Files
gotify-tray-customized/venv/lib/python3.12/site-packages/PyQt6/bindings/QtGui/qvectornd.sip
kdusek 5138303016
Some checks failed
build / build-win64 (push) Waiting to run
build / build-macos (push) Waiting to run
build / build-pip (push) Failing after 16s
Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
2025-12-07 22:39:07 +01:00

260 lines
8.9 KiB
Plaintext

// qvectornd.sip generated by MetaSIP
//
// This file is part of the QtGui Python extension module.
//
// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt6.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%ModuleCode
#include <qvectornd.h>
%End
class QVector2D
{
%TypeHeaderCode
#include <qvectornd.h>
%End
public:
QVector2D();
QVector2D(float xpos, float ypos);
explicit QVector2D(QPoint point);
explicit QVector2D(QPointF point);
explicit QVector2D(QVector3D vector);
explicit QVector2D(QVector4D vector);
SIP_PYOBJECT __repr__() const /TypeHint="str"/;
%MethodCode
PyObject *x = PyFloat_FromDouble(sipCpp->x());
PyObject *y = PyFloat_FromDouble(sipCpp->y());
if (x && y)
sipRes = PyUnicode_FromFormat("PyQt6.QtGui.QVector2D(%R, %R)",
x, y);
Py_XDECREF(x);
Py_XDECREF(y);
%End
bool isNull() const;
float x() const;
float y() const;
void setX(float x);
void setY(float y);
float operator[](int i) const;
float length() const;
float lengthSquared() const;
QVector2D normalized() const;
void normalize();
float distanceToPoint(QVector2D point) const;
float distanceToLine(QVector2D point, QVector2D direction) const;
QVector2D &operator+=(QVector2D vector);
QVector2D &operator-=(QVector2D vector);
QVector2D &operator*=(float factor);
QVector2D &operator*=(QVector2D vector);
QVector2D &operator/=(float divisor);
QVector2D &operator/=(QVector2D vector);
static float dotProduct(QVector2D v1, QVector2D v2);
QVector3D toVector3D() const;
QVector4D toVector4D() const;
QPoint toPoint() const;
QPointF toPointF() const;
};
class QVector3D
{
%TypeHeaderCode
#include <qvectornd.h>
%End
public:
QVector3D();
QVector3D(float xpos, float ypos, float zpos);
explicit QVector3D(QPoint point);
explicit QVector3D(QPointF point);
QVector3D(QVector2D vector, float zpos);
%If (Qt_6_1_0 -)
explicit QVector3D(QVector2D vector);
%End
%If (- Qt_6_1_0)
QVector3D(QVector2D vector);
%End
explicit QVector3D(QVector4D vector);
SIP_PYOBJECT __repr__() const /TypeHint="str"/;
%MethodCode
PyObject *x = PyFloat_FromDouble(sipCpp->x());
PyObject *y = PyFloat_FromDouble(sipCpp->y());
PyObject *z = PyFloat_FromDouble(sipCpp->z());
if (x && y && z)
sipRes = PyUnicode_FromFormat(
"PyQt6.QtGui.QVector3D(%R, %R, %R)", x, y, z);
Py_XDECREF(x);
Py_XDECREF(y);
Py_XDECREF(z);
%End
bool isNull() const;
float x() const;
float y() const;
float z() const;
void setX(float x);
void setY(float y);
void setZ(float z);
float operator[](int i) const;
float length() const;
float lengthSquared() const;
QVector3D normalized() const;
void normalize();
QVector3D &operator+=(QVector3D vector);
QVector3D &operator-=(QVector3D vector);
QVector3D &operator*=(float factor);
QVector3D &operator*=(QVector3D vector);
QVector3D &operator/=(float divisor);
QVector3D &operator/=(QVector3D vector);
static float dotProduct(QVector3D v1, QVector3D v2);
static QVector3D crossProduct(QVector3D v1, QVector3D v2);
static QVector3D normal(QVector3D v1, QVector3D v2);
static QVector3D normal(QVector3D v1, QVector3D v2, QVector3D v3);
QVector3D project(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
QVector3D unproject(const QMatrix4x4 &modelView, const QMatrix4x4 &projection, const QRect &viewport) const;
float distanceToPoint(QVector3D point) const;
float distanceToPlane(QVector3D plane, QVector3D normal) const;
float distanceToPlane(QVector3D plane1, QVector3D plane2, QVector3D plane3) const;
float distanceToLine(QVector3D point, QVector3D direction) const;
QVector2D toVector2D() const;
QVector4D toVector4D() const;
QPoint toPoint() const;
QPointF toPointF() const;
};
class QVector4D
{
%TypeHeaderCode
#include <qvectornd.h>
%End
public:
