: ... def defaultInnerTessellationLevels(self) -> list[float]: ... def setDefaultInnerTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ... def defaultOuterTessellationLevels(self) -> list[float]: ... def setDefaultOuterTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ... def patchVertexCount(self) -> int: ... def setPatchVertexCount(self, count: int) -> None: ... def maxGeometryOutputVertices(self) -> int: ... @staticmethod def hasOpenGLShaderPrograms(context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ... @typing.overload def setUniformValueArray(self, location: int, values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ... @typing.overload def setUniformValueArray(self, name: typing.Optional[str], values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ... @typing.overload def setUniformValue(self, location: int, value: int) -> None: ... @typing.overload def setUniformValue(self, location: int, value: float) -> None: ... @typing.overload def setUniformValue(self, location: int, x: float, y: float) -> None: ... @typing.overload def setUniformValue(self, location: int, x: float, y: float, z: float) -> None: ... @typing.overload def setUniformValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QVector2D) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QVector3D) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QVector4D) -> None: ... @typing.overload def setUniformValue(self, location: int, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... @typing.overload def setUniformValue(self, location: int, point: QtCore.QPoint) -> None: ... @typing.overload def setUniformValue(self, location: int, point: QtCore.QPointF) -> None: ... @typing.overload def setUniformValue(self, location: int, size: QtCore.QSize) -> None: ... @typing.overload def setUniformValue(self, location: int, size: QtCore.QSizeF) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix2x2) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix2x3) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix2x4) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix3x2) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix3x3) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix3x4) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix4x2) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix4x3) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QMatrix4x4) -> None: ... @typing.overload def setUniformValue(self, location: int, value: QtGui.QTransform) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: int) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: float) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], x: float, y: float) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPoint) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPointF) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSize) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSizeF) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x2) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x3) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x4) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x2) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x3) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x4) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x2) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x3) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x4) -> None: ... @typing.overload def setUniformValue(self, name: typing.Optional[str], value: QtGui.QTransform) -> None: ... @typing.overload def uniformLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ... @typing.overload def uniformLocation(self, name: typing.Optional[str]) -> int: ... @typing.overload def disableAttributeArray(self, location: int) -> None: ... @typing.overload def disableAttributeArray(self, name: typing.Optional[str]) -> None: ... @typing.overload def enableAttributeArray(self, location: int) -> None: ... @typing.overload def enableAttributeArray(self, name: typing.Optional[str]) -> None: ... @typing.overload def setAttributeBuffer(self, location: int, type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ... @typing.overload def setAttributeBuffer(self, name: typing.Optional[str], type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ... @typing.overload def setAttributeArray(self, location: int, values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ... @typing.overload def setAttributeArray(self, name: typing.Optional[str], values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ... @typing.overload def setAttributeValue(self, location: int, value: float) -> None: ... @typing.overload def setAttributeValue(self, location: int, x: float, y: float) -> None: ... @typing.overload def setAttributeValue(self, location: int, x: float, y: float, z: float) -> None: ... @typing.overload def setAttributeValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ... @typing.overload def setAttributeValue(self, location: int, value: QtGui.QVector2D) -> None: ... @typing.overload def setAttributeValue(self, location: int, value: QtGui.QVector3D) -> None: ... @typing.overload def setAttributeValue(self, location: int, value: QtGui.QVector4D) -> None: ... @typing.overload def setAttributeValue(self, location: int, value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], value: float) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], x: float, y: float) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ... @typing.overload def setAttributeValue(self, name: typing.Optional[str], value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... @typing.overload def attributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ... @typing.overload def attributeLocation(self, name: typing.Optional[str]) -> int: ... @typing.overload def bindAttributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview], location: int) -> None: ... @typing.overload def bindAttributeLocation(self, name: typing.Optional[str], location: int) -> None: ... def programId(self) -> int: ... def release(self) -> None: ... def bind(self) -> bool: ... def log(self) -> str: ... def isLinked(self) -> bool: ... def link(self) -> bool: ... def removeAllShaders(self) -> None: ... def addShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ... @typing.overload def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ... @typing.overload def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ... def shaders(self) -> list[QOpenGLShader]: ... def removeShader(self, shader: typing.Optional[QOpenGLShader]) -> None: ... def addShader(self, shader: typing.Optional[QOpenGLShader]) -> bool: ... class QOpenGLTexture(PyQt6.sip.simplewrapper): class ComparisonMode(enum.Enum): CompareRefToTexture = ... # type: QOpenGLTexture.ComparisonMode CompareNone = ... # type: QOpenGLTexture.ComparisonMode class ComparisonFunction(enum.Enum): CompareLessEqual = ... # type: QOpenGLTexture.ComparisonFunction CompareGreaterEqual = ... # type: QOpenGLTexture.ComparisonFunction CompareLess = ... # type: QOpenGLTexture.ComparisonFunction CompareGreater = ... # type: QOpenGLTexture.ComparisonFunction CompareEqual = ... # type: QOpenGLTexture.ComparisonFunction CommpareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction CompareAlways = ... # type: QOpenGLTexture.ComparisonFunction CompareNever = ... # type: QOpenGLTexture.ComparisonFunction CompareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction class CoordinateDirection(enum.Enum): DirectionS = ... # type: QOpenGLTexture.CoordinateDirection DirectionT = ... # type: QOpenGLTexture.CoordinateDirection DirectionR = ... # type: QOpenGLTexture.CoordinateDirection class WrapMode(enum.Enum): Repeat = ... # type: QOpenGLTexture.WrapMode MirroredRepeat = ... # type: QOpenGLTexture.WrapMode ClampToEdge = ... # type: QOpenGLTexture.WrapMode ClampToBorder = ... # type: QOpenGLTexture.WrapMode class Filter(enum.Enum): Nearest = ... # type: QOpenGLTexture.Filter Linear = ... # type: QOpenGLTexture.Filter NearestMipMapNearest = ... # type: QOpenGLTexture.Filter NearestMipMapLinear = ... # type: QOpenGLTexture.Filter LinearMipMapNearest = ... # type: QOpenGLTexture.Filter LinearMipMapLinear = ... # type: QOpenGLTexture.Filter class DepthStencilMode(enum.Enum): DepthMode = ... # type: QOpenGLTexture.DepthStencilMode StencilMode = ... # type: QOpenGLTexture.DepthStencilMode class SwizzleValue(enum.Enum): RedValue = ... # type: QOpenGLTexture.SwizzleValue GreenValue = ... # type: QOpenGLTexture.SwizzleValue BlueValue = ... # type: QOpenGLTexture.SwizzleValue AlphaValue = ... # type: QOpenGLTexture.SwizzleValue ZeroValue = ... # type: QOpenGLTexture.SwizzleValue OneValue = ... # type: QOpenGLTexture.SwizzleValue class SwizzleComponent(enum.Enum): SwizzleRed = ... # type: QOpenGLTexture.SwizzleComponent SwizzleGreen = ... # type: QOpenGLTexture.SwizzleComponent SwizzleBlue = ... # type: QOpenGLTexture.SwizzleComponent SwizzleAlpha = ... # type: QOpenGLTexture.SwizzleComponent class Feature(enum.Flag): ImmutableStorage = ... # type: QOpenGLTexture.Feature ImmutableMultisampleStorage = ... # type: QOpenGLTexture.Feature TextureRectangle = ... # type: QOpenGLTexture.Feature TextureArrays = ... # type: QOpenGLTexture.Feature Texture3D = ... # type: QOpenGLTexture.Feature TextureMultisample = ... # type: QOpenGLTexture.Feature TextureBuffer = ... # type: QOpenGLTexture.Feature TextureCubeMapArrays = ... # type: QOpenGLTexture.Feature Swizzle = ... # type: QOpenGLTexture.Feature StencilTexturing = ... # type: QOpenGLTexture.Feature AnisotropicFiltering = ... # type: QOpenGLTexture.Feature NPOTTextures = ... # type: QOpenGLTexture.Feature NPOTTextureRepeat = ... # type: QOpenGLTexture.Feature Texture1D = ... # type: QOpenGLTexture.Feature TextureComparisonOperators = ... # type: QOpenGLTexture.Feature TextureMipMapLevel = ... # type: QOpenGLTexture.Feature class PixelType(enum.Enum): NoPixelType = ... # type: QOpenGLTexture.PixelType Int8 = ... # type: QOpenGLTexture.PixelType UInt8 = ... # type: QOpenGLTexture.PixelType Int16 = ... # type: QOpenGLTexture.PixelType UInt16 = ... # type: QOpenGLTexture.PixelType Int32 = ... # type: QOpenGLTexture.PixelType UInt32 = ... # type: QOpenGLTexture.PixelType Float16 = ... # type: QOpenGLTexture.PixelType Float16OES = ... # type: QOpenGLTexture.PixelType Float32 = ... # type: QOpenGLTexture.PixelType UInt32_RGB9_E5 = ... # type: QOpenGLTexture.PixelType UInt32_RG11B10F = ... # type: QOpenGLTexture.PixelType UInt8_RG3B2 = ... # type: QOpenGLTexture.PixelType UInt8_RG3B2_Rev = ... # type: QOpenGLTexture.PixelType UInt16_RGB5A1 = ... # type: QOpenGLTexture.PixelType UInt16_RGB5A1_Rev = ... # type: QOpenGLTexture.PixelType UInt16_R5G6B5 = ... # type: QOpenGLTexture.PixelType UInt16_R5G6B5_Rev = ... # type: QOpenGLTexture.PixelType UInt16_RGBA4 = ... # type: QOpenGLTexture.PixelType UInt16_RGBA4_Rev = ... # type: QOpenGLTexture.PixelType