- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
188 lines
5.2 KiB
Plaintext
188 lines
5.2 KiB
Plaintext
// qsgmaterialshader.sip generated by MetaSIP
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//
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// This file is part of the QtQuick Python extension module.
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//
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// Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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//
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// This file is part of PyQt6.
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//
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// This file may be used under the terms of the GNU General Public License
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// version 3.0 as published by the Free Software Foundation and appearing in
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// the file LICENSE included in the packaging of this file. Please review the
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// following information to ensure the GNU General Public License version 3.0
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// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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//
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// If you do not wish to use this file under the terms of the GPL version 3.0
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// then you may purchase a commercial license. For more information contact
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// info@riverbankcomputing.com.
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//
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// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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class QSGMaterialShader
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{
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%TypeHeaderCode
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#include <qsgmaterialshader.h>
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%End
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public:
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class RenderState
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{
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%TypeHeaderCode
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#include <qsgmaterialshader.h>
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%End
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public:
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enum DirtyState /BaseType=Flag/
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{
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DirtyMatrix,
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DirtyOpacity,
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DirtyCachedMaterialData,
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DirtyAll,
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};
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typedef QFlags<QSGMaterialShader::RenderState::DirtyState> DirtyStates;
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QSGMaterialShader::RenderState::DirtyStates dirtyStates() const;
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bool isMatrixDirty() const;
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bool isOpacityDirty() const;
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float opacity() const;
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QMatrix4x4 combinedMatrix() const;
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QMatrix4x4 modelViewMatrix() const;
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QMatrix4x4 projectionMatrix() const;
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QRect viewportRect() const;
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QRect deviceRect() const;
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float determinant() const;
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float devicePixelRatio() const;
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QByteArray *uniformData();
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};
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struct GraphicsPipelineState
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{
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%TypeHeaderCode
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#include <qsgmaterialshader.h>
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%End
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enum BlendFactor
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{
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Zero,
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One,
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SrcColor,
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OneMinusSrcColor,
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DstColor,
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OneMinusDstColor,
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SrcAlpha,
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OneMinusSrcAlpha,
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DstAlpha,
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OneMinusDstAlpha,
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ConstantColor,
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OneMinusConstantColor,
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ConstantAlpha,
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OneMinusConstantAlpha,
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SrcAlphaSaturate,
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Src1Color,
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OneMinusSrc1Color,
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Src1Alpha,
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OneMinusSrc1Alpha,
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};
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%If (Qt_6_8_0 -)
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enum class BlendOp
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{
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Add,
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Subtract,
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ReverseSubtract,
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Min,
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Max,
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};
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%End
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enum ColorMaskComponent /BaseType=Flag/
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{
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R,
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G,
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B,
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A,
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};
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typedef QFlags<QSGMaterialShader::GraphicsPipelineState::ColorMaskComponent> ColorMask;
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enum CullMode
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{
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CullNone,
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CullFront,
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CullBack,
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};
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%If (Qt_6_4_0 -)
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enum PolygonMode
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{
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Fill,
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Line,
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};
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%End
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QColor blendConstant;
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bool blendEnable;
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QSGMaterialShader::GraphicsPipelineState::ColorMask colorWrite;
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QSGMaterialShader::GraphicsPipelineState::CullMode cullMode;
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%If (Qt_6_5_0 -)
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QSGMaterialShader::GraphicsPipelineState::BlendFactor dstAlpha;
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%End
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QSGMaterialShader::GraphicsPipelineState::BlendFactor dstColor;
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%If (Qt_6_4_0 -)
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QSGMaterialShader::GraphicsPipelineState::PolygonMode polygonMode;
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%End
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%If (Qt_6_5_0 -)
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QSGMaterialShader::GraphicsPipelineState::BlendFactor srcAlpha;
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%End
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QSGMaterialShader::GraphicsPipelineState::BlendFactor srcColor;
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%If (Qt_6_8_0 -)
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QSGMaterialShader::GraphicsPipelineState::BlendOp opAlpha;
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%End
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%If (Qt_6_8_0 -)
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QSGMaterialShader::GraphicsPipelineState::BlendOp opColor;
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%End
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%If (Qt_6_5_0 -)
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bool separateBlendFactors;
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%End
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};
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enum Flag /BaseType=Flag/
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{
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UpdatesGraphicsPipelineState,
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};
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typedef QFlags<QSGMaterialShader::Flag> Flags;
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enum Stage
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{
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VertexStage,
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FragmentStage,
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};
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QSGMaterialShader();
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virtual ~QSGMaterialShader();
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virtual bool updateUniformData(QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual void updateSampledImage(QSGMaterialShader::RenderState &state, int binding, QSGTexture **texture /Out/, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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virtual bool updateGraphicsPipelineState(QSGMaterialShader::RenderState &state, QSGMaterialShader::GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
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QSGMaterialShader::Flags flags() const;
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void setFlag(QSGMaterialShader::Flags flags, bool on = true);
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void setFlags(QSGMaterialShader::Flags flags);
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%If (Qt_6_4_0 -)
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int combinedImageSamplerCount(int binding) const;
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%End
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protected:
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void setShaderFileName(QSGMaterialShader::Stage stage, const QString &filename);
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%If (Qt_6_8_0 -)
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void setShaderFileName(QSGMaterialShader::Stage stage, const QString &filename, int viewCount);
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%End
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private:
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QSGMaterialShader(const QSGMaterialShader &);
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};
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