- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
260 lines
8.9 KiB
Plaintext
260 lines
8.9 KiB
Plaintext
// qvectornd.sip generated by MetaSIP
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//
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// This file is part of the QtGui Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%ModuleCode
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#include <qvectornd.h>
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%End
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class QVector2D
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{
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%TypeHeaderCode
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#include <qvectornd.h>
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%End
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public:
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QVector2D();
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QVector2D(float xpos, float ypos);
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explicit QVector2D(QPoint point);
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explicit QVector2D(QPointF point);
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explicit QVector2D(QVector3D vector);
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explicit QVector2D(QVector4D vector);
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SIP_PYOBJECT __repr__() const /TypeHint="str"/;
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%MethodCode
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PyObject *x = PyFloat_FromDouble(sipCpp->x());
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PyObject *y = PyFloat_FromDouble(sipCpp->y());
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if (x && y)
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sipRes = PyUnicode_FromFormat("PyQt6.QtGui.QVector2D(%R, %R)",
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x, y);
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Py_XDECREF(x);
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Py_XDECREF(y);
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%End
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bool isNull() const;
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float x() const;
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float y() const;
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void setX(float x);
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void setY(float y);
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float operator[](int i) const;
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float length() const;
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float lengthSquared() const;
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QVector2D normalized() const;
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void normalize();
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float distanceToPoint(QVector2D point) const;
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float distanceToLine(QVector2D point, QVector2D direction) const;
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QVector2D &operator+=(QVector2D vector);
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QVector2D &operator-=(QVector2D vector);
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QVector2D &operator*=(float factor);
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QVector2D &operator*=(QVector2D vector);
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QVector2D &operator/=(float divisor);
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QVector2D &operator/=(QVector2D vector);
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static float dotProduct(QVector2D v1, QVector2D v2);
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QVector3D toVector3D() const;
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QVector4D toVector4D() const;
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QPoint toPoint() const;
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QPointF toPointF() const;
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};
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class QVector3D
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{
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%TypeHeaderCode
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#include <qvectornd.h>
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%End
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public:
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QVector3D();
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QVector3D(float xpos, float ypos, float zpos);
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explicit QVector3D(QPoint point);
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explicit QVector3D(QPointF point);
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QVector3D(QVector2D vector, float zpos);
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%If (Qt_6_1_0 -)
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explicit QVector3D(QVector2D vector);
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%End
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%If (- Qt_6_1_0)
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QVector3D(QVector2D vector);
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%End
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explicit QVector3D(QVector4D vector);
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SIP_PYOBJECT __repr__() const /TypeHint="str"/;
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%MethodCode
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PyObject *x = PyFloat_FromDouble(sipCpp->x());
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PyObject *y = PyFloat_FromDouble(sipCpp->y());
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PyObject *z = PyFloat_FromDouble(sipCpp->z());
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if (x && y && z)
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sipRes = PyUnicode_FromFormat(
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"PyQt6.QtGui.QVector3D(%R, %R, %R)", x, y, z);
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Py_XDECREF(x);
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Py_XDECREF(y);
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Py_XDECREF(z);
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%End
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bool isNull() const;
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float x() const;
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float y() const;
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float z() const;
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void setX(float x);
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void setY(float y);
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void setZ(float z);
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float operator[](int i) const;
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float length() const;
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float lengthSquared() const;
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QVector3D normalized() const;
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void normalize();
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QVector3D &operator+=(QVector3D vector);
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QVector3D &operator-=(QVector3D vector);
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QVector3D &operator*=(float factor);
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QVector3D &operator*=(QVector3D vector);
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QVector3D &operator/=(float divisor);
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QVector3D &operator/=(QVector3D vector);
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static float dotProduct(QVector3D v1, QVector3D v2);
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static QVector3D crossProduct(QVector3D v1, QVector3D v2);
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static QVector3D normal(QVector3D v1, QVector3D v2);
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static QVector3D normal(QVector3D v1, QVector3D v2, QVector3D v3);
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QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
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QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
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float distanceToPoint(QVector3D point) const;
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float distanceToPlane(QVector3D plane, QVector3D normal) const;
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float distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const;
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float distanceToLine(QVector3D point, QVector3D direction) const;
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QVector2D toVector2D() const;
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QVector4D toVector4D() const;
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QPoint toPoint() const;
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QPointF toPointF() const;
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};
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class QVector4D
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{
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%TypeHeaderCode
