- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
106 lines
2.9 KiB
Plaintext
106 lines
2.9 KiB
Plaintext
// qaudioengine.sip generated by MetaSIP
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//
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// This file is part of the QtSpatialAudio Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_6_5_0 -)
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class QAudioEngine : public QObject
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{
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%TypeHeaderCode
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#include <qaudioengine.h>
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%End
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%ConvertToSubClassCode
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static struct class_graph {
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const char *name;
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sipTypeDef **type;
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int yes, no;
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} graph[] = {
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{sipName_QAmbientSound, &sipType_QAmbientSound, -1, 1},
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{sipName_QAudioEngine, &sipType_QAudioEngine, -1, 2},
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{sipName_QAudioListener, &sipType_QAudioListener, -1, 3},
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{sipName_QAudioRoom, &sipType_QAudioRoom, -1, 4},
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{sipName_QSpatialSound, &sipType_QSpatialSound, -1, -1},
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};
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int i = 0;
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sipType = NULL;
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do
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{
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struct class_graph *cg = &graph[i];
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if (cg->name != NULL && sipCpp->inherits(cg->name))
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{
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sipType = *cg->type;
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i = cg->yes;
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}
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else
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i = cg->no;
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}
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while (i >= 0);
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%End
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public:
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enum OutputMode
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{
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Surround,
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Stereo,
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Headphone,
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};
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QAudioEngine();
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explicit QAudioEngine(QObject *parent /TransferThis/);
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QAudioEngine(int sampleRate, QObject *parent /TransferThis/ = 0);
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virtual ~QAudioEngine();
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void setOutputMode(QAudioEngine::OutputMode mode);
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QAudioEngine::OutputMode outputMode() const;
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int sampleRate() const;
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void setOutputDevice(const QAudioDevice &device);
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QAudioDevice outputDevice() const;
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void setMasterVolume(float volume);
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float masterVolume() const;
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void setPaused(bool paused);
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bool paused() const;
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void setRoomEffectsEnabled(bool enabled);
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bool roomEffectsEnabled() const;
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static const float DistanceScaleCentimeter;
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static const float DistanceScaleMeter;
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void setDistanceScale(float scale);
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float distanceScale() const;
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signals:
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void outputModeChanged();
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void outputDeviceChanged();
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void masterVolumeChanged();
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void pausedChanged();
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void distanceScaleChanged();
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public slots:
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void start();
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void stop();
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void pause();
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void resume();
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};
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%End
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