- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
100 lines
2.8 KiB
Plaintext
100 lines
2.8 KiB
Plaintext
// qspatialsound.sip generated by MetaSIP
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//
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// This file is part of the QtSpatialAudio Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_6_5_0 -)
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class QSpatialSound : public QObject
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{
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%TypeHeaderCode
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#include <qspatialsound.h>
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%End
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public:
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enum class DistanceModel
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{
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Logarithmic,
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Linear,
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ManualAttenuation,
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};
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enum Loops
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{
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Infinite,
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Once,
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};
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explicit QSpatialSound(QAudioEngine *engine);
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virtual ~QSpatialSound();
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void setSource(const QUrl &url);
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QUrl source() const;
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int loops() const;
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void setLoops(int loops);
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bool autoPlay() const;
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void setAutoPlay(bool autoPlay);
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void setPosition(QVector3D pos);
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QVector3D position() const;
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void setRotation(const QQuaternion &q);
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QQuaternion rotation() const;
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void setVolume(float volume);
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float volume() const;
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void setDistanceModel(QSpatialSound::DistanceModel model);
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QSpatialSound::DistanceModel distanceModel() const;
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void setSize(float size);
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float size() const;
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void setDistanceCutoff(float cutoff);
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float distanceCutoff() const;
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void setManualAttenuation(float attenuation);
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float manualAttenuation() const;
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void setOcclusionIntensity(float occlusion);
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float occlusionIntensity() const;
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void setDirectivity(float alpha);
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float directivity() const;
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void setDirectivityOrder(float alpha);
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float directivityOrder() const;
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void setNearFieldGain(float gain);
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float nearFieldGain() const;
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QAudioEngine *engine() const;
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signals:
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void sourceChanged();
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void loopsChanged();
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void autoPlayChanged();
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void positionChanged();
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void rotationChanged();
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void volumeChanged();
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void distanceModelChanged();
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void sizeChanged();
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void distanceCutoffChanged();
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void manualAttenuationChanged();
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void occlusionIntensityChanged();
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void directivityChanged();
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void directivityOrderChanged();
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void nearFieldGainChanged();
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public slots:
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void play();
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void pause();
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void stop();
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};
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%End
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