- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
2475 lines
164 KiB
Python
2475 lines
164 KiB
Python
# The PEP 484 type hints stub file for the QtOpenGL module.
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#
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# Generated by SIP 6.14.0
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#
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# Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
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#
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# This file is part of PyQt6.
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#
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# This file may be used under the terms of the GNU General Public License
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# version 3.0 as published by the Free Software Foundation and appearing in
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# the file LICENSE included in the packaging of this file. Please review the
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# following information to ensure the GNU General Public License version 3.0
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# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
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#
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# If you do not wish to use this file under the terms of the GPL version 3.0
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# then you may purchase a commercial license. For more information contact
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# info@riverbankcomputing.com.
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#
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# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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import collections, re, typing, enum
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try:
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from warnings import deprecated
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except ImportError:
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pass
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import PyQt6.sip
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from PyQt6 import QtCore
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from PyQt6 import QtGui
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# Support for QDate, QDateTime and QTime.
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import datetime
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# Convenient type aliases.
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PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
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PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal]
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# Convenient aliases for complicated OpenGL types.
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PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
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PyQt6.sip.Buffer, None]
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PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
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typing.Sequence[float], PyQt6.sip.Buffer, int, None]
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PYQT_SHADER_ATTRIBUTE_ARRAY = typing.Union[typing.Sequence[QtGui.QVector2D],
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typing.Sequence[QtGui.QVector3D], typing.Sequence[QtGui.QVector4D],
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typing.Sequence[typing.Sequence[float]]]
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PYQT_SHADER_UNIFORM_VALUE_ARRAY = typing.Union[
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typing.Sequence[QtGui.QVector2D], typing.Sequence[QtGui.QVector3D],
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typing.Sequence[QtGui.QVector4D], typing.Sequence[QtGui.QMatrix2x2],
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typing.Sequence[QtGui.QMatrix2x3], typing.Sequence[QtGui.QMatrix2x4],
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typing.Sequence[QtGui.QMatrix3x2], typing.Sequence[QtGui.QMatrix3x3],
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typing.Sequence[QtGui.QMatrix3x4], typing.Sequence[QtGui.QMatrix4x2],
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typing.Sequence[QtGui.QMatrix4x3], typing.Sequence[QtGui.QMatrix4x4],
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typing.Sequence[typing.Sequence[float]]]
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class QOpenGLBuffer(PyQt6.sip.simplewrapper):
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class RangeAccessFlag(enum.Flag):
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RangeRead = ... # type: QOpenGLBuffer.RangeAccessFlag
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RangeWrite = ... # type: QOpenGLBuffer.RangeAccessFlag
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RangeInvalidate = ... # type: QOpenGLBuffer.RangeAccessFlag
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RangeInvalidateBuffer = ... # type: QOpenGLBuffer.RangeAccessFlag
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RangeFlushExplicit = ... # type: QOpenGLBuffer.RangeAccessFlag
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RangeUnsynchronized = ... # type: QOpenGLBuffer.RangeAccessFlag
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class Access(enum.Enum):
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ReadOnly = ... # type: QOpenGLBuffer.Access
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WriteOnly = ... # type: QOpenGLBuffer.Access
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ReadWrite = ... # type: QOpenGLBuffer.Access
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class UsagePattern(enum.Enum):
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StreamDraw = ... # type: QOpenGLBuffer.UsagePattern
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StreamRead = ... # type: QOpenGLBuffer.UsagePattern
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StreamCopy = ... # type: QOpenGLBuffer.UsagePattern
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StaticDraw = ... # type: QOpenGLBuffer.UsagePattern
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StaticRead = ... # type: QOpenGLBuffer.UsagePattern
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StaticCopy = ... # type: QOpenGLBuffer.UsagePattern
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DynamicDraw = ... # type: QOpenGLBuffer.UsagePattern
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DynamicRead = ... # type: QOpenGLBuffer.UsagePattern
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DynamicCopy = ... # type: QOpenGLBuffer.UsagePattern
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class Type(enum.Enum):
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VertexBuffer = ... # type: QOpenGLBuffer.Type
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IndexBuffer = ... # type: QOpenGLBuffer.Type
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PixelPackBuffer = ... # type: QOpenGLBuffer.Type
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PixelUnpackBuffer = ... # type: QOpenGLBuffer.Type
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, type: 'QOpenGLBuffer.Type') -> None: ...
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@typing.overload
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def __init__(self, other: 'QOpenGLBuffer') -> None: ...
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def swap(self, other: 'QOpenGLBuffer') -> None: ...
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def mapRange(self, offset: int, count: int, access: 'QOpenGLBuffer.RangeAccessFlag') -> typing.Optional[PyQt6.sip.voidptr]: ...
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def unmap(self) -> bool: ...
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def map(self, access: 'QOpenGLBuffer.Access') -> typing.Optional[PyQt6.sip.voidptr]: ...
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@typing.overload
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def allocate(self, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ...
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@typing.overload
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def allocate(self, count: int) -> None: ...
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def write(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ...
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def read(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> bool: ...
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def __len__(self) -> int: ...
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def size(self) -> int: ...
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def bufferId(self) -> int: ...
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@typing.overload
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def release(self) -> None: ...
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@typing.overload
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@staticmethod
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def release(type: 'QOpenGLBuffer.Type') -> None: ...
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def bind(self) -> bool: ...
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def destroy(self) -> None: ...
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def isCreated(self) -> bool: ...
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def create(self) -> bool: ...
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def setUsagePattern(self, value: 'QOpenGLBuffer.UsagePattern') -> None: ...
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def usagePattern(self) -> 'QOpenGLBuffer.UsagePattern': ...
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def type(self) -> 'QOpenGLBuffer.Type': ...
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class QOpenGLDebugMessage(PyQt6.sip.simplewrapper):
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class Severity(enum.Flag):
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InvalidSeverity = ... # type: QOpenGLDebugMessage.Severity
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HighSeverity = ... # type: QOpenGLDebugMessage.Severity
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MediumSeverity = ... # type: QOpenGLDebugMessage.Severity
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LowSeverity = ... # type: QOpenGLDebugMessage.Severity
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NotificationSeverity = ... # type: QOpenGLDebugMessage.Severity
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AnySeverity = ... # type: QOpenGLDebugMessage.Severity
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class Type(enum.Flag):
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InvalidType = ... # type: QOpenGLDebugMessage.Type
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ErrorType = ... # type: QOpenGLDebugMessage.Type
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DeprecatedBehaviorType = ... # type: QOpenGLDebugMessage.Type
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UndefinedBehaviorType = ... # type: QOpenGLDebugMessage.Type
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PortabilityType = ... # type: QOpenGLDebugMessage.Type
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PerformanceType = ... # type: QOpenGLDebugMessage.Type
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OtherType = ... # type: QOpenGLDebugMessage.Type
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MarkerType = ... # type: QOpenGLDebugMessage.Type
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GroupPushType = ... # type: QOpenGLDebugMessage.Type
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GroupPopType = ... # type: QOpenGLDebugMessage.Type
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AnyType = ... # type: QOpenGLDebugMessage.Type
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class Source(enum.Flag):
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InvalidSource = ... # type: QOpenGLDebugMessage.Source
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APISource = ... # type: QOpenGLDebugMessage.Source
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WindowSystemSource = ... # type: QOpenGLDebugMessage.Source
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ShaderCompilerSource = ... # type: QOpenGLDebugMessage.Source
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ThirdPartySource = ... # type: QOpenGLDebugMessage.Source
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ApplicationSource = ... # type: QOpenGLDebugMessage.Source
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OtherSource = ... # type: QOpenGLDebugMessage.Source
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AnySource = ... # type: QOpenGLDebugMessage.Source
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, debugMessage: 'QOpenGLDebugMessage') -> None: ...
