- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
246 lines
10 KiB
Python
246 lines
10 KiB
Python
# The PEP 484 type hints stub file for the QtSpatialAudio module.
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#
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# Generated by SIP 6.14.0
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#
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# Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt6.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import collections, re, typing, enum
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try:
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from warnings import deprecated
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except ImportError:
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pass
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import PyQt6.sip
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from PyQt6 import QtCore
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from PyQt6 import QtGui
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from PyQt6 import QtNetwork
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from PyQt6 import QtMultimedia
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal]
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class QAmbientSound(QtCore.QObject):
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class Loops(enum.Enum):
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Infinite = ... # type: QAmbientSound.Loops
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Once = ... # type: QAmbientSound.Loops
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def __init__(self, engine: typing.Optional['QAudioEngine']) -> None: ...
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def stop(self) -> None: ...
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def pause(self) -> None: ...
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def play(self) -> None: ...
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volumeChanged: typing.ClassVar[QtCore.pyqtSignal]
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autoPlayChanged: typing.ClassVar[QtCore.pyqtSignal]
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loopsChanged: typing.ClassVar[QtCore.pyqtSignal]
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sourceChanged: typing.ClassVar[QtCore.pyqtSignal]
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def engine(self) -> typing.Optional['QAudioEngine']: ...
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def volume(self) -> float: ...
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def setVolume(self, volume: float) -> None: ...
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def setAutoPlay(self, autoPlay: bool) -> None: ...
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def autoPlay(self) -> bool: ...
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def setLoops(self, loops: int) -> None: ...
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def loops(self) -> int: ...
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def source(self) -> QtCore.QUrl: ...
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def setSource(self, url: QtCore.QUrl) -> None: ...
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class QAudioEngine(QtCore.QObject):
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class OutputMode(enum.Enum):
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Surround = ... # type: QAudioEngine.OutputMode
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Stereo = ... # type: QAudioEngine.OutputMode
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Headphone = ... # type: QAudioEngine.OutputMode
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DistanceScaleCentimeter = ... # type: float
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DistanceScaleMeter = ... # type: float
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, parent: typing.Optional[QtCore.QObject]) -> None: ...
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@typing.overload
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def __init__(self, sampleRate: int, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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def resume(self) -> None: ...
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def pause(self) -> None: ...
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def stop(self) -> None: ...
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def start(self) -> None: ...
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distanceScaleChanged: typing.ClassVar[QtCore.pyqtSignal]
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pausedChanged: typing.ClassVar[QtCore.pyqtSignal]
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masterVolumeChanged: typing.ClassVar[QtCore.pyqtSignal]
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outputDeviceChanged: typing.ClassVar[QtCore.pyqtSignal]
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outputModeChanged: typing.ClassVar[QtCore.pyqtSignal]
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def distanceScale(self) -> float: ...
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def setDistanceScale(self, scale: float) -> None: ...
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def roomEffectsEnabled(self) -> bool: ...
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def setRoomEffectsEnabled(self, enabled: bool) -> None: ...
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def paused(self) -> bool: ...
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def setPaused(self, paused: bool) -> None: ...
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def masterVolume(self) -> float: ...
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def setMasterVolume(self, volume: float) -> None: ...
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def outputDevice(self) -> QtMultimedia.QAudioDevice: ...
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def setOutputDevice(self, device: QtMultimedia.QAudioDevice) -> None: ...
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def sampleRate(self) -> int: ...
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def outputMode(self) -> 'QAudioEngine.OutputMode': ...
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def setOutputMode(self, mode: 'QAudioEngine.OutputMode') -> None: ...
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class QAudioListener(QtCore.QObject):
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def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ...
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def engine(self) -> typing.Optional[QAudioEngine]: ...
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def rotation(self) -> QtGui.QQuaternion: ...
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def setRotation(self, q: QtGui.QQuaternion) -> None: ...
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def position(self) -> QtGui.QVector3D: ...
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def setPosition(self, pos: QtGui.QVector3D) -> None: ...
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class QAudioRoom(QtCore.QObject):
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class Wall(enum.Enum):
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LeftWall = ... # type: QAudioRoom.Wall
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RightWall = ... # type: QAudioRoom.Wall
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Floor = ... # type: QAudioRoom.Wall
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Ceiling = ... # type: QAudioRoom.Wall
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FrontWall = ... # type: QAudioRoom.Wall
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BackWall = ... # type: QAudioRoom.Wall
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class Material(enum.Enum):
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Transparent = ... # type: QAudioRoom.Material
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AcousticCeilingTiles = ... # type: QAudioRoom.Material
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BrickBare = ... # type: QAudioRoom.Material
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BrickPainted = ... # type: QAudioRoom.Material
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ConcreteBlockCoarse = ... # type: QAudioRoom.Material
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ConcreteBlockPainted = ... # type: QAudioRoom.Material
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CurtainHeavy = ... # type: QAudioRoom.Material
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FiberGlassInsulation = ... # type: QAudioRoom.Material
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GlassThin = ... # type: QAudioRoom.Material
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GlassThick = ... # type: QAudioRoom.Material
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Grass = ... # type: QAudioRoom.Material
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LinoleumOnConcrete = ... # type: QAudioRoom.Material
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Marble = ... # type: QAudioRoom.Material
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Metal = ... # type: QAudioRoom.Material
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ParquetOnConcrete = ... # type: QAudioRoom.Material
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PlasterRough = ... # type: QAudioRoom.Material
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PlasterSmooth = ... # type: QAudioRoom.Material
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PlywoodPanel = ... # type: QAudioRoom.Material
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PolishedConcreteOrTile = ... # type: QAudioRoom.Material
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Sheetrock = ... # type: QAudioRoom.Material
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WaterOrIceSurface = ... # type: QAudioRoom.Material
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WoodCeiling = ... # type: QAudioRoom.Material
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WoodPanel = ... # type: QAudioRoom.Material
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UniformMaterial = ... # type: QAudioRoom.Material
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def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ...