UInt32_RGB10A2 = ... # type: QOpenGLTexture.PixelType UInt32_RGB10A2_Rev = ... # type: QOpenGLTexture.PixelType UInt32_RGBA8 = ... # type: QOpenGLTexture.PixelType UInt32_RGBA8_Rev = ... # type: QOpenGLTexture.PixelType UInt32_D24S8 = ... # type: QOpenGLTexture.PixelType Float32_D32_UInt32_S8_X24 = ... # type: QOpenGLTexture.PixelType class PixelFormat(enum.Enum): NoSourceFormat = ... # type: QOpenGLTexture.PixelFormat Red = ... # type: QOpenGLTexture.PixelFormat RG = ... # type: QOpenGLTexture.PixelFormat RGB = ... # type: QOpenGLTexture.PixelFormat BGR = ... # type: QOpenGLTexture.PixelFormat RGBA = ... # type: QOpenGLTexture.PixelFormat BGRA = ... # type: QOpenGLTexture.PixelFormat Red_Integer = ... # type: QOpenGLTexture.PixelFormat RG_Integer = ... # type: QOpenGLTexture.PixelFormat RGB_Integer = ... # type: QOpenGLTexture.PixelFormat BGR_Integer = ... # type: QOpenGLTexture.PixelFormat RGBA_Integer = ... # type: QOpenGLTexture.PixelFormat BGRA_Integer = ... # type: QOpenGLTexture.PixelFormat Depth = ... # type: QOpenGLTexture.PixelFormat DepthStencil = ... # type: QOpenGLTexture.PixelFormat Alpha = ... # type: QOpenGLTexture.PixelFormat Luminance = ... # type: QOpenGLTexture.PixelFormat LuminanceAlpha = ... # type: QOpenGLTexture.PixelFormat Stencil = ... # type: QOpenGLTexture.PixelFormat class CubeMapFace(enum.Enum): CubeMapPositiveX = ... # type: QOpenGLTexture.CubeMapFace CubeMapNegativeX = ... # type: QOpenGLTexture.CubeMapFace CubeMapPositiveY = ... # type: QOpenGLTexture.CubeMapFace CubeMapNegativeY = ... # type: QOpenGLTexture.CubeMapFace CubeMapPositiveZ = ... # type: QOpenGLTexture.CubeMapFace CubeMapNegativeZ = ... # type: QOpenGLTexture.CubeMapFace class TextureFormat(enum.Enum): NoFormat = ... # type: QOpenGLTexture.TextureFormat R8_UNorm = ... # type: QOpenGLTexture.TextureFormat RG8_UNorm = ... # type: QOpenGLTexture.TextureFormat RGB8_UNorm = ... # type: QOpenGLTexture.TextureFormat RGBA8_UNorm = ... # type: QOpenGLTexture.TextureFormat R16_UNorm = ... # type: QOpenGLTexture.TextureFormat RG16_UNorm = ... # type: QOpenGLTexture.TextureFormat RGB16_UNorm = ... # type: QOpenGLTexture.TextureFormat RGBA16_UNorm = ... # type: QOpenGLTexture.TextureFormat R8_SNorm = ... # type: QOpenGLTexture.TextureFormat RG8_SNorm = ... # type: QOpenGLTexture.TextureFormat RGB8_SNorm = ... # type: QOpenGLTexture.TextureFormat RGBA8_SNorm = ... # type: QOpenGLTexture.TextureFormat R16_SNorm = ... # type: QOpenGLTexture.TextureFormat RG16_SNorm = ... # type: QOpenGLTexture.TextureFormat RGB16_SNorm = ... # type: QOpenGLTexture.TextureFormat RGBA16_SNorm = ... # type: QOpenGLTexture.TextureFormat R8U = ... # type: QOpenGLTexture.TextureFormat RG8U = ... # type: QOpenGLTexture.TextureFormat RGB8U = ... # type: QOpenGLTexture.TextureFormat RGBA8U = ... # type: QOpenGLTexture.TextureFormat R16U = ... # type: QOpenGLTexture.TextureFormat RG16U = ... # type: QOpenGLTexture.TextureFormat RGB16U = ... # type: QOpenGLTexture.TextureFormat RGBA16U = ... # type: QOpenGLTexture.TextureFormat R32U = ... # type: QOpenGLTexture.TextureFormat RG32U = ... # type: QOpenGLTexture.TextureFormat RGB32U = ... # type: QOpenGLTexture.TextureFormat RGBA32U = ... # type: QOpenGLTexture.TextureFormat R8I = ... # type: QOpenGLTexture.TextureFormat RG8I = ... # type: QOpenGLTexture.TextureFormat RGB8I = ... # type: QOpenGLTexture.TextureFormat RGBA8I = ... # type: QOpenGLTexture.TextureFormat R16I = ... # type: QOpenGLTexture.TextureFormat RG16I = ... # type: QOpenGLTexture.TextureFormat RGB16I = ... # type: QOpenGLTexture.TextureFormat RGBA16I = ... # type: QOpenGLTexture.TextureFormat R32I = ... # type: QOpenGLTexture.TextureFormat RG32I = ... # type: QOpenGLTexture.TextureFormat RGB32I = ... # type: QOpenGLTexture.TextureFormat RGBA32I = ... # type: QOpenGLTexture.TextureFormat R16F = ... # type: QOpenGLTexture.TextureFormat RG16F = ... # type: QOpenGLTexture.TextureFormat RGB16F = ... # type: QOpenGLTexture.TextureFormat RGBA16F = ... # type: QOpenGLTexture.TextureFormat R32F = ... # type: QOpenGLTexture.TextureFormat RG32F = ... # type: QOpenGLTexture.TextureFormat RGB32F = ... # type: QOpenGLTexture.TextureFormat RGBA32F = ... # type: QOpenGLTexture.TextureFormat RGB9E5 = ... # type: QOpenGLTexture.TextureFormat RG11B10F = ... # type: QOpenGLTexture.TextureFormat RG3B2 = ... # type: QOpenGLTexture.TextureFormat R5G6B5 = ... # type: QOpenGLTexture.TextureFormat RGB5A1 = ... # type: QOpenGLTexture.TextureFormat RGBA4 = ... # type: QOpenGLTexture.TextureFormat RGB10A2 = ... # type: QOpenGLTexture.TextureFormat D16 = ... # type: QOpenGLTexture.TextureFormat D24 = ... # type: QOpenGLTexture.TextureFormat D24S8 = ... # type: QOpenGLTexture.TextureFormat D32 = ... # type: QOpenGLTexture.TextureFormat D32F = ... # type: QOpenGLTexture.TextureFormat D32FS8X24 = ... # type: QOpenGLTexture.TextureFormat RGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat RGBA_DXT1 = ... # type: QOpenGLTexture.TextureFormat RGBA_DXT3 = ... # type: QOpenGLTexture.TextureFormat RGBA_DXT5 = ... # type: QOpenGLTexture.TextureFormat R_ATI1N_UNorm = ... # type: QOpenGLTexture.TextureFormat R_ATI1N_SNorm = ... # type: QOpenGLTexture.TextureFormat RG_ATI2N_UNorm = ... # type: QOpenGLTexture.TextureFormat RG_ATI2N_SNorm = ... # type: QOpenGLTexture.TextureFormat RGB_BP_UNSIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat RGB_BP_SIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat RGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat SRGB8 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8 = ... # type: QOpenGLTexture.TextureFormat SRGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat SRGB_Alpha_DXT1 = ... # type: QOpenGLTexture.TextureFormat SRGB_Alpha_DXT3 = ... # type: QOpenGLTexture.TextureFormat SRGB_Alpha_DXT5 = ... # type: QOpenGLTexture.TextureFormat SRGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat DepthFormat = ... # type: QOpenGLTexture.TextureFormat AlphaFormat = ... # type: QOpenGLTexture.TextureFormat RGBFormat = ... # type: QOpenGLTexture.TextureFormat RGBAFormat = ... # type: QOpenGLTexture.TextureFormat LuminanceFormat = ... # type: QOpenGLTexture.TextureFormat LuminanceAlphaFormat = ... # type: QOpenGLTexture.TextureFormat S8 = ... # type: QOpenGLTexture.TextureFormat R11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat R11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat RG11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat RG11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat RGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat SRGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat RGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat SRGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat RGBA8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat RGB8_ETC1 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat RGBA_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat SRGB8_Alpha8_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat class TextureUnitReset(enum.Enum): ResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset DontResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset class MipMapGeneration(enum.Enum): GenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration DontGenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration class BindingTarget(enum.Enum): BindingTarget1D = ... # type: QOpenGLTexture.BindingTarget BindingTarget1DArray = ... # type: QOpenGLTexture.BindingTarget BindingTarget2D = ... # type: QOpenGLTexture.BindingTarget BindingTarget2DArray = ... # type: QOpenGLTexture.BindingTarget BindingTarget3D = ... # type: QOpenGLTexture.BindingTarget BindingTargetCubeMap = ... # type: QOpenGLTexture.BindingTarget BindingTargetCubeMapArray = ... # type: QOpenGLTexture.BindingTarget BindingTarget2DMultisample = ... # type: QOpenGLTexture.BindingTarget BindingTarget2DMultisampleArray = ... # type: QOpenGLTexture.BindingTarget BindingTargetRectangle = ... # type: QOpenGLTexture.BindingTarget BindingTargetBuffer = ... # type: QOpenGLTexture.BindingTarget class Target(enum.Enum): Target1D = ... # type: QOpenGLTexture.Target Target1DArray = ... # type: QOpenGLTexture.Target Target2D = ... # type: QOpenGLTexture.Target Target2DArray = ... # type: QOpenGLTexture.Target Target3D = ... # type: QOpenGLTexture.Target TargetCubeMap = ... # type: QOpenGLTexture.Target TargetCubeMapArray = ... # type: QOpenGLTexture.Target Target2DMultisample = ... # type: QOpenGLTexture.Target Target2DMultisampleArray = ... # type: QOpenGLTexture.Target TargetRectangle = ... # type: QOpenGLTexture.Target TargetBuffer = ... # type: QOpenGLTexture.Target @typing.overload def __init__(self, target: 'QOpenGLTexture.Target') -> None: ... @typing.overload def __init__(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ... def comparisonMode(self) -> 'QOpenGLTexture.ComparisonMode': ... def setComparisonMode(self, mode: 'QOpenGLTexture.ComparisonMode') -> None: ... def comparisonFunction(self) -> 'QOpenGLTexture.ComparisonFunction': ... def setComparisonFunction(self, function: 'QOpenGLTexture.ComparisonFunction') -> None: ... def isFixedSamplePositions(self) -> bool: ... def setFixedSamplePositions(self, fixed: bool) -> None: ... def samples(self) -> int: ... def setSamples(self, samples: int) -> None: ... def target(self) -> 'QOpenGLTexture.Target': ... def levelofDetailBias(self) -> float: ... def setLevelofDetailBias(self, bias: float) -> None: ... def levelOfDetailRange(self) -> tuple[float, float]: ... def setLevelOfDetailRange(self, min: float, max: float) -> None: ... def maximumLevelOfDetail(self) -> float: ... def setMaximumLevelOfDetail(self, value: float) -> None: ... def minimumLevelOfDetail(self) -> float: ... def setMinimumLevelOfDetail(self, value: float) -> None: ... def borderColor(self) -> QtGui.QColor: ... def setBorderColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ... def wrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection') -> 'QOpenGLTexture.WrapMode': ... @typing.overload def setWrapMode(self, mode: 'QOpenGLTexture.WrapMode') -> None: ... @typing.overload def setWrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection', mode: 'QOpenGLTexture.WrapMode') -> None: ... def maximumAnisotropy(self) -> float: ... def setMaximumAnisotropy(self, anisotropy: float) -> None: ... def minMagFilters(self) -> tuple['QOpenGLTexture.Filter', 'QOpenGLTexture.Filter']: ... def setMinMagFilters(self, minificationFilter: 'QOpenGLTexture.Filter', magnificationFilter: 'QOpenGLTexture.Filter') -> None: ... def magnificationFilter(self) -> 'QOpenGLTexture.Filter': ... def setMagnificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ... def minificationFilter(self) -> 'QOpenGLTexture.Filter': ... def setMinificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ... def depthStencilMode(self) -> 'QOpenGLTexture.DepthStencilMode': ... def setDepthStencilMode(self, mode: 