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#include <qvectornd.h>
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%End
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public:
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QVector4D();
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QVector4D(float xpos, float ypos, float zpos, float wpos);
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explicit QVector4D(QPoint point);
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explicit QVector4D(QPointF point);
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%If (Qt_6_1_0 -)
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explicit QVector4D(QVector2D vector);
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%End
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%If (- Qt_6_1_0)
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QVector4D(QVector2D vector);
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%End
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QVector4D(QVector2D vector, float zpos, float wpos);
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%If (Qt_6_1_0 -)
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explicit QVector4D(QVector3D vector);
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%End
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%If (- Qt_6_1_0)
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QVector4D(QVector3D vector);
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%End
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QVector4D(QVector3D vector, float wpos);
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SIP_PYOBJECT __repr__() const /TypeHint="str"/;
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%MethodCode
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PyObject *x = PyFloat_FromDouble(sipCpp->x());
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PyObject *y = PyFloat_FromDouble(sipCpp->y());
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PyObject *z = PyFloat_FromDouble(sipCpp->z());
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PyObject *w = PyFloat_FromDouble(sipCpp->w());
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if (x && y && z && w)
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sipRes = PyUnicode_FromFormat(
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"PyQt6.QtGui.QVector4D(%R, %R, %R, %R)", x, y, z, w);
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Py_XDECREF(x);
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Py_XDECREF(y);
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Py_XDECREF(z);
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Py_XDECREF(w);
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%End
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bool isNull() const;
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float x() const;
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float y() const;
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float z() const;
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float w() const;
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void setX(float x);
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void setY(float y);
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void setZ(float z);
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void setW(float w);
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float operator[](int i) const;
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float length() const;
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float lengthSquared() const;
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QVector4D normalized() const;
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void normalize();
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QVector4D &operator+=(QVector4D vector);
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QVector4D &operator-=(QVector4D vector);
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QVector4D &operator*=(float factor);
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QVector4D &operator*=(QVector4D vector);
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QVector4D &operator/=(float divisor);
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QVector4D &operator/=(QVector4D vector);
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static float dotProduct(QVector4D v1, QVector4D v2);
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QVector2D toVector2D() const;
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QVector2D toVector2DAffine() const;
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QVector3D toVector3D() const;
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QVector3D toVector3DAffine() const;
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QPoint toPoint() const;
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QPointF toPointF() const;
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};
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bool operator==(QVector4D v1, QVector4D v2);
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bool operator==(QVector3D v1, QVector3D v2);
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bool operator==(QVector2D v1, QVector2D v2);
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bool operator!=(QVector4D v1, QVector4D v2);
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bool operator!=(QVector3D v1, QVector3D v2);
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bool operator!=(QVector2D v1, QVector2D v2);
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QVector4D operator+(QVector4D v1, QVector4D v2);
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QVector3D operator+(QVector3D v1, QVector3D v2);
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QVector2D operator+(QVector2D v1, QVector2D v2);
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QVector4D operator-(QVector4D vector);
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QVector4D operator-(QVector4D v1, QVector4D v2);
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QVector3D operator-(QVector3D vector);
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QVector3D operator-(QVector3D v1, QVector3D v2);
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QVector2D operator-(QVector2D vector);
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QVector2D operator-(QVector2D v1, QVector2D v2);
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QVector4D operator*(const QMatrix4x4 &matrix, const QVector4D &vector);
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QVector4D operator*(const QVector4D &vector, const QMatrix4x4 &matrix);
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QVector4D operator*(QVector4D v1, QVector4D v2);
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QVector4D operator*(QVector4D vector, float factor);
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QVector4D operator*(float factor, QVector4D vector);
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QVector3D operator*(const QMatrix4x4 &matrix, const QVector3D &vector);
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QVector3D operator*(const QVector3D &vector, const QMatrix4x4 &matrix);
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QVector3D operator*(QVector3D v1, QVector3D v2);
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QVector3D operator*(QVector3D vector, float factor);
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QVector3D operator*(float factor, QVector3D vector);
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QVector2D operator*(QVector2D v1, QVector2D v2);
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QVector2D operator*(QVector2D vector, float factor);
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QVector2D operator*(float factor, QVector2D vector);
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QVector4D operator/(QVector4D vector, QVector4D divisor);
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QVector4D operator/(QVector4D vector, float divisor);
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QVector3D operator/(QVector3D vector, QVector3D divisor);
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QVector3D operator/(QVector3D vector, float divisor);
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QVector2D operator/(QVector2D vector, QVector2D divisor);
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QVector2D operator/(QVector2D vector, float divisor);
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bool qFuzzyCompare(QVector4D v1, QVector4D v2);
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bool qFuzzyCompare(QVector3D v1, QVector3D v2);
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bool qFuzzyCompare(QVector2D v1, QVector2D v2);
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QDataStream &operator<<(QDataStream &, QVector4D) /ReleaseGIL/;
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QDataStream &operator<<(QDataStream &, QVector3D) /ReleaseGIL/;
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QDataStream &operator<<(QDataStream &, QVector2D) /ReleaseGIL/;
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QDataStream &operator>>(QDataStream &, QVector4D & /Constrained/) /ReleaseGIL/;
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QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/) /ReleaseGIL/;
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QDataStream &operator>>(QDataStream &, QVector2D & /Constrained/) /ReleaseGIL/;
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