QVector4D();
QVector4D(float xpos, float ypos, float zpos, float wpos);
explicit QVector4D(QPoint point);
explicit QVector4D(QPointF point);
%If (Qt_6_1_0 -)
explicit QVector4D(QVector2D vector);
%End
%If (- Qt_6_1_0)
QVector4D(QVector2D vector);
%End
QVector4D(QVector2D vector, float zpos, float wpos);
%If (Qt_6_1_0 -)
explicit QVector4D(QVector3D vector);
%End
%If (- Qt_6_1_0)
QVector4D(QVector3D vector);
%End
QVector4D(QVector3D vector, float wpos);
SIP_PYOBJECT __repr__() const /TypeHint="str"/;
%MethodCode
PyObject *x = PyFloat_FromDouble(sipCpp->x());
PyObject *y = PyFloat_FromDouble(sipCpp->y());
PyObject *z = PyFloat_FromDouble(sipCpp->z());
PyObject *w = PyFloat_FromDouble(sipCpp->w());
if (x && y && z && w)
sipRes = PyUnicode_FromFormat(
"PyQt6.QtGui.QVector4D(%R, %R, %R, %R)", x, y, z, w);
Py_XDECREF(x);
Py_XDECREF(y);
Py_XDECREF(z);
Py_XDECREF(w);
%End
bool isNull() const;
float x() const;
float y() const;
float z() const;
float w() const;
void setX(float x);
void setY(float y);
void setZ(float z);
void setW(float w);
float operator[](int i) const;
float length() const;
float lengthSquared() const;
QVector4D normalized() const;
void normalize();
QVector4D &operator+=(QVector4D vector);
QVector4D &operator-=(QVector4D vector);
QVector4D &operator*=(float factor);
QVector4D &operator*=(QVector4D vector);
QVector4D &operator/=(float divisor);
QVector4D &operator/=(QVector4D vector);
static float dotProduct(QVector4D v1, QVector4D v2);
QVector2D toVector2D() const;
QVector2D toVector2DAffine() const;
QVector3D toVector3D() const;
QVector3D toVector3DAffine() const;
QPoint toPoint() const;
QPointF toPointF() const;
};
bool operator==(QVector4D v1, QVector4D v2);
bool operator==(QVector3D v1, QVector3D v2);
bool operator==(QVector2D v1, QVector2D v2);
bool operator!=(QVector4D v1, QVector4D v2);
bool operator!=(QVector3D v1, QVector3D v2);
bool operator!=(QVector2D v1, QVector2D v2);
QVector4D operator+(QVector4D v1, QVector4D v2);
QVector3D operator+(QVector3D v1, QVector3D v2);
QVector2D operator+(QVector2D v1, QVector2D v2);
QVector4D operator-(QVector4D vector);
QVector4D operator-(QVector4D v1, QVector4D v2);
QVector3D operator-(QVector3D vector);
QVector3D operator-(QVector3D v1, QVector3D v2);
QVector2D operator-(QVector2D vector);
QVector2D operator-(QVector2D v1, QVector2D v2);
QVector4D operator*(const QMatrix4x4 &matrix, const QVector4D &vector);
QVector4D operator*(const QVector4D &vector, const QMatrix4x4 &matrix);
QVector4D operator*(QVector4D v1, QVector4D v2);
QVector4D operator*(QVector4D vector, float factor);
QVector4D operator*(float factor, QVector4D vector);
QVector3D operator*(const QMatrix4x4 &matrix, const QVector3D &vector);
QVector3D operator*(const QVector3D &vector, const QMatrix4x4 &matrix);
QVector3D operator*(QVector3D v1, QVector3D v2);
QVector3D operator*(QVector3D vector, float factor);
QVector3D operator*(float factor, QVector3D vector);
QVector2D operator*(QVector2D v1, QVector2D v2);
QVector2D operator*(QVector2D vector, float factor);
QVector2D operator*(float factor, QVector2D vector);
QVector4D operator/(QVector4D vector, QVector4D divisor);
QVector4D operator/(QVector4D vector, float divisor);
QVector3D operator/(QVector3D vector, QVector3D divisor);
QVector3D operator/(QVector3D vector, float divisor);
QVector2D operator/(QVector2D vector, QVector2D divisor);
QVector2D operator/(QVector2D vector, float divisor);
bool qFuzzyCompare(QVector4D v1, QVector4D v2);
bool qFuzzyCompare(QVector3D v1, QVector3D v2);
bool qFuzzyCompare(QVector2D v1, QVector2D v2);
QDataStream &operator<<(QDataStream &, QVector4D) /ReleaseGIL/;
QDataStream &operator<<(QDataStream &, QVector3D) /ReleaseGIL/;
QDataStream &operator<<(QDataStream &, QVector2D) /ReleaseGIL/;
QDataStream &operator>>(QDataStream &, QVector4D & /Constrained/) /ReleaseGIL/;
QDataStream &operator>>(QDataStream &, QVector3D & /Constrained/) /ReleaseGIL/;
QDataStream &operator>>(QDataStream &, QVector2D & /Constrained/) /ReleaseGIL/;