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reverbBrightnessChanged: typing.ClassVar[QtCore.pyqtSignal]
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reverbTimeChanged: typing.ClassVar[QtCore.pyqtSignal]
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reverbGainChanged: typing.ClassVar[QtCore.pyqtSignal]
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reflectionGainChanged: typing.ClassVar[QtCore.pyqtSignal]
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wallsChanged: typing.ClassVar[QtCore.pyqtSignal]
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rotationChanged: typing.ClassVar[QtCore.pyqtSignal]
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dimensionsChanged: typing.ClassVar[QtCore.pyqtSignal]
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positionChanged: typing.ClassVar[QtCore.pyqtSignal]
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def reverbBrightness(self) -> float: ...
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def setReverbBrightness(self, factor: float) -> None: ...
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def reverbTime(self) -> float: ...
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def setReverbTime(self, factor: float) -> None: ...
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def reverbGain(self) -> float: ...
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def setReverbGain(self, factor: float) -> None: ...
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def reflectionGain(self) -> float: ...
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def setReflectionGain(self, factor: float) -> None: ...
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def wallMaterial(self, wall: 'QAudioRoom.Wall') -> 'QAudioRoom.Material': ...
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def setWallMaterial(self, wall: 'QAudioRoom.Wall', material: 'QAudioRoom.Material') -> None: ...
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def rotation(self) -> QtGui.QQuaternion: ...
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def setRotation(self, q: QtGui.QQuaternion) -> None: ...
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def dimensions(self) -> QtGui.QVector3D: ...
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def setDimensions(self, dim: QtGui.QVector3D) -> None: ...
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def position(self) -> QtGui.QVector3D: ...
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def setPosition(self, pos: QtGui.QVector3D) -> None: ...
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class QSpatialSound(QtCore.QObject):
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class Loops(enum.Enum):
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Infinite = ... # type: QSpatialSound.Loops
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Once = ... # type: QSpatialSound.Loops
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class DistanceModel(enum.Enum):
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Logarithmic = ... # type: QSpatialSound.DistanceModel
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Linear = ... # type: QSpatialSound.DistanceModel
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ManualAttenuation = ... # type: QSpatialSound.DistanceModel
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def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ...
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def stop(self) -> None: ...
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def pause(self) -> None: ...
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def play(self) -> None: ...
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nearFieldGainChanged: typing.ClassVar[QtCore.pyqtSignal]
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directivityOrderChanged: typing.ClassVar[QtCore.pyqtSignal]
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directivityChanged: typing.ClassVar[QtCore.pyqtSignal]
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occlusionIntensityChanged: typing.ClassVar[QtCore.pyqtSignal]
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manualAttenuationChanged: typing.ClassVar[QtCore.pyqtSignal]
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distanceCutoffChanged: typing.ClassVar[QtCore.pyqtSignal]
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sizeChanged: typing.ClassVar[QtCore.pyqtSignal]
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distanceModelChanged: typing.ClassVar[QtCore.pyqtSignal]
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volumeChanged: typing.ClassVar[QtCore.pyqtSignal]
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rotationChanged: typing.ClassVar[QtCore.pyqtSignal]
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positionChanged: typing.ClassVar[QtCore.pyqtSignal]
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autoPlayChanged: typing.ClassVar[QtCore.pyqtSignal]
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loopsChanged: typing.ClassVar[QtCore.pyqtSignal]
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sourceChanged: typing.ClassVar[QtCore.pyqtSignal]
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def engine(self) -> typing.Optional[QAudioEngine]: ...
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def nearFieldGain(self) -> float: ...
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def setNearFieldGain(self, gain: float) -> None: ...
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def directivityOrder(self) -> float: ...
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def setDirectivityOrder(self, alpha: float) -> None: ...
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def directivity(self) -> float: ...
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def setDirectivity(self, alpha: float) -> None: ...
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def occlusionIntensity(self) -> float: ...
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def setOcclusionIntensity(self, occlusion: float) -> None: ...
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def manualAttenuation(self) -> float: ...
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def setManualAttenuation(self, attenuation: float) -> None: ...
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def distanceCutoff(self) -> float: ...
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def setDistanceCutoff(self, cutoff: float) -> None: ...
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def size(self) -> float: ...
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def setSize(self, size: float) -> None: ...
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def distanceModel(self) -> 'QSpatialSound.DistanceModel': ...
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def setDistanceModel(self, model: 'QSpatialSound.DistanceModel') -> None: ...
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def volume(self) -> float: ...
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def setVolume(self, volume: float) -> None: ...
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def rotation(self) -> QtGui.QQuaternion: ...
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def setRotation(self, q: QtGui.QQuaternion) -> None: ...
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def position(self) -> QtGui.QVector3D: ...
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def setPosition(self, pos: QtGui.QVector3D) -> None: ...
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def setAutoPlay(self, autoPlay: bool) -> None: ...
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def autoPlay(self) -> bool: ...
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def setLoops(self, loops: int) -> None: ...
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def loops(self) -> int: ...
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def source(self) -> QtCore.QUrl: ...
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def setSource(self, url: QtCore.QUrl) -> None: ...
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