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gotify-tray-customized/venv/lib/python3.12/site-packages/PyQt6/bindings/QtSpatialAudio/qspatialsound.sip
kdusek 5138303016
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Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
2025-12-07 22:39:07 +01:00

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// qspatialsound.sip generated by MetaSIP
//
// This file is part of the QtSpatialAudio Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_6_5_0 -)
class QSpatialSound : public QObject
{
%TypeHeaderCode
#include <qspatialsound.h>
%End
public:
enum class DistanceModel
{
Logarithmic,
Linear,
ManualAttenuation,
};
enum Loops
{
Infinite,
Once,
};
explicit QSpatialSound(QAudioEngine *engine);
virtual ~QSpatialSound();
void setSource(const QUrl &url);
QUrl source() const;
int loops() const;
void setLoops(int loops);
bool autoPlay() const;
void setAutoPlay(bool autoPlay);
void setPosition(QVector3D pos);
QVector3D position() const;
void setRotation(const QQuaternion &q);
QQuaternion rotation() const;
void setVolume(float volume);
float volume() const;
void setDistanceModel(QSpatialSound::DistanceModel model);
QSpatialSound::DistanceModel distanceModel() const;
void setSize(float size);
float size() const;
void setDistanceCutoff(float cutoff);
float distanceCutoff() const;
void setManualAttenuation(float attenuation);
float manualAttenuation() const;
void setOcclusionIntensity(float occlusion);
float occlusionIntensity() const;
void setDirectivity(float alpha);
float directivity() const;
void setDirectivityOrder(float alpha);
float directivityOrder() const;
void setNearFieldGain(float gain);
float nearFieldGain() const;
QAudioEngine *engine() const;
signals:
void sourceChanged();
void loopsChanged();
void autoPlayChanged();
void positionChanged();
void rotationChanged();
void volumeChanged();
void distanceModelChanged();
void sizeChanged();
void distanceCutoffChanged();
void manualAttenuationChanged();
void occlusionIntensityChanged();
void directivityChanged();
void directivityOrderChanged();
void nearFieldGainChanged();
public slots:
void play();
void pause();
void stop();
};
%End