- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
101 lines
2.7 KiB
Plaintext
101 lines
2.7 KiB
Plaintext
// qaudioroom.sip generated by MetaSIP
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//
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// This file is part of the QtSpatialAudio Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_6_5_0 -)
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class QAudioRoom : public QObject
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{
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%TypeHeaderCode
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#include <qaudioroom.h>
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%End
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public:
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enum Material
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{
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Transparent,
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AcousticCeilingTiles,
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BrickBare,
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BrickPainted,
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ConcreteBlockCoarse,
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ConcreteBlockPainted,
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CurtainHeavy,
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FiberGlassInsulation,
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GlassThin,
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GlassThick,
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Grass,
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LinoleumOnConcrete,
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Marble,
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Metal,
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ParquetOnConcrete,
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PlasterRough,
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PlasterSmooth,
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PlywoodPanel,
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PolishedConcreteOrTile,
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Sheetrock,
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WaterOrIceSurface,
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WoodCeiling,
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WoodPanel,
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UniformMaterial,
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};
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enum Wall
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{
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LeftWall,
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RightWall,
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Floor,
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Ceiling,
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FrontWall,
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BackWall,
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};
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explicit QAudioRoom(QAudioEngine *engine);
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virtual ~QAudioRoom();
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void setPosition(QVector3D pos);
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QVector3D position() const;
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void setDimensions(QVector3D dim);
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QVector3D dimensions() const;
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void setRotation(const QQuaternion &q);
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QQuaternion rotation() const;
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void setWallMaterial(QAudioRoom::Wall wall, QAudioRoom::Material material);
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QAudioRoom::Material wallMaterial(QAudioRoom::Wall wall) const;
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void setReflectionGain(float factor);
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float reflectionGain() const;
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void setReverbGain(float factor);
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float reverbGain() const;
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void setReverbTime(float factor);
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float reverbTime() const;
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void setReverbBrightness(float factor);
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float reverbBrightness() const;
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signals:
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void positionChanged();
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void dimensionsChanged();
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void rotationChanged();
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void wallsChanged();
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void reflectionGainChanged();
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void reverbGainChanged();
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void reverbTimeChanged();
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void reverbBrightnessChanged();
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};
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%End
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