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gotify-tray-customized/venv/lib/python3.12/site-packages/PyQt6/QtSpatialAudio.pyi
kdusek 5138303016
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Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
2025-12-07 22:39:07 +01:00

246 lines
10 KiB
Python

# The PEP 484 type hints stub file for the QtSpatialAudio module.
#
# Generated by SIP 6.14.0
#
# Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
#
# This file is part of PyQt6.
#
# This file may be used under the terms of the GNU General Public License
# version 3.0 as published by the Free Software Foundation and appearing in
# the file LICENSE included in the packaging of this file. Please review the
# following information to ensure the GNU General Public License version 3.0
# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
#
# If you do not wish to use this file under the terms of the GPL version 3.0
# then you may purchase a commercial license. For more information contact
# info@riverbankcomputing.com.
#
# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
import collections, re, typing, enum
try:
from warnings import deprecated
except ImportError:
pass
import PyQt6.sip
from PyQt6 import QtCore
from PyQt6 import QtGui
from PyQt6 import QtNetwork
from PyQt6 import QtMultimedia
# Support for QDate, QDateTime and QTime.
import datetime
# Convenient type aliases.
PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal]
class QAmbientSound(QtCore.QObject):
class Loops(enum.Enum):
Infinite = ... # type: QAmbientSound.Loops
Once = ... # type: QAmbientSound.Loops
def __init__(self, engine: typing.Optional['QAudioEngine']) -> None: ...
def stop(self) -> None: ...
def pause(self) -> None: ...
def play(self) -> None: ...
volumeChanged: typing.ClassVar[QtCore.pyqtSignal]
autoPlayChanged: typing.ClassVar[QtCore.pyqtSignal]
loopsChanged: typing.ClassVar[QtCore.pyqtSignal]
sourceChanged: typing.ClassVar[QtCore.pyqtSignal]
def engine(self) -> typing.Optional['QAudioEngine']: ...
def volume(self) -> float: ...
def setVolume(self, volume: float) -> None: ...
def setAutoPlay(self, autoPlay: bool) -> None: ...
def autoPlay(self) -> bool: ...
def setLoops(self, loops: int) -> None: ...
def loops(self) -> int: ...
def source(self) -> QtCore.QUrl: ...
def setSource(self, url: QtCore.QUrl) -> None: ...
class QAudioEngine(QtCore.QObject):
class OutputMode(enum.Enum):
Surround = ... # type: QAudioEngine.OutputMode
Stereo = ... # type: QAudioEngine.OutputMode
Headphone = ... # type: QAudioEngine.OutputMode
DistanceScaleCentimeter = ... # type: float
DistanceScaleMeter = ... # type: float
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, parent: typing.Optional[QtCore.QObject]) -> None: ...
@typing.overload
def __init__(self, sampleRate: int, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def resume(self) -> None: ...
def pause(self) -> None: ...
def stop(self) -> None: ...
def start(self) -> None: ...
distanceScaleChanged: typing.ClassVar[QtCore.pyqtSignal]
pausedChanged: typing.ClassVar[QtCore.pyqtSignal]
masterVolumeChanged: typing.ClassVar[QtCore.pyqtSignal]
outputDeviceChanged: typing.ClassVar[QtCore.pyqtSignal]
outputModeChanged: typing.ClassVar[QtCore.pyqtSignal]
def distanceScale(self) -> float: ...
def setDistanceScale(self, scale: float) -> None: ...
def roomEffectsEnabled(self) -> bool: ...
def setRoomEffectsEnabled(self, enabled: bool) -> None: ...
def paused(self) -> bool: ...
def setPaused(self, paused: bool) -> None: ...
def masterVolume(self) -> float: ...
def setMasterVolume(self, volume: float) -> None: ...
def outputDevice(self) -> QtMultimedia.QAudioDevice: ...
def setOutputDevice(self, device: QtMultimedia.QAudioDevice) -> None: ...
def sampleRate(self) -> int: ...
def outputMode(self) -> 'QAudioEngine.OutputMode': ...
def setOutputMode(self, mode: 'QAudioEngine.OutputMode') -> None: ...
class QAudioListener(QtCore.QObject):
def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ...
def engine(self) -> typing.Optional[QAudioEngine]: ...
def rotation(self) -> QtGui.QQuaternion: ...
def setRotation(self, q: QtGui.QQuaternion) -> None: ...
def position(self) -> QtGui.QVector3D: ...
def setPosition(self, pos: QtGui.QVector3D) -> None: ...
class QAudioRoom(QtCore.QObject):
class Wall(enum.Enum):
LeftWall = ... # type: QAudioRoom.Wall
RightWall = ... # type: QAudioRoom.Wall
Floor = ... # type: QAudioRoom.Wall
Ceiling = ... # type: QAudioRoom.Wall
FrontWall = ... # type: QAudioRoom.Wall
BackWall = ... # type: QAudioRoom.Wall
class Material(enum.Enum):
Transparent = ... # type: QAudioRoom.Material
AcousticCeilingTiles = ... # type: QAudioRoom.Material
BrickBare = ... # type: QAudioRoom.Material
BrickPainted = ... # type: QAudioRoom.Material
ConcreteBlockCoarse = ... # type: QAudioRoom.Material
ConcreteBlockPainted = ... # type: QAudioRoom.Material
CurtainHeavy = ... # type: QAudioRoom.Material
FiberGlassInsulation = ... # type: QAudioRoom.Material
GlassThin = ... # type: QAudioRoom.Material
GlassThick = ... # type: QAudioRoom.Material
Grass = ... # type: QAudioRoom.Material
LinoleumOnConcrete = ... # type: QAudioRoom.Material
Marble = ... # type: QAudioRoom.Material
Metal = ... # type: QAudioRoom.Material
ParquetOnConcrete = ... # type: QAudioRoom.Material
PlasterRough = ... # type: QAudioRoom.Material
PlasterSmooth = ... # type: QAudioRoom.Material
PlywoodPanel = ... # type: QAudioRoom.Material
PolishedConcreteOrTile = ... # type: QAudioRoom.Material
Sheetrock = ... # type: QAudioRoom.Material
WaterOrIceSurface = ... # type: QAudioRoom.Material
WoodCeiling = ... # type: QAudioRoom.Material
WoodPanel = ... # type: QAudioRoom.Material
UniformMaterial = ... # type: QAudioRoom.Material
def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ...