'QOpenGLTexture.DepthStencilMode') -> None: ... def swizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent') -> 'QOpenGLTexture.SwizzleValue': ... @typing.overload def setSwizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent', value: 'QOpenGLTexture.SwizzleValue') -> None: ... @typing.overload def setSwizzleMask(self, r: 'QOpenGLTexture.SwizzleValue', g: 'QOpenGLTexture.SwizzleValue', b: 'QOpenGLTexture.SwizzleValue', a: 'QOpenGLTexture.SwizzleValue') -> None: ... @typing.overload def generateMipMaps(self) -> None: ... @typing.overload def generateMipMaps(self, baseLevel: int, resetBaseLevel: bool = ...) -> None: ... def isAutoMipMapGenerationEnabled(self) -> bool: ... def setAutoMipMapGenerationEnabled(self, enabled: bool) -> None: ... def mipLevelRange(self) -> tuple[int, int]: ... def setMipLevelRange(self, baseLevel: int, maxLevel: int) -> None: ... def mipMaxLevel(self) -> int: ... def setMipMaxLevel(self, maxLevel: int) -> None: ... def mipBaseLevel(self) -> int: ... def setMipBaseLevel(self, baseLevel: int) -> None: ... @staticmethod def hasFeature(feature: 'QOpenGLTexture.Feature') -> bool: ... @typing.overload def setCompressedData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setCompressedData(self, mipLevel: int, layer: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setCompressedData(self, mipLevel: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setCompressedData(self, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setCompressedData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ... @typing.overload def setData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... @typing.overload def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', layerCount: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ... def isTextureView(self) -> bool: ... def createTextureView(self, target: 'QOpenGLTexture.Target', viewFormat: 'QOpenGLTexture.TextureFormat', minimumMipmapLevel: int, maximumMipmapLevel: int, minimumLayer: int, maximumLayer: int) -> typing.Optional['QOpenGLTexture']: ... def isStorageAllocated(self) -> bool: ... @typing.overload def allocateStorage(self) -> None: ... @typing.overload def allocateStorage(self, pixelFormat: 'QOpenGLTexture.PixelFormat', pixelType: 'QOpenGLTexture.PixelType') -> None: ... def faces(self) -> int: ... def layers(self) -> int: ... def setLayers(self, layers: int) -> None: ... def maximumMipLevels(self) -> int: ... def mipLevels(self) -> int: ... def setMipLevels(self, levels: int) -> None: ... def depth(self) -> int: ... def height(self) -> int: ... def width(self) -> int: ... def setSize(self, width: int, height: int = ..., depth: int = ...) -> None: ... def format(self) -> 'QOpenGLTexture.TextureFormat': ... def setFormat(self, format: 'QOpenGLTexture.TextureFormat') -> None: ... @typing.overload @staticmethod def boundTextureId(target: 'QOpenGLTexture.BindingTarget') -> int: ... @typing.overload @staticmethod def boundTextureId(unit: int, target: 'QOpenGLTexture.BindingTarget') -> int: ... @typing.overload def isBound(self) -> bool: ... @typing.overload def isBound(self, unit: int) -> bool: ... @typing.overload def release(self) -> None: ... @typing.overload def release(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ... @typing.overload def bind(self) -> None: ... @typing.overload def bind(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ... def textureId(self) -> int: ... def isCreated(self) -> bool: ... def destroy(self) -> None: ... def create(self) -> bool: ... class QOpenGLTextureBlitter(PyQt6.sip.simplewrapper): class Origin(enum.Enum): OriginBottomLeft = ... # type: QOpenGLTextureBlitter.Origin OriginTopLeft = ... # type: QOpenGLTextureBlitter.Origin def __init__(self) -> None: ... def supportsRectangleTarget(self) -> bool: ... @staticmethod def sourceTransform(subTexture: QtCore.QRectF, textureSize: QtCore.QSize, origin: 'QOpenGLTextureBlitter.Origin') -> QtGui.QMatrix3x3: ... @staticmethod def targetTransform(target: QtCore.QRectF, viewport: QtCore.QRect) -> QtGui.QMatrix4x4: ... @typing.overload def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceOrigin: 'QOpenGLTextureBlitter.Origin') -> None: ... @typing.overload def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceTransform: QtGui.QMatrix3x3) -> None: ... def setOpacity(self, opacity: float) -> None: ... def setRedBlueSwizzle(self, swizzle: bool) -> None: ... def release(self) -> None: ... def bind(self, target: int = ...) -> None: ... def supportsExternalOESTarget(self) -> bool: ... def destroy(self) -> None: ... def isCreated(self) -> bool: ... def create(self) -> bool: ... class QOpenGLTimerQuery(QtCore.QObject): def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def waitForResult(self) -> int: ... def isResultAvailable(self) -> bool: ... def recordTimestamp(self) -> None: ... def waitForTimestamp(self) -> int: ... def end(self) -> None: ... def begin(self) -> None: ... def objectId(self) -> int: ... def isCreated(self) -> bool: ... def destroy(self) -> None: ... def create(self) -> bool: ... class QOpenGLTimeMonitor(QtCore.QObject): def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def reset(self) -> None: ... def waitForIntervals(self) -> list[int]: ... def waitForSamples(self) -> list[int]: ... def isResultAvailable(self) -> bool: ... def recordSample(self) -> int: ... def objectIds(self) -> list[int]: ... def isCreated(self) -> bool: ... def destroy(self) -> None: ... def create(self) -> bool: ... def sampleCount(self) -> int: ... def setSampleCount(self, sampleCount: int) -> None: ... class QAbstractOpenGLFunctions(PyQt6.sip.wrapper): ... class QOpenGLVersionFunctionsFactory(PyQt6.sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, a0: 'QOpenGLVersionFunctionsFactory') -> None: ... @staticmethod def get(versionProfile: 'QOpenGLVersionProfile' = ..., context: typing.Optional[QtGui.QOpenGLContext] = ...) -> QAbstractOpenGLFunctions: ... class QOpenGLVertexArrayObject(QtCore.QObject): class Binder(PyQt6.sip.simplewrapper): def __init__(self, v: typing.Optional['QOpenGLVertexArrayObject']) -> None: ... def __exit__(self, type: typing.Any, value: typing.Any, traceback: typing.Any) -> None: ... def __enter__(self) -> typing.Any: ... def rebind(self) -> None: ... def release(self) -> None: ... def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ... def release(self) -> None: ... def bind(self) -> None: ... def objectId(self) -> int: ... def isCreated(self) -> bool: ... def destroy(self) -> None: ... def create(self) -> bool: ... class QOpenGLWindow(QtGui.QPaintDeviceWindow): class UpdateBehavior(enum.Enum): NoPartialUpdate = ... # type: QOpenGLWindow.UpdateBehavior PartialUpdateBlit = ... # type: QOpenGLWindow.UpdateBehavior PartialUpdateBlend = ... # type: QOpenGLWindow.UpdateBehavior @typing.overload def __init__(self, updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... @typing.overload def __init__(self, shareContext: typing.Optional[QtGui.QOpenGLContext], updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ... def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ... def resizeEvent(self, event: typing.Optional[QtGui.QResizeEvent]) -> None: ... def paintEvent(self, event: typing.Optional[QtGui.QPaintEvent]) -> None: ... def paintOverGL(self) -> None: ... def paintUnderGL(self) -> None: ... def paintGL(self) -> None: ... def resizeGL(self, w: int, h: int) -> None: ... def initializeGL(self) -> None: ... frameSwapped: typing.ClassVar[QtCore.pyqtSignal] def shareContext(self) -> typing.Optional[QtGui.QOpenGLContext]: ... def grabFramebuffer(self) -> QtGui.QImage: ... def defaultFramebufferObject(self) -> int: ... def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ... def doneCurrent(self) -> None: ... def makeCurrent(self) -> None: ... def isValid(self) -> bool: ... def updateBehavior(self) -> 'QOpenGLWindow.UpdateBehavior': ... class QOpenGLFunctions_2_0(QAbstractOpenGLFunctions): def __init__(self) -> None: ... def glVertexAttrib1d(self, index: int, x: float) -> None: ... def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib1f(self, index: int, x: float) -> None: ... def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib1s(self, index: int, x: int) -> None: ... def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ... def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ... def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ... def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ... def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ... def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ... def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ... def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ... def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ... def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ... def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glFogCoordf(self, coord: float) -> None: ... def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... def glFogCoordd(self, coord: float) -> None: ... def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ... def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ... def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2d(self, x: float, y: float) -> None: ... def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2f(self, x: float, y: float) -> None: ... def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2i(self, x: int, y: int) -> None: ... def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2s(self, x: int, y: int) -> None: ... def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3d(self, x: float, y: float, z: float) -> None: ... def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3f(self, x: float, y: float, z: float) -> None: ... def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3i(self, x: int, y: int, z: int) -> None: ... def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3s(self, x: int, y: int, z: int) -> None: ... def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glClientActiveTexture(self, texture: int) -> None: ... def glMultiTexCoord1d(self, target: int, s: float) -> None: ... def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord1f(self, target: int, s: float) -> None: ... def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord1i(self, target: int, s: int) -> None: ... def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord1s(self, target: int, s: int) -> None: ... def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ... def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ... def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ... def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ... def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ... def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ... def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ... def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ... def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ... def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ... def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ... def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ... def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ... def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ... def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ... def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ... def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ... def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ... def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ... def glResetHistogram(self, target: int) -> None: ... def glResetMinmax(self, target: int) -> None: ... def glArrayElement(self, i: int) -> None: ... def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glDisableClientState(self, array: int) -> None: ... def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glEnableClientState(self, array: int) -> None: ... def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glPopClientAttrib(self) -> None: ... def glPushClientAttrib(self, mask: int) -> None: ... def glNewList(self, list: int, mode: int) -> None: ... def glEndList(self) -> None: ... def glCallList(self, list: int) -> None: ... def glDeleteLists(self, list: int, range: int) -> None: ... def glGenLists(self, range: int) -> int: ... def glListBase(self, base: int) -> None: ... def glBegin(self, mode: int) -> None: ... def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ... def glColor3b(self, red: int, green: int, blue: int) -> None: ... def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3d(self, red: float, green: float, blue: float) -> None: ... def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3f(self, red: float, green: float, blue: float) -> None: ... def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3i(self, red: int, green: int, blue: int) -> None: ... def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3s(self, red: int, green: int, blue: int) -> None: ... def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3ub(self, red: int, green: int, blue: int) -> None: ... def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3ui(self, red: int, green: int, blue: int) -> None: ... def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3us(self, red: int, green: int, blue: int) -> None: ... def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glEdgeFlag(self, flag: int) -> None: ... def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ... def glEnd(self) -> None: ... def glIndexd(self, c: float) -> None: ... def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glIndexf(self, c: float) -> None: ... def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glIndexi(self, c: int) -> None: ... def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glIndexs(self, c: int) -> None: ... def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ... def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ... def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ... def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ... def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ... def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2d(self, x: float, y: float) -> None: ... def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2f(self, x: float, y: float) -> None: ... def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2i(self, x: int, y: int) -> None: ... def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2s(self, x: int, y: int) -> None: ... def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3d(self, x: float, y: float, z: float) -> None: ... def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3f(self, x: float, y: float, z: float) -> None: ... def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3i(self, x: int, y: int, z: int) -> None: ... def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3s(self, x: int, y: int, z: int) -> None: ... def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ... def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ... def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ... def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ... def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ... def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ... def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ... def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ... def glTexCoord1d(self, s: float) -> None: ... def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord1f(self, s: float) -> None: ... def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord1i(self, s: int) -> None: ... def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord1s(self, s: int) -> None: ... def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2d(self, s: float, t: float) -> None: ... def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2f(self, s: float, t: float) -> None: ... def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2i(self, s: int, t: int) -> None: ... def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2s(self, s: int, t: int) -> None: ... def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3d(self, s: float, t: float, r: float) -> None: ... def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3f(self, s: float, t: float, r: float) -> None: ... def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3i(self, s: int, t: int, r: int) -> None: ... def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3s(self, s: int, t: int, r: int) -> None: ... def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ... def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ... def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ... def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ... def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2d(self, x: float, y: float) -> None: ... def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2f(self, x: float, y: float) -> None: ... def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2i(self, x: int, y: int) -> None: ... def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2s(self, x: int, y: int) -> None: ... def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3d(self, x: float, y: float, z: float) -> None: ... def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3f(self, x: float, y: float, z: float) -> None: ... def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3i(self, x: int, y: int, z: int) -> None: ... def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3s(self, x: int, y: int, z: int) -> None: ... def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ... def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ... def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ... def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ... def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ... def glColorMaterial(self, face: int, mode: int) -> None: ... def glFogf(self, pname: int, param: float) -> None: ... def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glFogi(self, pname: int, param: int) -> None: ... def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLightf(self, light: int, pname: int, param: float) -> None: ... def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLighti(self, light: int, pname: int, param: int) -> None: ... def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLightModelf(self, pname: int, param: float) -> None: ... def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLightModeli(self, pname: int, param: int) -> None: ... def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLineStipple(self, factor: int, pattern: int) -> None: ... def glMaterialf(self, face: int, pname: int, param: float) -> None: ... def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glMateriali(self, face: int, pname: int, param: int) -> None: ... def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ... def glShadeModel(self, mode: int) -> None: ... def glTexEnvf(self, target: int, pname: int, param: float) -> None: ... def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexEnvi(self, target: int, pname: int, param: int) -> None: ... def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexGend(self, coord: int, pname: int, param: float) -> None: ... def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexGenf(self, coord: int, pname: int, param: float) -> None: ... def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexGeni(self, coord: int, pname: int, param: int) -> None: ... def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glRenderMode(self, mode: int) -> int: ... def glInitNames(self) -> None: ... def glLoadName(self, name: int) -> None: ... def glPassThrough(self, token: float) -> None: ... def glPopName(self) -> None: ... def glPushName(self, name: int) -> None: ... def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glClearIndex(self, c: float) -> None: ... def glIndexMask(self, mask: int) -> None: ... def glAccum(self, op: int, value: float) -> None: ... def glPopAttrib(self) -> None: ... def glPushAttrib(self, mask: int) -> None: ... def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ... def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ... def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... def glEvalCoord1d(self, u: float) -> None: ... def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalCoord1f(self, u: float) -> None: ... def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalCoord2d(self, u: float, v: float) -> None: ... def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalCoord2f(self, u: float, v: float) -> None: ... def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ... def glEvalPoint1(self, i: int) -> None: ... def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ... def glEvalPoint2(self, i: int, j: int) -> None: ... def glAlphaFunc(self, func: int, ref: float) -> None: ... def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ... def glPixelTransferf(self, pname: int, param: float) -> None: ... def glPixelTransferi(self, pname: int, param: int) -> None: ... def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ... def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ... def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glIsList(self, list: int) -> int: ... def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... def glLoadIdentity(self) -> None: ... def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMatrixMode(self, mode: int) -> None: ... def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... def glPopMatrix(self) -> None: ... def glPushMatrix(self) -> None: ... def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ... def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ... def glScaled(self, x: float, y: float, z: float) -> None: ... def glScalef(self, x: float, y: float, z: float) -> None: ... def glTranslated(self, x: float, y: float, z: float) -> None: ... def glTranslatef(self, x: float, y: float, z: float) -> None: ... def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ... def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ... def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ... def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ... def glStencilMaskSeparate(self, face: int, mask: int) -> None: ... def glAttachShader(self, program: int, shader: int) -> None: ... def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ... def glCompileShader(self, shader: int) -> None: ... def glCreateProgram(self) -> int: ... def glCreateShader(self, type: int) -> int: ... def glDeleteProgram(self, program: int) -> None: ... def glDeleteShader(self, shader: int) -> None: ... def glDetachShader(self, program: int, shader: int) -> None: ... def glDisableVertexAttribArray(self, index: int) -> None: ... def glEnableVertexAttribArray(self, index: int) -> None: ... def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ... def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ... def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ... def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ... def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ... def glGetProgramInfoLog(self, program: int) -> bytes: ... def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ... def glGetShaderInfoLog(self, shader: int) -> bytes: ... def glGetShaderSource(self, shader: int) -> bytes: ... def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ... def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glIsProgram(self, program: int) -> int: ... def glIsShader(self, shader: int) -> int: ... def glLinkProgram(self, program: int) -> None: ... def glUseProgram(self, program: int) -> None: ... def glUniform1f(self, location: int, v0: float) -> None: ... def glUniform2f(self, location: int, v0: float, v1: float) -> None: ... def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ... def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... def glUniform1i(self, location: int, v0: int) -> None: ... def glUniform2i(self, location: int, v0: int, v1: int) -> None: ... def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ... def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glValidateProgram(self, program: int) -> None: ... def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ... def glIsQuery(self, id: int) -> int: ... def glBeginQuery(self, target: int, id: int) -> None: ... def glEndQuery(self, target: int) -> None: ... def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ... def glBindBuffer(self, target: int, buffer: int) -> None: ... def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ... def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glIsBuffer(self, buffer: int) -> int: ... def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ... def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glUnmapBuffer(self, target: int) -> int: ... def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ... def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ... def glPointParameterf(self, pname: int, param: float) -> None: ... def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glPointParameteri(self, pname: int, param: int) -> None: ... def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glActiveTexture(self, texture: int) -> None: ... def glSampleCoverage(self, value: float, invert: int) -> None: ... def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glBlendEquation(self, mode: int) -> None: ... def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ... def glDrawArrays(self, mode: int, first: int, count: int) -> None: ... def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... def glPolygonOffset(self, factor: float, units: float) -> None: ... def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ... def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ... def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ... def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ... def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glBindTexture(self, target: int, texture: int) -> None: ... def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ... def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glIsTexture(self, texture: int) -> int: ... def glIndexub(self, c: int) -> None: ... def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glCullFace(self, mode: int) -> None: ... def glFrontFace(self, mode: int) -> None: ... def glHint(self, target: int, mode: int) -> None: ... def glLineWidth(self, width: float) -> None: ... def glPointSize(self, size: float) -> None: ... def glPolygonMode(self, face: int, mode: int) -> None: ... def glScissor(self, x: int, y: int, width: int, height: int) -> None: ... def glTexParameterf(self, target: int, pname: int, param: float) -> None: ... def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexParameteri(self, target: int, pname: int, param: int) -> None: ... def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glDrawBuffer(self, mode: int) -> None: ... def glClear(self, mask: int) -> None: ... def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glClearStencil(self, s: int) -> None: ... def glClearDepth(self, depth: float) -> None: ... def glStencilMask(self, mask: int) -> None: ... def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glDepthMask(self, flag: int) -> None: ... def glDisable(self, cap: int) -> None: ... def glEnable(self, cap: int) -> None: ... def glFinish(self) -> None: ... def glFlush(self) -> None: ... def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ... def glLogicOp(self, opcode: int) -> None: ... def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ... def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ... def glDepthFunc(self, func: int) -> None: ... def glPixelStoref(self, pname: int, param: float) -> None: ... def glPixelStorei(self, pname: int, param: int) -> None: ... def glReadBuffer(self, mode: int) -> None: ... def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ... def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ... def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... def glGetError(self) -> int: ... def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glGetString(self, name: int) -> typing.Optional[str]: ... def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ... def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ... def glIsEnabled(self, cap: int) -> int: ... def glDepthRange(self, nearVal: float, farVal: float) -> None: ... def glViewport(self, x: int, y: int, width: int, height: int) -> None: ... def initializeOpenGLFunctions(self) -> bool: ... class QOpenGLFunctions_2_1(QAbstractOpenGLFunctions): def __init__(self) -> None: ... def glVertexAttrib1d(self, index: int, x: float) -> None: ... def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib1f(self, index: int, x: float) -> None: ... def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib1s(self, index: int, x: int) -> None: ... def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ... def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ... def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ... def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ... def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ... def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ... def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ... def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ... def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ... def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ... def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glFogCoordf(self, coord: float) -> None: ... def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... def glFogCoordd(self, coord: float) -> None: ... def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ... def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ... def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ... def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ... def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2d(self, x: float, y: float) -> None: ... def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2f(self, x: float, y: float) -> None: ... def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2i(self, x: int, y: int) -> None: ... def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos2s(self, x: int, y: int) -> None: ... def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3d(self, x: float, y: float, z: float) -> None: ... def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3f(self, x: float, y: float, z: float) -> None: ... def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3i(self, x: int, y: int, z: int) -> None: ... def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glWindowPos3s(self, x: int, y: int, z: int) -> None: ... def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glClientActiveTexture(self, texture: int) -> None: ... def glMultiTexCoord1d(self, target: int, s: float) -> None: ... def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord1f(self, target: int, s: float) -> None: ... def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord1i(self, target: int, s: int) -> None: ... def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord1s(self, target: int, s: int) -> None: ... def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ... def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ... def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ... def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ... def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ... def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ... def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ... def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ... def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ... def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ... def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ... def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ... def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ... def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ... def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ... def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ... def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ... def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ... def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ... def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ... def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ... def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ... def glResetHistogram(self, target: int) -> None: ... def glResetMinmax(self, target: int) -> None: ... def glArrayElement(self, i: int) -> None: ... def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glDisableClientState(self, array: int) -> None: ... def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glEnableClientState(self, array: int) -> None: ... def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glPopClientAttrib(self) -> None: ... def glPushClientAttrib(self, mask: int) -> None: ... def glNewList(self, list: int, mode: int) -> None: ... def glEndList(self) -> None: ... def glCallList(self, list: int) -> None: ... def glDeleteLists(self, list: int, range: int) -> None: ... def glGenLists(self, range: int) -> int: ... def glListBase(self, base: int) -> None: ... def glBegin(self, mode: int) -> None: ... def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ... def glColor3b(self, red: int, green: int, blue: int) -> None: ... def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3d(self, red: float, green: float, blue: float) -> None: ... def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3f(self, red: float, green: float, blue: float) -> None: ... def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3i(self, red: int, green: int, blue: int) -> None: ... def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3s(self, red: int, green: int, blue: int) -> None: ... def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3ub(self, red: int, green: int, blue: int) -> None: ... def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3ui(self, red: int, green: int, blue: int) -> None: ... def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor3us(self, red: int, green: int, blue: int) -> None: ... def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glEdgeFlag(self, flag: int) -> None: ... def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ... def glEnd(self) -> None: ... def glIndexd(self, c: float) -> None: ... def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glIndexf(self, c: float) -> None: ... def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glIndexi(self, c: int) -> None: ... def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glIndexs(self, c: int) -> None: ... def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ... def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ... def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ... def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ... def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ... def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2d(self, x: float, y: float) -> None: ... def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2f(self, x: float, y: float) -> None: ... def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2i(self, x: int, y: int) -> None: ... def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos2s(self, x: int, y: int) -> None: ... def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3d(self, x: float, y: float, z: float) -> None: ... def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3f(self, x: float, y: float, z: float) -> None: ... def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3i(self, x: int, y: int, z: int) -> None: ... def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos3s(self, x: int, y: int, z: int) -> None: ... def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ... def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ... def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ... def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ... def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ... def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ... def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ... def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ... def glTexCoord1d(self, s: float) -> None: ... def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord1f(self, s: float) -> None: ... def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord1i(self, s: int) -> None: ... def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord1s(self, s: int) -> None: ... def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2d(self, s: float, t: float) -> None: ... def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2f(self, s: float, t: float) -> None: ... def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2i(self, s: int, t: int) -> None: ... def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord2s(self, s: int, t: int) -> None: ... def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3d(self, s: float, t: float, r: float) -> None: ... def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3f(self, s: float, t: float, r: float) -> None: ... def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3i(self, s: int, t: int, r: int) -> None: ... def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord3s(self, s: int, t: int, r: int) -> None: ... def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ... def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ... def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ... def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ... def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2d(self, x: float, y: float) -> None: ... def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2f(self, x: float, y: float) -> None: ... def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2i(self, x: int, y: int) -> None: ... def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex2s(self, x: int, y: int) -> None: ... def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3d(self, x: float, y: float, z: float) -> None: ... def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3f(self, x: float, y: float, z: float) -> None: ... def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3i(self, x: int, y: int, z: int) -> None: ... def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex3s(self, x: int, y: int, z: int) -> None: ... def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ... def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ... def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ... def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ... def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ... def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ... def glColorMaterial(self, face: int, mode: int) -> None: ... def glFogf(self, pname: int, param: float) -> None: ... def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glFogi(self, pname: int, param: int) -> None: ... def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLightf(self, light: int, pname: int, param: float) -> None: ... def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLighti(self, light: int, pname: int, param: int) -> None: ... def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLightModelf(self, pname: int, param: float) -> None: ... def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLightModeli(self, pname: int, param: int) -> None: ... def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glLineStipple(self, factor: int, pattern: int) -> None: ... def glMaterialf(self, face: int, pname: int, param: float) -> None: ... def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glMateriali(self, face: int, pname: int, param: int) -> None: ... def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ... def glShadeModel(self, mode: int) -> None: ... def glTexEnvf(self, target: int, pname: int, param: float) -> None: ... def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexEnvi(self, target: int, pname: int, param: int) -> None: ... def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexGend(self, coord: int, pname: int, param: float) -> None: ... def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexGenf(self, coord: int, pname: int, param: float) -> None: ... def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexGeni(self, coord: int, pname: int, param: int) -> None: ... def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glRenderMode(self, mode: int) -> int: ... def glInitNames(self) -> None: ... def glLoadName(self, name: int) -> None: ... def glPassThrough(self, token: float) -> None: ... def glPopName(self) -> None: ... def glPushName(self, name: int) -> None: ... def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glClearIndex(self, c: float) -> None: ... def glIndexMask(self, mask: int) -> None: ... def glAccum(self, op: int, value: float) -> None: ... def glPopAttrib(self) -> None: ... def glPushAttrib(self, mask: int) -> None: ... def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ... def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ... def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ... def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ... def glEvalCoord1d(self, u: float) -> None: ... def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalCoord1f(self, u: float) -> None: ... def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalCoord2d(self, u: float, v: float) -> None: ... def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalCoord2f(self, u: float, v: float) -> None: ... def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ... def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ... def glEvalPoint1(self, i: int) -> None: ... def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ... def glEvalPoint2(self, i: int, j: int) -> None: ... def glAlphaFunc(self, func: int, ref: float) -> None: ... def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ... def glPixelTransferf(self, pname: int, param: float) -> None: ... def glPixelTransferi(self, pname: int, param: int) -> None: ... def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ... def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ... def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ... def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ... def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ... def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glIsList(self, list: int) -> int: ... def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... def glLoadIdentity(self) -> None: ... def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMatrixMode(self, mode: int) -> None: ... def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ... def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ... def glPopMatrix(self) -> None: ... def glPushMatrix(self) -> None: ... def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ... def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ... def glScaled(self, x: float, y: float, z: float) -> None: ... def glScalef(self, x: float, y: float, z: float) -> None: ... def glTranslated(self, x: float, y: float, z: float) -> None: ... def glTranslatef(self, x: float, y: float, z: float) -> None: ... def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ... def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ... def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ... def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ... def