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def __ne__(self, other: object): ...
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def __eq__(self, other: object): ...
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@staticmethod
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def createThirdPartyMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ...
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@staticmethod
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def createApplicationMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ...
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def message(self) -> str: ...
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def id(self) -> int: ...
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def severity(self) -> 'QOpenGLDebugMessage.Severity': ...
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def type(self) -> 'QOpenGLDebugMessage.Type': ...
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def source(self) -> 'QOpenGLDebugMessage.Source': ...
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def swap(self, debugMessage: 'QOpenGLDebugMessage') -> None: ...
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class QOpenGLDebugLogger(QtCore.QObject):
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class LoggingMode(enum.Enum):
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AsynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode
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SynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode
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def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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messageLogged: typing.ClassVar[QtCore.pyqtSignal]
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def stopLogging(self) -> None: ...
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def startLogging(self, loggingMode: 'QOpenGLDebugLogger.LoggingMode' = ...) -> None: ...
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def logMessage(self, debugMessage: QOpenGLDebugMessage) -> None: ...
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def loggedMessages(self) -> list[QOpenGLDebugMessage]: ...
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@typing.overload
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def disableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ...
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@typing.overload
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def disableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ...
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@typing.overload
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def enableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ...
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@typing.overload
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def enableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ...
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def popGroup(self) -> None: ...
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def pushGroup(self, name: typing.Optional[str], id: int = ..., source: QOpenGLDebugMessage.Source = ...) -> None: ...
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def maximumMessageLength(self) -> int: ...
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def loggingMode(self) -> 'QOpenGLDebugLogger.LoggingMode': ...
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def isLogging(self) -> bool: ...
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def initialize(self) -> bool: ...
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class QOpenGLFramebufferObject(PyQt6.sip.simplewrapper):
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class FramebufferRestorePolicy(enum.Enum):
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DontRestoreFramebufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy
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RestoreFramebufferBindingToDefault = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy
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RestoreFrameBufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy
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class Attachment(enum.Enum):
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NoAttachment = ... # type: QOpenGLFramebufferObject.Attachment
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CombinedDepthStencil = ... # type: QOpenGLFramebufferObject.Attachment
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Depth = ... # type: QOpenGLFramebufferObject.Attachment
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@typing.overload
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def __init__(self, size: QtCore.QSize, target: int = ...) -> None: ...
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@typing.overload
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def __init__(self, width: int, height: int, target: int = ...) -> None: ...
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@typing.overload
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def __init__(self, size: QtCore.QSize, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ...
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@typing.overload
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def __init__(self, width: int, height: int, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ...
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@typing.overload
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def __init__(self, size: QtCore.QSize, format: 'QOpenGLFramebufferObjectFormat') -> None: ...
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@typing.overload
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def __init__(self, width: int, height: int, format: 'QOpenGLFramebufferObjectFormat') -> None: ...
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def sizes(self) -> list[QtCore.QSize]: ...
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@typing.overload
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def addColorAttachment(self, size: QtCore.QSize, internal_format: int = ...) -> None: ...
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@typing.overload
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def addColorAttachment(self, width: int, height: int, internal_format: int = ...) -> None: ...
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@typing.overload
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def takeTexture(self) -> int: ...
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@typing.overload
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def takeTexture(self, colorAttachmentIndex: int) -> int: ...
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@typing.overload
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@staticmethod
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def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int = ..., filter: int = ...) -> None: ...
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@typing.overload
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@staticmethod
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def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], source: typing.Optional['QOpenGLFramebufferObject'], buffers: int = ..., filter: int = ...) -> None: ...
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@typing.overload
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@staticmethod
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def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int) -> None: ...
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@typing.overload
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@staticmethod
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def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int, restorePolicy: 'QOpenGLFramebufferObject.FramebufferRestorePolicy') -> None: ...
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@staticmethod
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def hasOpenGLFramebufferBlit() -> bool: ...
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@staticmethod
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def hasOpenGLFramebufferObjects() -> bool: ...
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@staticmethod
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def bindDefault() -> bool: ...
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def handle(self) -> int: ...
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def setAttachment(self, attachment: 'QOpenGLFramebufferObject.Attachment') -> None: ...
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def attachment(self) -> 'QOpenGLFramebufferObject.Attachment': ...
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@typing.overload
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def toImage(self, flipped: bool = ...) -> QtGui.QImage: ...
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@typing.overload
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def toImage(self, flipped: bool, colorAttachmentIndex: int) -> QtGui.QImage: ...
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def size(self) -> QtCore.QSize: ...
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def textures(self) -> list[int]: ...
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def texture(self) -> int: ...
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def height(self) -> int: ...
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def width(self) -> int: ...
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def release(self) -> bool: ...
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def bind(self) -> bool: ...
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def isBound(self) -> bool: ...
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def isValid(self) -> bool: ...
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def format(self) -> 'QOpenGLFramebufferObjectFormat': ...
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class QOpenGLFramebufferObjectFormat(PyQt6.sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, other: 'QOpenGLFramebufferObjectFormat') -> None: ...
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def __ne__(self, other: object): ...
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def __eq__(self, other: object): ...
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def internalTextureFormat(self) -> int: ...
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def setInternalTextureFormat(self, internalTextureFormat: int) -> None: ...
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def textureTarget(self) -> int: ...
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def setTextureTarget(self, target: int) -> None: ...
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def attachment(self) -> QOpenGLFramebufferObject.Attachment: ...
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def setAttachment(self, attachment: QOpenGLFramebufferObject.Attachment) -> None: ...
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def mipmap(self) -> bool: ...
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def setMipmap(self, enabled: bool) -> None: ...
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def samples(self) -> int: ...
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def setSamples(self, samples: int) -> None: ...
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class QOpenGLPaintDevice(QtGui.QPaintDevice):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, size: QtCore.QSize) -> None: ...
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@typing.overload
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def __init__(self, width: int, height: int) -> None: ...
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def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ...
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def setDevicePixelRatio(self, devicePixelRatio: float) -> None: ...
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def ensureActiveTarget(self) -> None: ...
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def paintFlipped(self) -> bool: ...
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def setPaintFlipped(self, flipped: bool) -> None: ...
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def setDotsPerMeterY(self, a0: float) -> None: ...
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def setDotsPerMeterX(self, a0: float) -> None: ...
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def dotsPerMeterY(self) -> float: ...
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def dotsPerMeterX(self) -> float: ...
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def setSize(self, size: QtCore.QSize) -> None: ...
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def size(self) -> QtCore.QSize: ...
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def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
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def paintEngine(self) -> typing.Optional[QtGui.QPaintEngine]: ...
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class QOpenGLPixelTransferOptions(PyQt6.sip.simplewrapper):
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@typing.overload
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def __init__(self) -> None: ...
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@typing.overload
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def __init__(self, a0: 'QOpenGLPixelTransferOptions') -> None: ...
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def isSwapBytesEnabled(self) -> bool: ...
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def setSwapBytesEnabled(self, swapBytes: bool) -> None: ...