reverbBrightnessChanged: typing.ClassVar[QtCore.pyqtSignal]
reverbTimeChanged: typing.ClassVar[QtCore.pyqtSignal]
reverbGainChanged: typing.ClassVar[QtCore.pyqtSignal]
reflectionGainChanged: typing.ClassVar[QtCore.pyqtSignal]
wallsChanged: typing.ClassVar[QtCore.pyqtSignal]
rotationChanged: typing.ClassVar[QtCore.pyqtSignal]
dimensionsChanged: typing.ClassVar[QtCore.pyqtSignal]
positionChanged: typing.ClassVar[QtCore.pyqtSignal]
def reverbBrightness(self) -> float: ...
def setReverbBrightness(self, factor: float) -> None: ...
def reverbTime(self) -> float: ...
def setReverbTime(self, factor: float) -> None: ...
def reverbGain(self) -> float: ...
def setReverbGain(self, factor: float) -> None: ...
def reflectionGain(self) -> float: ...
def setReflectionGain(self, factor: float) -> None: ...
def wallMaterial(self, wall: 'QAudioRoom.Wall') -> 'QAudioRoom.Material': ...
def setWallMaterial(self, wall: 'QAudioRoom.Wall', material: 'QAudioRoom.Material') -> None: ...
def rotation(self) -> QtGui.QQuaternion: ...
def setRotation(self, q: QtGui.QQuaternion) -> None: ...
def dimensions(self) -> QtGui.QVector3D: ...
def setDimensions(self, dim: QtGui.QVector3D) -> None: ...
def position(self) -> QtGui.QVector3D: ...
def setPosition(self, pos: QtGui.QVector3D) -> None: ...
class QSpatialSound(QtCore.QObject):
class Loops(enum.Enum):
Infinite = ... # type: QSpatialSound.Loops
Once = ... # type: QSpatialSound.Loops
class DistanceModel(enum.Enum):
Logarithmic = ... # type: QSpatialSound.DistanceModel
Linear = ... # type: QSpatialSound.DistanceModel
ManualAttenuation = ... # type: QSpatialSound.DistanceModel
def __init__(self, engine: typing.Optional[QAudioEngine]) -> None: ...
def stop(self) -> None: ...
def pause(self) -> None: ...
def play(self) -> None: ...
nearFieldGainChanged: typing.ClassVar[QtCore.pyqtSignal]
directivityOrderChanged: typing.ClassVar[QtCore.pyqtSignal]
directivityChanged: typing.ClassVar[QtCore.pyqtSignal]
occlusionIntensityChanged: typing.ClassVar[QtCore.pyqtSignal]
manualAttenuationChanged: typing.ClassVar[QtCore.pyqtSignal]
distanceCutoffChanged: typing.ClassVar[QtCore.pyqtSignal]
sizeChanged: typing.ClassVar[QtCore.pyqtSignal]
distanceModelChanged: typing.ClassVar[QtCore.pyqtSignal]
volumeChanged: typing.ClassVar[QtCore.pyqtSignal]
rotationChanged: typing.ClassVar[QtCore.pyqtSignal]
positionChanged: typing.ClassVar[QtCore.pyqtSignal]
autoPlayChanged: typing.ClassVar[QtCore.pyqtSignal]
loopsChanged: typing.ClassVar[QtCore.pyqtSignal]
sourceChanged: typing.ClassVar[QtCore.pyqtSignal]
def engine(self) -> typing.Optional[QAudioEngine]: ...
def nearFieldGain(self) -> float: ...
def setNearFieldGain(self, gain: float) -> None: ...
def directivityOrder(self) -> float: ...
def setDirectivityOrder(self, alpha: float) -> None: ...
def directivity(self) -> float: ...
def setDirectivity(self, alpha: float) -> None: ...
def occlusionIntensity(self) -> float: ...
def setOcclusionIntensity(self, occlusion: float) -> None: ...
def manualAttenuation(self) -> float: ...
def setManualAttenuation(self, attenuation: float) -> None: ...
def distanceCutoff(self) -> float: ...
def setDistanceCutoff(self, cutoff: float) -> None: ...
def size(self) -> float: ...
def setSize(self, size: float) -> None: ...
def distanceModel(self) -> 'QSpatialSound.DistanceModel': ...
def setDistanceModel(self, model: 'QSpatialSound.DistanceModel') -> None: ...
def volume(self) -> float: ...
def setVolume(self, volume: float) -> None: ...
def rotation(self) -> QtGui.QQuaternion: ...
def setRotation(self, q: QtGui.QQuaternion) -> None: ...
def position(self) -> QtGui.QVector3D: ...
def setPosition(self, pos: QtGui.QVector3D) -> None: ...
def setAutoPlay(self, autoPlay: bool) -> None: ...
def autoPlay(self) -> bool: ...
def setLoops(self, loops: int) -> None: ...
def loops(self) -> int: ...
def source(self) -> QtCore.QUrl: ...
def setSource(self, url: QtCore.QUrl) -> None: ...