- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
81 lines
2.2 KiB
Plaintext
81 lines
2.2 KiB
Plaintext
// qsoundeffect.sip generated by MetaSIP
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//
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// This file is part of the QtMultimedia Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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%If (Qt_6_2_0 -)
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class QSoundEffect : public QObject
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{
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%TypeHeaderCode
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#include <qsoundeffect.h>
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%End
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public:
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enum Loop
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{
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Infinite,
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};
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enum Status
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{
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Null,
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Loading,
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Ready,
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Error,
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};
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QSoundEffect(const QAudioDevice &audioDevice, QObject *parent /TransferThis/ = 0);
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explicit QSoundEffect(QObject *parent /TransferThis/ = 0);
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virtual ~QSoundEffect();
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static QStringList supportedMimeTypes();
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QAudioDevice audioDevice();
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void setAudioDevice(const QAudioDevice &device);
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QUrl source() const;
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void setSource(const QUrl &url);
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int loopCount() const;
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int loopsRemaining() const;
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void setLoopCount(int loopCount);
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float volume() const;
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void setVolume(float volume);
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bool isMuted() const;
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void setMuted(bool muted);
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bool isLoaded() const;
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bool isPlaying() const;
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QSoundEffect::Status status() const;
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public slots:
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void play();
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void stop();
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signals:
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void audioDeviceChanged();
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void sourceChanged();
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void loopCountChanged();
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void loopsRemainingChanged();
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void volumeChanged();
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void mutedChanged();
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void loadedChanged();
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void playingChanged();
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void statusChanged();
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};
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%End
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