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def isLeastSignificantBitFirst(self) -> bool: ...
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def setLeastSignificantByteFirst(self, lsbFirst: bool) -> None: ...
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def rowLength(self) -> int: ...
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def setRowLength(self, rowLength: int) -> None: ...
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def imageHeight(self) -> int: ...
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def setImageHeight(self, imageHeight: int) -> None: ...
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def skipPixels(self) -> int: ...
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def setSkipPixels(self, skipPixels: int) -> None: ...
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def skipRows(self) -> int: ...
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def setSkipRows(self, skipRows: int) -> None: ...
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def skipImages(self) -> int: ...
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def setSkipImages(self, skipImages: int) -> None: ...
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def alignment(self) -> int: ...
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def setAlignment(self, alignment: int) -> None: ...
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def swap(self, other: 'QOpenGLPixelTransferOptions') -> None: ...
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class QOpenGLShader(QtCore.QObject):
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class ShaderTypeBit(enum.Flag):
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Vertex = ... # type: QOpenGLShader.ShaderTypeBit
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Fragment = ... # type: QOpenGLShader.ShaderTypeBit
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Geometry = ... # type: QOpenGLShader.ShaderTypeBit
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TessellationControl = ... # type: QOpenGLShader.ShaderTypeBit
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TessellationEvaluation = ... # type: QOpenGLShader.ShaderTypeBit
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Compute = ... # type: QOpenGLShader.ShaderTypeBit
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def __init__(self, type: 'QOpenGLShader.ShaderTypeBit', parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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@staticmethod
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def hasOpenGLShaders(type: 'QOpenGLShader.ShaderTypeBit', context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ...
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def shaderId(self) -> int: ...
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def log(self) -> str: ...
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def isCompiled(self) -> bool: ...
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def sourceCode(self) -> QtCore.QByteArray: ...
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def compileSourceFile(self, fileName: typing.Optional[str]) -> bool: ...
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@typing.overload
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def compileSourceCode(self, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ...
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@typing.overload
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def compileSourceCode(self, source: typing.Optional[str]) -> bool: ...
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def shaderType(self) -> 'QOpenGLShader.ShaderTypeBit': ...
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class QOpenGLShaderProgram(QtCore.QObject):
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def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
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def addCacheableShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ...
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@typing.overload
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def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ...
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@typing.overload
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def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ...
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def create(self) -> bool: ...
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def defaultInnerTessellationLevels(self) -> list[float]: ...
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def setDefaultInnerTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ...
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def defaultOuterTessellationLevels(self) -> list[float]: ...
|
|
def setDefaultOuterTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ...
|
|
def patchVertexCount(self) -> int: ...
|
|
def setPatchVertexCount(self, count: int) -> None: ...
|
|
def maxGeometryOutputVertices(self) -> int: ...
|
|
@staticmethod
|
|
def hasOpenGLShaderPrograms(context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ...
|
|
@typing.overload
|
|
def setUniformValueArray(self, location: int, values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ...
|
|
@typing.overload
|
|
def setUniformValueArray(self, name: typing.Optional[str], values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: int) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, x: float, y: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, x: float, y: float, z: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QVector2D) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QVector3D) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QVector4D) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, point: QtCore.QPoint) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, point: QtCore.QPointF) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, size: QtCore.QSize) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, size: QtCore.QSizeF) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix2x2) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix2x3) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix2x4) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix3x2) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix3x3) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix3x4) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix4x2) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix4x3) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QMatrix4x4) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, location: int, value: QtGui.QTransform) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: int) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], x: float, y: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPoint) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPointF) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSize) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSizeF) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x2) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x3) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x4) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x2) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x3) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x4) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x2) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x3) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x4) -> None: ...
|
|
@typing.overload
|
|
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QTransform) -> None: ...
|
|
@typing.overload
|
|
def uniformLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ...
|
|
@typing.overload
|
|
def uniformLocation(self, name: typing.Optional[str]) -> int: ...
|
|
@typing.overload
|
|
def disableAttributeArray(self, location: int) -> None: ...
|
|
@typing.overload
|
|
def disableAttributeArray(self, name: typing.Optional[str]) -> None: ...
|
|
@typing.overload
|
|
def enableAttributeArray(self, location: int) -> None: ...
|
|
@typing.overload
|
|
def enableAttributeArray(self, name: typing.Optional[str]) -> None: ...
|
|
@typing.overload
|
|
def setAttributeBuffer(self, location: int, type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ...
|
|
@typing.overload
|
|
def setAttributeBuffer(self, name: typing.Optional[str], type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ...
|
|
@typing.overload
|
|
def setAttributeArray(self, location: int, values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ...
|
|
@typing.overload
|
|
def setAttributeArray(self, name: typing.Optional[str], values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, value: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, x: float, y: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, x: float, y: float, z: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, value: QtGui.QVector2D) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, value: QtGui.QVector3D) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, value: QtGui.QVector4D) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, location: int, value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], value: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], x: float, y: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ...
|
|
@typing.overload
|
|
def setAttributeValue(self, name: typing.Optional[str], value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
|
|
@typing.overload
|
|
def attributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ...
|
|
@typing.overload
|
|
def attributeLocation(self, name: typing.Optional[str]) -> int: ...
|
|
@typing.overload
|
|
def bindAttributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview], location: int) -> None: ...
|
|
@typing.overload
|
|
def bindAttributeLocation(self, name: typing.Optional[str], location: int) -> None: ...
|
|
def programId(self) -> int: ...
|
|
def release(self) -> None: ...
|
|
def bind(self) -> bool: ...
|
|
def log(self) -> str: ...
|
|
def isLinked(self) -> bool: ...
|
|
def link(self) -> bool: ...
|
|
def removeAllShaders(self) -> None: ...
|
|
def addShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ...
|
|
@typing.overload
|
|
def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ...
|
|
@typing.overload
|
|
def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ...
|
|
def shaders(self) -> list[QOpenGLShader]: ...
|
|
def removeShader(self, shader: typing.Optional[QOpenGLShader]) -> None: ...
|
|
def addShader(self, shader: typing.Optional[QOpenGLShader]) -> bool: ...
