// qquickframebufferobject.sip generated by MetaSIP // // This file is part of the QtQuick Python extension module. // // Copyright (c) 2025 Riverbank Computing Limited // // This file is part of PyQt6. // // This file may be used under the terms of the GNU General Public License // version 3.0 as published by the Free Software Foundation and appearing in // the file LICENSE included in the packaging of this file. Please review the // following information to ensure the GNU General Public License version 3.0 // requirements will be met: http://www.gnu.org/copyleft/gpl.html. // // If you do not wish to use this file under the terms of the GPL version 3.0 // then you may purchase a commercial license. For more information contact // info@riverbankcomputing.com. // // This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE // WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. class QOpenGLFramebufferObject /External/; class QQuickFramebufferObject : public QQuickItem /ExportDerived/ { %TypeHeaderCode #include %End public: class Renderer /Supertype=PyQt6.sip.wrapper/ { %TypeHintCode try: from PyQt6.QtOpenGL import QOpenGLFramebufferObject except ImportError: pass %End %TypeHeaderCode #include %End protected: Renderer(); virtual ~Renderer(); virtual void render() = 0; %If (PyQt_OpenGL) virtual QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); %End virtual void synchronize(QQuickFramebufferObject *); %If (PyQt_OpenGL) QOpenGLFramebufferObject *framebufferObject() const; %End void update(); void invalidateFramebufferObject(); }; QQuickFramebufferObject(QQuickItem *parent /TransferThis/ = 0); bool textureFollowsItemSize() const; void setTextureFollowsItemSize(bool follows); virtual QQuickFramebufferObject::Renderer *createRenderer() const = 0 /Factory/; protected: virtual void geometryChange(const QRectF &newGeometry, const QRectF &oldGeometry); virtual QSGNode *updatePaintNode(QSGNode *, QQuickItem::UpdatePaintNodeData *); signals: void textureFollowsItemSizeChanged(bool); public: virtual bool isTextureProvider() const; virtual QSGTextureProvider *textureProvider() const; virtual void releaseResources(); bool mirrorVertically() const; void setMirrorVertically(bool enable); signals: void mirrorVerticallyChanged(bool); };