glStencilMaskSeparate(self, face: int, mask: int) -> None: ... def glAttachShader(self, program: int, shader: int) -> None: ... def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ... def glCompileShader(self, shader: int) -> None: ... def glCreateProgram(self) -> int: ... def glCreateShader(self, type: int) -> int: ... def glDeleteProgram(self, program: int) -> None: ... def glDeleteShader(self, shader: int) -> None: ... def glDetachShader(self, program: int, shader: int) -> None: ... def glDisableVertexAttribArray(self, index: int) -> None: ... def glEnableVertexAttribArray(self, index: int) -> None: ... def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ... def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ... def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ... def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ... def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ... def glGetProgramInfoLog(self, program: int) -> bytes: ... def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ... def glGetShaderInfoLog(self, shader: int) -> bytes: ... def glGetShaderSource(self, shader: int) -> bytes: ... def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ... def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glIsProgram(self, program: int) -> int: ... def glIsShader(self, shader: int) -> int: ... def glLinkProgram(self, program: int) -> None: ... def glUseProgram(self, program: int) -> None: ... def glUniform1f(self, location: int, v0: float) -> None: ... def glUniform2f(self, location: int, v0: float, v1: float) -> None: ... def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ... def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... def glUniform1i(self, location: int, v0: int) -> None: ... def glUniform2i(self, location: int, v0: int, v1: int) -> None: ... def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ... def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glValidateProgram(self, program: int) -> None: ... def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ... def glIsQuery(self, id: int) -> int: ... def glBeginQuery(self, target: int, id: int) -> None: ... def glEndQuery(self, target: int) -> None: ... def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ... def glBindBuffer(self, target: int, buffer: int) -> None: ... def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ... def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glIsBuffer(self, buffer: int) -> int: ... def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ... def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glUnmapBuffer(self, target: int) -> int: ... def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ... def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ... def glPointParameterf(self, pname: int, param: float) -> None: ... def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glPointParameteri(self, pname: int, param: int) -> None: ... def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glActiveTexture(self, texture: int) -> None: ... def glSampleCoverage(self, value: float, invert: int) -> None: ... def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glBlendEquation(self, mode: int) -> None: ... def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ... def glDrawArrays(self, mode: int, first: int, count: int) -> None: ... def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... def glPolygonOffset(self, factor: float, units: float) -> None: ... def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ... def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ... def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ... def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ... def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glBindTexture(self, target: int, texture: int) -> None: ... def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ... def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glIsTexture(self, texture: int) -> int: ... def glIndexub(self, c: int) -> None: ... def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ... def glCullFace(self, mode: int) -> None: ... def glFrontFace(self, mode: int) -> None: ... def glHint(self, target: int, mode: int) -> None: ... def glLineWidth(self, width: float) -> None: ... def glPointSize(self, size: float) -> None: ... def glPolygonMode(self, face: int, mode: int) -> None: ... def glScissor(self, x: int, y: int, width: int, height: int) -> None: ... def glTexParameterf(self, target: int, pname: int, param: float) -> None: ... def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexParameteri(self, target: int, pname: int, param: int) -> None: ... def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glDrawBuffer(self, mode: int) -> None: ... def glClear(self, mask: int) -> None: ... def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glClearStencil(self, s: int) -> None: ... def glClearDepth(self, depth: float) -> None: ... def glStencilMask(self, mask: int) -> None: ... def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glDepthMask(self, flag: int) -> None: ... def glDisable(self, cap: int) -> None: ... def glEnable(self, cap: int) -> None: ... def glFinish(self) -> None: ... def glFlush(self) -> None: ... def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ... def glLogicOp(self, opcode: int) -> None: ... def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ... def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ... def glDepthFunc(self, func: int) -> None: ... def glPixelStoref(self, pname: int, param: float) -> None: ... def glPixelStorei(self, pname: int, param: int) -> None: ... def glReadBuffer(self, mode: int) -> None: ... def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ... def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ... def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... def glGetError(self) -> int: ... def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glGetString(self, name: int) -> typing.Optional[str]: ... def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ... def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ... def glIsEnabled(self, cap: int) -> int: ... def glDepthRange(self, nearVal: float, farVal: float) -> None: ... def glViewport(self, x: int, y: int, width: int, height: int) -> None: ... def initializeOpenGLFunctions(self) -> bool: ... class QOpenGLFunctions_4_1_Core(QAbstractOpenGLFunctions): def __init__(self) -> None: ... def glReleaseShaderCompiler(self) -> None: ... def glDepthRangef(self, n: float, f: float) -> None: ... def glClearDepthf(self, dd: float) -> None: ... def glProgramParameteri(self, program: int, pname: int, value: int) -> None: ... def glUseProgramStages(self, pipeline: int, stages: int, program: int) -> None: ... def glActiveShaderProgram(self, pipeline: int, program: int) -> None: ... def glBindProgramPipeline(self, pipeline: int) -> None: ... def glIsProgramPipeline(self, pipeline: int) -> int: ... def glProgramUniform1i(self, program: int, location: int, v0: int) -> None: ... def glProgramUniform1f(self, program: int, location: int, v0: float) -> None: ... def glProgramUniform1d(self, program: int, location: int, v0: float) -> None: ... def glProgramUniform1ui(self, program: int, location: int, v0: int) -> None: ... def glProgramUniform2i(self, program: int, location: int, v0: int, v1: int) -> None: ... def glProgramUniform2f(self, program: int, location: int, v0: float, v1: float) -> None: ... def glProgramUniform2d(self, program: int, location: int, v0: float, v1: float) -> None: ... def glProgramUniform2ui(self, program: int, location: int, v0: int, v1: int) -> None: ... def glProgramUniform3i(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ... def glProgramUniform3f(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ... def glProgramUniform3d(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ... def glProgramUniform3ui(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ... def glProgramUniform4i(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... def glProgramUniform4f(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... def glProgramUniform4d(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... def glProgramUniform4ui(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... def glValidateProgramPipeline(self, pipeline: int) -> None: ... def glVertexAttribL1d(self, index: int, x: float) -> None: ... def glVertexAttribL2d(self, index: int, x: float, y: float) -> None: ... def glVertexAttribL3d(self, index: int, x: float, y: float, z: float) -> None: ... def glVertexAttribL4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ... def glViewportIndexedf(self, index: int, x: float, y: float, w: float, h: float) -> None: ... def glScissorIndexed(self, index: int, left: int, bottom: int, width: int, height: int) -> None: ... def glDepthRangeIndexed(self, index: int, n: float, f: float) -> None: ... def glMinSampleShading(self, value: float) -> None: ... def glBlendEquationi(self, buf: int, mode: int) -> None: ... def glBlendEquationSeparatei(self, buf: int, modeRGB: int, modeAlpha: int) -> None: ... def glBlendFunci(self, buf: int, src: int, dst: int) -> None: ... def glBlendFuncSeparatei(self, buf: int, srcRGB: int, dstRGB: int, srcAlpha: int, dstAlpha: int) -> None: ... def glUniform1d(self, location: int, x: float) -> None: ... def glUniform2d(self, location: int, x: float, y: float) -> None: ... def glUniform3d(self, location: int, x: float, y: float, z: float) -> None: ... def glUniform4d(self, location: int, x: float, y: float, z: float, w: float) -> None: ... def glPatchParameteri(self, pname: int, value: int) -> None: ... def glBindTransformFeedback(self, target: int, id: int) -> None: ... def glIsTransformFeedback(self, id: int) -> int: ... def glPauseTransformFeedback(self) -> None: ... def glResumeTransformFeedback(self) -> None: ... def glDrawTransformFeedback(self, mode: int, id: int) -> None: ... def glDrawTransformFeedbackStream(self, mode: int, id: int, stream: int) -> None: ... def glBeginQueryIndexed(self, target: int, index: int, id: int) -> None: ... def glEndQueryIndexed(self, target: int, index: int) -> None: ... def glVertexAttribDivisor(self, index: int, divisor: int) -> None: ... def glIsSampler(self, sampler: int) -> int: ... def glBindSampler(self, unit: int, sampler: int) -> None: ... def glSamplerParameteri(self, sampler: int, pname: int, param: int) -> None: ... def glSamplerParameterf(self, sampler: int, pname: int, param: float) -> None: ... def glQueryCounter(self, id: int, target: int) -> None: ... def glVertexAttribP1ui(self, index: int, type: int, normalized: int, value: int) -> None: ... def glVertexAttribP2ui(self, index: int, type: int, normalized: int, value: int) -> None: ... def glVertexAttribP3ui(self, index: int, type: int, normalized: int, value: int) -> None: ... def glVertexAttribP4ui(self, index: int, type: int, normalized: int, value: int) -> None: ... def glFramebufferTexture(self, target: int, attachment: int, texture: int, level: int) -> None: ... def glProvokingVertex(self, mode: int) -> None: ... def glTexImage2DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, fixedsamplelocations: int) -> None: ... def glTexImage3DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, depth: int, fixedsamplelocations: int) -> None: ... def glSampleMaski(self, index: int, mask: int) -> None: ... def glDrawArraysInstanced(self, mode: int, first: int, count: int, instancecount: int) -> None: ... def glTexBuffer(self, target: int, internalformat: int, buffer: int) -> None: ... def glPrimitiveRestartIndex(self, index: int) -> None: ... def glUniformBlockBinding(self, program: int, uniformBlockIndex: int, uniformBlockBinding: int) -> None: ... def glColorMaski(self, index: int, r: int, g: int, b: int, a: int) -> None: ... def glEnablei(self, target: int, index: int) -> None: ... def glDisablei(self, target: int, index: int) -> None: ... def glIsEnabledi(self, target: int, index: int) -> int: ... def glBeginTransformFeedback(self, primitiveMode: int) -> None: ... def glEndTransformFeedback(self) -> None: ... def glBindBufferBase(self, target: int, index: int, buffer: int) -> None: ... def glClampColor(self, target: int, clamp: int) -> None: ... def glBeginConditionalRender(self, id: int, mode: int) -> None: ... def glEndConditionalRender(self) -> None: ... def glUniform1ui(self, location: int, v0: int) -> None: ... def glUniform2ui(self, location: int, v0: int, v1: int) -> None: ... def glUniform3ui(self, location: int, v0: int, v1: int, v2: int) -> None: ... def glUniform4ui(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... def glClearBufferfi(self, buffer: int, drawbuffer: int, depth: float, stencil: int) -> None: ... def glIsRenderbuffer(self, renderbuffer: int) -> int: ... def glBindRenderbuffer(self, target: int, renderbuffer: int) -> None: ... def glRenderbufferStorage(self, target: int, internalformat: int, width: int, height: int) -> None: ... def glIsFramebuffer(self, framebuffer: int) -> int: ... def glBindFramebuffer(self, target: int, framebuffer: int) -> None: ... def glCheckFramebufferStatus(self, target: int) -> int: ... def glFramebufferTexture1D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ... def glFramebufferTexture2D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ... def glFramebufferTexture3D(self, target: int, attachment: int, textarget: int, texture: int, level: int, zoffset: int) -> None: ... def glFramebufferRenderbuffer(self, target: int, attachment: int, renderbuffertarget: int, renderbuffer: int) -> None: ... def glGenerateMipmap(self, target: int) -> None: ... def glBlitFramebuffer(self, srcX0: int, srcY0: int, srcX1: int, srcY1: int, dstX0: int, dstY0: int, dstX1: int, dstY1: int, mask: int, filter: int) -> None: ... def glRenderbufferStorageMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int) -> None: ... def glFramebufferTextureLayer(self, target: int, attachment: int, texture: int, level: int, layer: int) -> None: ... def glBindVertexArray(self, array: int) -> None: ... def glIsVertexArray(self, array: int) -> int: ... def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ... def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ... def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ... def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ... def glStencilMaskSeparate(self, face: int, mask: int) -> None: ... def glAttachShader(self, program: int, shader: int) -> None: ... def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ... def glCompileShader(self, shader: int) -> None: ... def glCreateProgram(self) -> int: ... def glCreateShader(self, type: int) -> int: ... def glDeleteProgram(self, program: int) -> None: ... def glDeleteShader(self, shader: int) -> None: ... def glDetachShader(self, program: int, shader: int) -> None: ... def glDisableVertexAttribArray(self, index: int) -> None: ... def glEnableVertexAttribArray(self, index: int) -> None: ... def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ... def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ... def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ... def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ... def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ... def glGetProgramInfoLog(self, program: int) -> bytes: ... def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ... def glGetShaderInfoLog(self, shader: int) -> bytes: ... def glGetShaderSource(self, shader: int) -> bytes: ... def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ... def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glIsProgram(self, program: int) -> int: ... def glIsShader(self, shader: int) -> int: ... def glLinkProgram(self, program: int) -> None: ... def glUseProgram(self, program: int) -> None: ... def glUniform1f(self, location: int, v0: float) -> None: ... def glUniform2f(self, location: int, v0: float, v1: float) -> None: ... def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ... def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ... def glUniform1i(self, location: int, v0: int) -> None: ... def glUniform2i(self, location: int, v0: int, v1: int) -> None: ... def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ... def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ... def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ... def glValidateProgram(self, program: int) -> None: ... def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ... def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ... def glIsQuery(self, id: int) -> int: ... def glBeginQuery(self, target: int, id: int) -> None: ... def glEndQuery(self, target: int) -> None: ... def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ... def glBindBuffer(self, target: int, buffer: int) -> None: ... def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ... def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glIsBuffer(self, buffer: int) -> int: ... def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ... def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glUnmapBuffer(self, target: int) -> int: ... def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ... def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ... def glPointParameterf(self, pname: int, param: float) -> None: ... def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glPointParameteri(self, pname: int, param: int) -> None: ... def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glActiveTexture(self, texture: int) -> None: ... def glSampleCoverage(self, value: float, invert: int) -> None: ... def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ... def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glBlendEquation(self, mode: int) -> None: ... def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ... def glDrawArrays(self, mode: int, first: int, count: int) -> None: ... def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ... def glPolygonOffset(self, factor: float, units: float) -> None: ... def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ... def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ... def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ... def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ... def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glBindTexture(self, target: int, texture: int) -> None: ... def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ... def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glIsTexture(self, texture: int) -> int: ... def glCullFace(self, mode: int) -> None: ... def glFrontFace(self, mode: int) -> None: ... def glHint(self, target: int, mode: int) -> None: ... def glLineWidth(self, width: float) -> None: ... def glPointSize(self, size: float) -> None: ... def glPolygonMode(self, face: int, mode: int) -> None: ... def glScissor(self, x: int, y: int, width: int, height: int) -> None: ... def glTexParameterf(self, target: int, pname: int, param: float) -> None: ... def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexParameteri(self, target: int, pname: int, param: int) -> None: ... def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ... def glDrawBuffer(self, mode: int) -> None: ... def glClear(self, mask: int) -> None: ... def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ... def glClearStencil(self, s: int) -> None: ... def glClearDepth(self, depth: float) -> None: ... def glStencilMask(self, mask: int) -> None: ... def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ... def glDepthMask(self, flag: int) -> None: ... def glDisable(self, cap: int) -> None: ... def glEnable(self, cap: int) -> None: ... def glFinish(self) -> None: ... def glFlush(self) -> None: ... def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ... def glLogicOp(self, opcode: int) -> None: ... def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ... def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ... def glDepthFunc(self, func: int) -> None: ... def glPixelStoref(self, pname: int, param: float) -> None: ... def glPixelStorei(self, pname: int, param: int) -> None: ... def glReadBuffer(self, mode: int) -> None: ... def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ... def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ... def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... def glGetError(self) -> int: ... def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ... def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ... def glGetString(self, name: int) -> typing.Optional[str]: ... def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ... def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ... def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ... def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ... def glIsEnabled(self, cap: int) -> int: ... def glDepthRange(self, nearVal: float, farVal: float) -> None: ... def glViewport(self, x: int, y: int, width: int, height: int) -> None: ... def initializeOpenGLFunctions(self) -> bool: ... class QOpenGLVersionProfile(PyQt6.sip.simplewrapper): @typing.overload def __init__(self) -> None: ... @typing.overload def __init__(self, format: QtGui.QSurfaceFormat) -> None: ... @typing.overload def __init__(self, other: 'QOpenGLVersionProfile') -> None: ... def __eq__(self, other: object): ... def __ne__(self, other: object): ... def __hash__(self) -> int: ... def isValid(self) -> bool: ... def isLegacyVersion(self) -> bool: ... def hasProfiles(self) -> bool: ... def setProfile(self, profile: QtGui.QSurfaceFormat.OpenGLContextProfile) -> None: ... def profile(self) -> QtGui.QSurfaceFormat.OpenGLContextProfile: ... def setVersion(self, majorVersion: int, minorVersion: int) -> None: ... def version(self) -> tuple[int, int]: ...