|
|
|
|
|
|
class QOpenGLTexture(PyQt6.sip.simplewrapper):
|
|
|
|
class ComparisonMode(enum.Enum):
|
|
CompareRefToTexture = ... # type: QOpenGLTexture.ComparisonMode
|
|
CompareNone = ... # type: QOpenGLTexture.ComparisonMode
|
|
|
|
class ComparisonFunction(enum.Enum):
|
|
CompareLessEqual = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareGreaterEqual = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareLess = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareGreater = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareEqual = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CommpareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareAlways = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareNever = ... # type: QOpenGLTexture.ComparisonFunction
|
|
CompareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction
|
|
|
|
class CoordinateDirection(enum.Enum):
|
|
DirectionS = ... # type: QOpenGLTexture.CoordinateDirection
|
|
DirectionT = ... # type: QOpenGLTexture.CoordinateDirection
|
|
DirectionR = ... # type: QOpenGLTexture.CoordinateDirection
|
|
|
|
class WrapMode(enum.Enum):
|
|
Repeat = ... # type: QOpenGLTexture.WrapMode
|
|
MirroredRepeat = ... # type: QOpenGLTexture.WrapMode
|
|
ClampToEdge = ... # type: QOpenGLTexture.WrapMode
|
|
ClampToBorder = ... # type: QOpenGLTexture.WrapMode
|
|
|
|
class Filter(enum.Enum):
|
|
Nearest = ... # type: QOpenGLTexture.Filter
|
|
Linear = ... # type: QOpenGLTexture.Filter
|
|
NearestMipMapNearest = ... # type: QOpenGLTexture.Filter
|
|
NearestMipMapLinear = ... # type: QOpenGLTexture.Filter
|
|
LinearMipMapNearest = ... # type: QOpenGLTexture.Filter
|
|
LinearMipMapLinear = ... # type: QOpenGLTexture.Filter
|
|
|
|
class DepthStencilMode(enum.Enum):
|
|
DepthMode = ... # type: QOpenGLTexture.DepthStencilMode
|
|
StencilMode = ... # type: QOpenGLTexture.DepthStencilMode
|
|
|
|
class SwizzleValue(enum.Enum):
|
|
RedValue = ... # type: QOpenGLTexture.SwizzleValue
|
|
GreenValue = ... # type: QOpenGLTexture.SwizzleValue
|
|
BlueValue = ... # type: QOpenGLTexture.SwizzleValue
|
|
AlphaValue = ... # type: QOpenGLTexture.SwizzleValue
|
|
ZeroValue = ... # type: QOpenGLTexture.SwizzleValue
|
|
OneValue = ... # type: QOpenGLTexture.SwizzleValue
|
|
|
|
class SwizzleComponent(enum.Enum):
|
|
SwizzleRed = ... # type: QOpenGLTexture.SwizzleComponent
|
|
SwizzleGreen = ... # type: QOpenGLTexture.SwizzleComponent
|
|
SwizzleBlue = ... # type: QOpenGLTexture.SwizzleComponent
|
|
SwizzleAlpha = ... # type: QOpenGLTexture.SwizzleComponent
|
|
|
|
class Feature(enum.Flag):
|
|
ImmutableStorage = ... # type: QOpenGLTexture.Feature
|
|
ImmutableMultisampleStorage = ... # type: QOpenGLTexture.Feature
|
|
TextureRectangle = ... # type: QOpenGLTexture.Feature
|
|
TextureArrays = ... # type: QOpenGLTexture.Feature
|
|
Texture3D = ... # type: QOpenGLTexture.Feature
|
|
TextureMultisample = ... # type: QOpenGLTexture.Feature
|
|
TextureBuffer = ... # type: QOpenGLTexture.Feature
|
|
TextureCubeMapArrays = ... # type: QOpenGLTexture.Feature
|
|
Swizzle = ... # type: QOpenGLTexture.Feature
|
|
StencilTexturing = ... # type: QOpenGLTexture.Feature
|
|
AnisotropicFiltering = ... # type: QOpenGLTexture.Feature
|
|
NPOTTextures = ... # type: QOpenGLTexture.Feature
|
|
NPOTTextureRepeat = ... # type: QOpenGLTexture.Feature
|
|
Texture1D = ... # type: QOpenGLTexture.Feature
|
|
TextureComparisonOperators = ... # type: QOpenGLTexture.Feature
|
|
TextureMipMapLevel = ... # type: QOpenGLTexture.Feature
|
|
|
|
class PixelType(enum.Enum):
|
|
NoPixelType = ... # type: QOpenGLTexture.PixelType
|
|
Int8 = ... # type: QOpenGLTexture.PixelType
|
|
UInt8 = ... # type: QOpenGLTexture.PixelType
|
|
Int16 = ... # type: QOpenGLTexture.PixelType
|
|
UInt16 = ... # type: QOpenGLTexture.PixelType
|
|
Int32 = ... # type: QOpenGLTexture.PixelType
|
|
UInt32 = ... # type: QOpenGLTexture.PixelType
|
|
Float16 = ... # type: QOpenGLTexture.PixelType
|
|
Float16OES = ... # type: QOpenGLTexture.PixelType
|
|
Float32 = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_RGB9_E5 = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_RG11B10F = ... # type: QOpenGLTexture.PixelType
|
|
UInt8_RG3B2 = ... # type: QOpenGLTexture.PixelType
|
|
UInt8_RG3B2_Rev = ... # type: QOpenGLTexture.PixelType
|
|
UInt16_RGB5A1 = ... # type: QOpenGLTexture.PixelType
|
|
UInt16_RGB5A1_Rev = ... # type: QOpenGLTexture.PixelType
|
|
UInt16_R5G6B5 = ... # type: QOpenGLTexture.PixelType
|
|
UInt16_R5G6B5_Rev = ... # type: QOpenGLTexture.PixelType
|
|
UInt16_RGBA4 = ... # type: QOpenGLTexture.PixelType
|
|
UInt16_RGBA4_Rev = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_RGB10A2 = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_RGB10A2_Rev = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_RGBA8 = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_RGBA8_Rev = ... # type: QOpenGLTexture.PixelType
|
|
UInt32_D24S8 = ... # type: QOpenGLTexture.PixelType
|
|
Float32_D32_UInt32_S8_X24 = ... # type: QOpenGLTexture.PixelType
|
|
|
|
class PixelFormat(enum.Enum):
|
|
NoSourceFormat = ... # type: QOpenGLTexture.PixelFormat
|
|
Red = ... # type: QOpenGLTexture.PixelFormat
|
|
RG = ... # type: QOpenGLTexture.PixelFormat
|
|
RGB = ... # type: QOpenGLTexture.PixelFormat
|
|
BGR = ... # type: QOpenGLTexture.PixelFormat
|
|
RGBA = ... # type: QOpenGLTexture.PixelFormat
|
|
BGRA = ... # type: QOpenGLTexture.PixelFormat
|
|
Red_Integer = ... # type: QOpenGLTexture.PixelFormat
|
|
RG_Integer = ... # type: QOpenGLTexture.PixelFormat
|
|
RGB_Integer = ... # type: QOpenGLTexture.PixelFormat
|
|
BGR_Integer = ... # type: QOpenGLTexture.PixelFormat
|
|
RGBA_Integer = ... # type: QOpenGLTexture.PixelFormat
|
|
BGRA_Integer = ... # type: QOpenGLTexture.PixelFormat
|
|
Depth = ... # type: QOpenGLTexture.PixelFormat
|
|
DepthStencil = ... # type: QOpenGLTexture.PixelFormat
|
|
Alpha = ... # type: QOpenGLTexture.PixelFormat
|
|
Luminance = ... # type: QOpenGLTexture.PixelFormat
|
|
LuminanceAlpha = ... # type: QOpenGLTexture.PixelFormat
|
|
Stencil = ... # type: QOpenGLTexture.PixelFormat
|
|
|
|
class CubeMapFace(enum.Enum):
|
|
CubeMapPositiveX = ... # type: QOpenGLTexture.CubeMapFace
|
|
CubeMapNegativeX = ... # type: QOpenGLTexture.CubeMapFace
|
|
CubeMapPositiveY = ... # type: QOpenGLTexture.CubeMapFace
|
|
CubeMapNegativeY = ... # type: QOpenGLTexture.CubeMapFace
|
|
CubeMapPositiveZ = ... # type: QOpenGLTexture.CubeMapFace
|
|
CubeMapNegativeZ = ... # type: QOpenGLTexture.CubeMapFace
|
|
|
|
class TextureFormat(enum.Enum):
|
|
NoFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
R8_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG8_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA8_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
R16_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG16_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB16_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA16_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
R8_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG8_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA8_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
R16_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG16_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB16_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA16_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
R8U = ... # type: QOpenGLTexture.TextureFormat
|
|
RG8U = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8U = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA8U = ... # type: QOpenGLTexture.TextureFormat
|
|
R16U = ... # type: QOpenGLTexture.TextureFormat
|
|
RG16U = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB16U = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA16U = ... # type: QOpenGLTexture.TextureFormat
|
|
R32U = ... # type: QOpenGLTexture.TextureFormat
|
|
RG32U = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB32U = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA32U = ... # type: QOpenGLTexture.TextureFormat
|
|
R8I = ... # type: QOpenGLTexture.TextureFormat
|
|
RG8I = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8I = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA8I = ... # type: QOpenGLTexture.TextureFormat
|
|
R16I = ... # type: QOpenGLTexture.TextureFormat
|
|
RG16I = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB16I = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA16I = ... # type: QOpenGLTexture.TextureFormat
|
|
R32I = ... # type: QOpenGLTexture.TextureFormat
|
|
RG32I = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB32I = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA32I = ... # type: QOpenGLTexture.TextureFormat
|
|
R16F = ... # type: QOpenGLTexture.TextureFormat
|
|
RG16F = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB16F = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA16F = ... # type: QOpenGLTexture.TextureFormat
|
|
R32F = ... # type: QOpenGLTexture.TextureFormat
|
|
RG32F = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB32F = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA32F = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB9E5 = ... # type: QOpenGLTexture.TextureFormat
|
|
RG11B10F = ... # type: QOpenGLTexture.TextureFormat
|
|
RG3B2 = ... # type: QOpenGLTexture.TextureFormat
|
|
R5G6B5 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB5A1 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA4 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB10A2 = ... # type: QOpenGLTexture.TextureFormat
|
|
D16 = ... # type: QOpenGLTexture.TextureFormat
|
|
D24 = ... # type: QOpenGLTexture.TextureFormat
|
|
D24S8 = ... # type: QOpenGLTexture.TextureFormat
|
|
D32 = ... # type: QOpenGLTexture.TextureFormat
|
|
D32F = ... # type: QOpenGLTexture.TextureFormat
|
|
D32FS8X24 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_DXT1 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_DXT3 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_DXT5 = ... # type: QOpenGLTexture.TextureFormat
|
|
R_ATI1N_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
R_ATI1N_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG_ATI2N_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG_ATI2N_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB_BP_UNSIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB_BP_SIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB_Alpha_DXT1 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB_Alpha_DXT3 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB_Alpha_DXT5 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
DepthFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
AlphaFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBAFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
LuminanceFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
LuminanceAlphaFormat = ... # type: QOpenGLTexture.TextureFormat
|
|
S8 = ... # type: QOpenGLTexture.TextureFormat
|
|
R11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
R11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RG11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat
|
|
RGB8_ETC1 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat
|
|
RGBA_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat
|
|
SRGB8_Alpha8_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat
|
|
|
|
class TextureUnitReset(enum.Enum):
|
|
ResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset
|
|
DontResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset
|
|
|
|
class MipMapGeneration(enum.Enum):
|
|
GenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration
|
|
DontGenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration
|
|
|
|
class BindingTarget(enum.Enum):
|
|
BindingTarget1D = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTarget1DArray = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTarget2D = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTarget2DArray = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTarget3D = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTargetCubeMap = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTargetCubeMapArray = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTarget2DMultisample = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTarget2DMultisampleArray = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTargetRectangle = ... # type: QOpenGLTexture.BindingTarget
|
|
BindingTargetBuffer = ... # type: QOpenGLTexture.BindingTarget
|
|
|
|
class Target(enum.Enum):
|
|
Target1D = ... # type: QOpenGLTexture.Target
|
|
Target1DArray = ... # type: QOpenGLTexture.Target
|
|
Target2D = ... # type: QOpenGLTexture.Target
|
|
Target2DArray = ... # type: QOpenGLTexture.Target
|
|
Target3D = ... # type: QOpenGLTexture.Target
|
|
TargetCubeMap = ... # type: QOpenGLTexture.Target
|
|
TargetCubeMapArray = ... # type: QOpenGLTexture.Target
|
|
Target2DMultisample = ... # type: QOpenGLTexture.Target
|
|
Target2DMultisampleArray = ... # type: QOpenGLTexture.Target
|
|
TargetRectangle = ... # type: QOpenGLTexture.Target
|
|
TargetBuffer = ... # type: QOpenGLTexture.Target
|
|
|
|
@typing.overload
|
|
def __init__(self, target: 'QOpenGLTexture.Target') -> None: ...
|
|
@typing.overload
|
|
def __init__(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ...
|
|
|
|
def comparisonMode(self) -> 'QOpenGLTexture.ComparisonMode': ...
|
|
def setComparisonMode(self, mode: 'QOpenGLTexture.ComparisonMode') -> None: ...
|
|
def comparisonFunction(self) -> 'QOpenGLTexture.ComparisonFunction': ...
|
|
def setComparisonFunction(self, function: 'QOpenGLTexture.ComparisonFunction') -> None: ...
|
|
def isFixedSamplePositions(self) -> bool: ...
|
|
def setFixedSamplePositions(self, fixed: bool) -> None: ...
|
|
def samples(self) -> int: ...
|
|
def setSamples(self, samples: int) -> None: ...
|
|
def target(self) -> 'QOpenGLTexture.Target': ...
|
|
def levelofDetailBias(self) -> float: ...
|
|
def setLevelofDetailBias(self, bias: float) -> None: ...
|
|
def levelOfDetailRange(self) -> tuple[float, float]: ...
|
|
def setLevelOfDetailRange(self, min: float, max: float) -> None: ...
|
|
def maximumLevelOfDetail(self) -> float: ...
|
|
def setMaximumLevelOfDetail(self, value: float) -> None: ...
|
|
def minimumLevelOfDetail(self) -> float: ...
|
|
def setMinimumLevelOfDetail(self, value: float) -> None: ...
|
|
def borderColor(self) -> QtGui.QColor: ...
|
|
def setBorderColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
|
|
def wrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection') -> 'QOpenGLTexture.WrapMode': ...
|
|
@typing.overload
|
|
def setWrapMode(self, mode: 'QOpenGLTexture.WrapMode') -> None: ...
|
|
@typing.overload
|
|
def setWrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection', mode: 'QOpenGLTexture.WrapMode') -> None: ...
|
|
def maximumAnisotropy(self) -> float: ...
|
|
def setMaximumAnisotropy(self, anisotropy: float) -> None: ...
|
|
def minMagFilters(self) -> tuple['QOpenGLTexture.Filter', 'QOpenGLTexture.Filter']: ...
|
|
def setMinMagFilters(self, minificationFilter: 'QOpenGLTexture.Filter', magnificationFilter: 'QOpenGLTexture.Filter') -> None: ...
|
|
def magnificationFilter(self) -> 'QOpenGLTexture.Filter': ...
|
|
def setMagnificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ...
|
|
def minificationFilter(self) -> 'QOpenGLTexture.Filter': ...
|
|
def setMinificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ...
|
|
def depthStencilMode(self) -> 'QOpenGLTexture.DepthStencilMode': ...
|
|
def setDepthStencilMode(self, mode: 'QOpenGLTexture.DepthStencilMode') -> None: ...
|
|
def swizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent') -> 'QOpenGLTexture.SwizzleValue': ...
|
|
@typing.overload
|
|
def setSwizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent', value: 'QOpenGLTexture.SwizzleValue') -> None: ...
|
|
@typing.overload
|
|
def setSwizzleMask(self, r: 'QOpenGLTexture.SwizzleValue', g: 'QOpenGLTexture.SwizzleValue', b: 'QOpenGLTexture.SwizzleValue', a: 'QOpenGLTexture.SwizzleValue') -> None: ...
|
|
@typing.overload
|
|
def generateMipMaps(self) -> None: ...
|
|
@typing.overload
|
|
def generateMipMaps(self, baseLevel: int, resetBaseLevel: bool = ...) -> None: ...
|
|
def isAutoMipMapGenerationEnabled(self) -> bool: ...
|
|
def setAutoMipMapGenerationEnabled(self, enabled: bool) -> None: ...
|
|
def mipLevelRange(self) -> tuple[int, int]: ...
|
|
def setMipLevelRange(self, baseLevel: int, maxLevel: int) -> None: ...
|
|
def mipMaxLevel(self) -> int: ...
|
|
def setMipMaxLevel(self, maxLevel: int) -> None: ...
|
|
def mipBaseLevel(self) -> int: ...
|
|
def setMipBaseLevel(self, baseLevel: int) -> None: ...
|
|
@staticmethod
|
|
def hasFeature(feature: 'QOpenGLTexture.Feature') -> bool: ...
|
|
@typing.overload
|
|
def setCompressedData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setCompressedData(self, mipLevel: int, layer: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setCompressedData(self, mipLevel: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setCompressedData(self, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setCompressedData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
@typing.overload
|
|
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', layerCount: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
|
|
def isTextureView(self) -> bool: ...
|
|
def createTextureView(self, target: 'QOpenGLTexture.Target', viewFormat: 'QOpenGLTexture.TextureFormat', minimumMipmapLevel: int, maximumMipmapLevel: int, minimumLayer: int, maximumLayer: int) -> typing.Optional['QOpenGLTexture']: ...
|
|
def isStorageAllocated(self) -> bool: ...
|
|
@typing.overload
|
|
def allocateStorage(self) -> None: ...
|
|
@typing.overload
|
|
def allocateStorage(self, pixelFormat: 'QOpenGLTexture.PixelFormat', pixelType: 'QOpenGLTexture.PixelType') -> None: ...
|
|
def faces(self) -> int: ...
|
|
def layers(self) -> int: ...
|
|
def setLayers(self, layers: int) -> None: ...
|
|
def maximumMipLevels(self) -> int: ...
|
|
def mipLevels(self) -> int: ...
|
|
def setMipLevels(self, levels: int) -> None: ...
|
|
def depth(self) -> int: ...
|
|
def height(self) -> int: ...
|
|
def width(self) -> int: ...
|
|
def setSize(self, width: int, height: int = ..., depth: int = ...) -> None: ...
|
|
def format(self) -> 'QOpenGLTexture.TextureFormat': ...
|
|
def setFormat(self, format: 'QOpenGLTexture.TextureFormat') -> None: ...
|
|
@typing.overload
|
|
@staticmethod
|
|
def boundTextureId(target: 'QOpenGLTexture.BindingTarget') -> int: ...
|
|
@typing.overload
|
|
@staticmethod
|
|
def boundTextureId(unit: int, target: 'QOpenGLTexture.BindingTarget') -> int: ...
|
|
@typing.overload
|
|
def isBound(self) -> bool: ...
|
|
@typing.overload
|
|
def isBound(self, unit: int) -> bool: ...
|
|
@typing.overload
|
|
def release(self) -> None: ...
|
|
@typing.overload
|
|
def release(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ...
|
|
@typing.overload
|
|
def bind(self) -> None: ...
|
|
@typing.overload
|
|
def bind(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ...
|
|
def textureId(self) -> int: ...
|
|
def isCreated(self) -> bool: ...
|
|
def destroy(self) -> None: ...
|
|
def create(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLTextureBlitter(PyQt6.sip.simplewrapper):
|
|
|
|
class Origin(enum.Enum):
|
|
OriginBottomLeft = ... # type: QOpenGLTextureBlitter.Origin
|
|
OriginTopLeft = ... # type: QOpenGLTextureBlitter.Origin
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def supportsRectangleTarget(self) -> bool: ...
|
|
@staticmethod
|
|
def sourceTransform(subTexture: QtCore.QRectF, textureSize: QtCore.QSize, origin: 'QOpenGLTextureBlitter.Origin') -> QtGui.QMatrix3x3: ...
|
|
@staticmethod
|
|
def targetTransform(target: QtCore.QRectF, viewport: QtCore.QRect) -> QtGui.QMatrix4x4: ...
|
|
@typing.overload
|
|
def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceOrigin: 'QOpenGLTextureBlitter.Origin') -> None: ...
|
|
@typing.overload
|
|
def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceTransform: QtGui.QMatrix3x3) -> None: ...
|
|
def setOpacity(self, opacity: float) -> None: ...
|
|
def setRedBlueSwizzle(self, swizzle: bool) -> None: ...
|
|
def release(self) -> None: ...
|
|
def bind(self, target: int = ...) -> None: ...
|
|
def supportsExternalOESTarget(self) -> bool: ...
|
|
def destroy(self) -> None: ...
|
|
def isCreated(self) -> bool: ...
|
|
def create(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLTimerQuery(QtCore.QObject):
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def waitForResult(self) -> int: ...
|
|
def isResultAvailable(self) -> bool: ...
|
|
def recordTimestamp(self) -> None: ...
|
|
def waitForTimestamp(self) -> int: ...
|
|
def end(self) -> None: ...
|
|
def begin(self) -> None: ...
|
|
def objectId(self) -> int: ...
|
|
def isCreated(self) -> bool: ...
|
|
def destroy(self) -> None: ...
|
|
def create(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLTimeMonitor(QtCore.QObject):
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def reset(self) -> None: ...
|
|
def waitForIntervals(self) -> list[int]: ...
|
|
def waitForSamples(self) -> list[int]: ...
|
|
def isResultAvailable(self) -> bool: ...
|
|
def recordSample(self) -> int: ...
|
|
def objectIds(self) -> list[int]: ...
|
|
def isCreated(self) -> bool: ...
|
|
def destroy(self) -> None: ...
|
|
def create(self) -> bool: ...
|
|
def sampleCount(self) -> int: ...
|
|
def setSampleCount(self, sampleCount: int) -> None: ...
|
|
|
|
|
|
class QAbstractOpenGLFunctions(PyQt6.sip.wrapper): ...
|
|
|
|
|
|
class QOpenGLVersionFunctionsFactory(PyQt6.sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, a0: 'QOpenGLVersionFunctionsFactory') -> None: ...
|
|
|
|
@staticmethod
|
|
def get(versionProfile: 'QOpenGLVersionProfile' = ..., context: typing.Optional[QtGui.QOpenGLContext] = ...) -> QAbstractOpenGLFunctions: ...
|
|
|
|
|
|
class QOpenGLVertexArrayObject(QtCore.QObject):
|
|
|
|
class Binder(PyQt6.sip.simplewrapper):
|
|
|
|
def __init__(self, v: typing.Optional['QOpenGLVertexArrayObject']) -> None: ...
|
|
|
|
def __exit__(self, type: typing.Any, value: typing.Any, traceback: typing.Any) -> None: ...
|
|
def __enter__(self) -> typing.Any: ...
|
|
def rebind(self) -> None: ...
|
|
def release(self) -> None: ...
|
|
|
|
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
|
|
|
|
def release(self) -> None: ...
|
|
def bind(self) -> None: ...
|
|
def objectId(self) -> int: ...
|
|
def isCreated(self) -> bool: ...
|
|
def destroy(self) -> None: ...
|
|
def create(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLWindow(QtGui.QPaintDeviceWindow):
|
|
|
|
class UpdateBehavior(enum.Enum):
|
|
NoPartialUpdate = ... # type: QOpenGLWindow.UpdateBehavior
|
|
PartialUpdateBlit = ... # type: QOpenGLWindow.UpdateBehavior
|
|
PartialUpdateBlend = ... # type: QOpenGLWindow.UpdateBehavior
|
|
|
|
@typing.overload
|
|
def __init__(self, updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, shareContext: typing.Optional[QtGui.QOpenGLContext], updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
|
|
|
|
def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ...
|
|
def resizeEvent(self, event: typing.Optional[QtGui.QResizeEvent]) -> None: ...
|
|
def paintEvent(self, event: typing.Optional[QtGui.QPaintEvent]) -> None: ...
|
|
def paintOverGL(self) -> None: ...
|
|
def paintUnderGL(self) -> None: ...
|
|
def paintGL(self) -> None: ...
|
|
def resizeGL(self, w: int, h: int) -> None: ...
|
|
def initializeGL(self) -> None: ...
|
|
frameSwapped: typing.ClassVar[QtCore.pyqtSignal]
|
|
def shareContext(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
|
|
def grabFramebuffer(self) -> QtGui.QImage: ...
|
|
def defaultFramebufferObject(self) -> int: ...
|
|
def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
|
|
def doneCurrent(self) -> None: ...
|
|
def makeCurrent(self) -> None: ...
|
|
def isValid(self) -> bool: ...
|
|
def updateBehavior(self) -> 'QOpenGLWindow.UpdateBehavior': ...
|
|
|
|
|
|
class QOpenGLFunctions_2_0(QAbstractOpenGLFunctions):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def glVertexAttrib1d(self, index: int, x: float) -> None: ...
|
|
def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib1f(self, index: int, x: float) -> None: ...
|
|
def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib1s(self, index: int, x: int) -> None: ...
|
|
def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ...
|
|
def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ...
|
|
def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ...
|
|
def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ...
|
|
def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ...
|
|
def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ...
|
|
def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogCoordf(self, coord: float) -> None: ...
|
|
def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogCoordd(self, coord: float) -> None: ...
|
|
def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ...
|
|
def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ...
|
|
def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2d(self, x: float, y: float) -> None: ...
|
|
def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2f(self, x: float, y: float) -> None: ...
|
|
def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2i(self, x: int, y: int) -> None: ...
|
|
def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2s(self, x: int, y: int) -> None: ...
|
|
def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3d(self, x: float, y: float, z: float) -> None: ...
|
|
def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3f(self, x: float, y: float, z: float) -> None: ...
|
|
def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3i(self, x: int, y: int, z: int) -> None: ...
|
|
def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3s(self, x: int, y: int, z: int) -> None: ...
|
|
def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glClientActiveTexture(self, texture: int) -> None: ...
|
|
def glMultiTexCoord1d(self, target: int, s: float) -> None: ...
|
|
def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord1f(self, target: int, s: float) -> None: ...
|
|
def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord1i(self, target: int, s: int) -> None: ...
|
|
def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord1s(self, target: int, s: int) -> None: ...
|
|
def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ...
|
|
def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ...
|
|
def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ...
|
|
def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ...
|
|
def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ...
|
|
def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ...
|
|
def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ...
|
|
def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ...
|
|
def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
|
|
def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ...
|
|
def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ...
|
|
def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ...
|
|
def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
|
|
def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ...
|
|
def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ...
|
|
def glResetHistogram(self, target: int) -> None: ...
|
|
def glResetMinmax(self, target: int) -> None: ...
|
|
def glArrayElement(self, i: int) -> None: ...
|
|
def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glDisableClientState(self, array: int) -> None: ...
|
|
def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glEnableClientState(self, array: int) -> None: ...
|
|
def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glPopClientAttrib(self) -> None: ...
|
|
def glPushClientAttrib(self, mask: int) -> None: ...
|
|
def glNewList(self, list: int, mode: int) -> None: ...
|
|
def glEndList(self) -> None: ...
|
|
def glCallList(self, list: int) -> None: ...
|
|
def glDeleteLists(self, list: int, range: int) -> None: ...
|
|
def glGenLists(self, range: int) -> int: ...
|
|
def glListBase(self, base: int) -> None: ...
|
|
def glBegin(self, mode: int) -> None: ...
|
|
def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3b(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3d(self, red: float, green: float, blue: float) -> None: ...
|
|
def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3f(self, red: float, green: float, blue: float) -> None: ...
|
|
def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3i(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3s(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3ub(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3ui(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3us(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEdgeFlag(self, flag: int) -> None: ...
|
|
def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEnd(self) -> None: ...
|
|
def glIndexd(self, c: float) -> None: ...
|
|
def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIndexf(self, c: float) -> None: ...
|
|
def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIndexi(self, c: int) -> None: ...
|
|
def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIndexs(self, c: int) -> None: ...
|
|
def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ...
|
|
def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ...
|
|
def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ...
|
|
def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ...
|
|
def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ...
|
|
def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2d(self, x: float, y: float) -> None: ...
|
|
def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2f(self, x: float, y: float) -> None: ...
|
|
def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2i(self, x: int, y: int) -> None: ...
|
|
def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2s(self, x: int, y: int) -> None: ...
|
|
def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3d(self, x: float, y: float, z: float) -> None: ...
|
|
def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3f(self, x: float, y: float, z: float) -> None: ...
|
|
def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3i(self, x: int, y: int, z: int) -> None: ...
|
|
def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3s(self, x: int, y: int, z: int) -> None: ...
|
|
def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
|
|
def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
|
|
def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
|
|
def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
|
|
def glTexCoord1d(self, s: float) -> None: ...
|
|
def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord1f(self, s: float) -> None: ...
|
|
def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord1i(self, s: int) -> None: ...
|
|
def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord1s(self, s: int) -> None: ...
|
|
def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2d(self, s: float, t: float) -> None: ...
|
|
def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2f(self, s: float, t: float) -> None: ...
|
|
def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2i(self, s: int, t: int) -> None: ...
|
|
def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2s(self, s: int, t: int) -> None: ...
|
|
def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3d(self, s: float, t: float, r: float) -> None: ...
|
|
def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3f(self, s: float, t: float, r: float) -> None: ...
|
|
def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3i(self, s: int, t: int, r: int) -> None: ...
|
|
def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3s(self, s: int, t: int, r: int) -> None: ...
|
|
def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2d(self, x: float, y: float) -> None: ...
|
|
def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2f(self, x: float, y: float) -> None: ...
|
|
def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2i(self, x: int, y: int) -> None: ...
|
|
def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2s(self, x: int, y: int) -> None: ...
|
|
def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3d(self, x: float, y: float, z: float) -> None: ...
|
|
def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3f(self, x: float, y: float, z: float) -> None: ...
|
|
def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3i(self, x: int, y: int, z: int) -> None: ...
|
|
def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3s(self, x: int, y: int, z: int) -> None: ...
|
|
def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorMaterial(self, face: int, mode: int) -> None: ...
|
|
def glFogf(self, pname: int, param: float) -> None: ...
|
|
def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogi(self, pname: int, param: int) -> None: ...
|
|
def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLightf(self, light: int, pname: int, param: float) -> None: ...
|
|
def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLighti(self, light: int, pname: int, param: int) -> None: ...
|
|
def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLightModelf(self, pname: int, param: float) -> None: ...
|
|
def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLightModeli(self, pname: int, param: int) -> None: ...
|
|
def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLineStipple(self, factor: int, pattern: int) -> None: ...
|
|
def glMaterialf(self, face: int, pname: int, param: float) -> None: ...
|
|
def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMateriali(self, face: int, pname: int, param: int) -> None: ...
|
|
def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glShadeModel(self, mode: int) -> None: ...
|
|
def glTexEnvf(self, target: int, pname: int, param: float) -> None: ...
|
|
def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexEnvi(self, target: int, pname: int, param: int) -> None: ...
|
|
def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexGend(self, coord: int, pname: int, param: float) -> None: ...
|
|
def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexGenf(self, coord: int, pname: int, param: float) -> None: ...
|
|
def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexGeni(self, coord: int, pname: int, param: int) -> None: ...
|
|
def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRenderMode(self, mode: int) -> int: ...
|
|
def glInitNames(self) -> None: ...
|
|
def glLoadName(self, name: int) -> None: ...
|
|
def glPassThrough(self, token: float) -> None: ...
|
|
def glPopName(self) -> None: ...
|
|
def glPushName(self, name: int) -> None: ...
|
|
def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glClearIndex(self, c: float) -> None: ...
|
|
def glIndexMask(self, mask: int) -> None: ...
|
|
def glAccum(self, op: int, value: float) -> None: ...
|
|
def glPopAttrib(self) -> None: ...
|
|
def glPushAttrib(self, mask: int) -> None: ...
|
|
def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ...
|
|
def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ...
|
|
def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
|
|
def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
|
|
def glEvalCoord1d(self, u: float) -> None: ...
|
|
def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalCoord1f(self, u: float) -> None: ...
|
|
def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalCoord2d(self, u: float, v: float) -> None: ...
|
|
def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalCoord2f(self, u: float, v: float) -> None: ...
|
|
def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ...
|
|
def glEvalPoint1(self, i: int) -> None: ...
|
|
def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ...
|
|
def glEvalPoint2(self, i: int, j: int) -> None: ...
|
|
def glAlphaFunc(self, func: int, ref: float) -> None: ...
|
|
def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ...
|
|
def glPixelTransferf(self, pname: int, param: float) -> None: ...
|
|
def glPixelTransferi(self, pname: int, param: int) -> None: ...
|
|
def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ...
|
|
def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ...
|
|
def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
|
|
def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
|
|
def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
|
|
def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
|
|
def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glIsList(self, list: int) -> int: ...
|
|
def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
|
|
def glLoadIdentity(self) -> None: ...
|
|
def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMatrixMode(self, mode: int) -> None: ...
|
|
def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
|
|
def glPopMatrix(self) -> None: ...
|
|
def glPushMatrix(self) -> None: ...
|
|
def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ...
|
|
def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ...
|
|
def glScaled(self, x: float, y: float, z: float) -> None: ...
|
|
def glScalef(self, x: float, y: float, z: float) -> None: ...
|
|
def glTranslated(self, x: float, y: float, z: float) -> None: ...
|
|
def glTranslatef(self, x: float, y: float, z: float) -> None: ...
|
|
def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ...
|
|
def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ...
|
|
def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ...
|
|
def glStencilMaskSeparate(self, face: int, mask: int) -> None: ...
|
|
def glAttachShader(self, program: int, shader: int) -> None: ...
|
|
def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ...
|
|
def glCompileShader(self, shader: int) -> None: ...
|
|
def glCreateProgram(self) -> int: ...
|
|
def glCreateShader(self, type: int) -> int: ...
|
|
def glDeleteProgram(self, program: int) -> None: ...
|
|
def glDeleteShader(self, shader: int) -> None: ...
|
|
def glDetachShader(self, program: int, shader: int) -> None: ...
|
|
def glDisableVertexAttribArray(self, index: int) -> None: ...
|
|
def glEnableVertexAttribArray(self, index: int) -> None: ...
|
|
def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ...
|
|
def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ...
|
|
def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ...
|
|
def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ...
|
|
def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ...
|
|
def glGetProgramInfoLog(self, program: int) -> bytes: ...
|
|
def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ...
|
|
def glGetShaderInfoLog(self, shader: int) -> bytes: ...
|
|
def glGetShaderSource(self, shader: int) -> bytes: ...
|
|
def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ...
|
|
def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glIsProgram(self, program: int) -> int: ...
|
|
def glIsShader(self, shader: int) -> int: ...
|
|
def glLinkProgram(self, program: int) -> None: ...
|
|
def glUseProgram(self, program: int) -> None: ...
|
|
def glUniform1f(self, location: int, v0: float) -> None: ...
|
|
def glUniform2f(self, location: int, v0: float, v1: float) -> None: ...
|
|
def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ...
|
|
def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
|
|
def glUniform1i(self, location: int, v0: int) -> None: ...
|
|
def glUniform2i(self, location: int, v0: int, v1: int) -> None: ...
|
|
def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ...
|
|
def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
|
|
def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glValidateProgram(self, program: int) -> None: ...
|
|
def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIsQuery(self, id: int) -> int: ...
|
|
def glBeginQuery(self, target: int, id: int) -> None: ...
|
|
def glEndQuery(self, target: int) -> None: ...
|
|
def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ...
|
|
def glBindBuffer(self, target: int, buffer: int) -> None: ...
|
|
def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glIsBuffer(self, buffer: int) -> int: ...
|
|
def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ...
|
|
def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUnmapBuffer(self, target: int) -> int: ...
|
|
def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ...
|
|
def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ...
|
|
def glPointParameterf(self, pname: int, param: float) -> None: ...
|
|
def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPointParameteri(self, pname: int, param: int) -> None: ...
|
|
def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glActiveTexture(self, texture: int) -> None: ...
|
|
def glSampleCoverage(self, value: float, invert: int) -> None: ...
|
|
def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glBlendEquation(self, mode: int) -> None: ...
|
|
def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glDrawArrays(self, mode: int, first: int, count: int) -> None: ...
|
|
def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPolygonOffset(self, factor: float, units: float) -> None: ...
|
|
def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ...
|
|
def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ...
|
|
def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ...
|
|
def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glBindTexture(self, target: int, texture: int) -> None: ...
|
|
def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glIsTexture(self, texture: int) -> int: ...
|
|
def glIndexub(self, c: int) -> None: ...
|
|
def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCullFace(self, mode: int) -> None: ...
|
|
def glFrontFace(self, mode: int) -> None: ...
|
|
def glHint(self, target: int, mode: int) -> None: ...
|
|
def glLineWidth(self, width: float) -> None: ...
|
|
def glPointSize(self, size: float) -> None: ...
|
|
def glPolygonMode(self, face: int, mode: int) -> None: ...
|
|
def glScissor(self, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glTexParameterf(self, target: int, pname: int, param: float) -> None: ...
|
|
def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexParameteri(self, target: int, pname: int, param: int) -> None: ...
|
|
def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glDrawBuffer(self, mode: int) -> None: ...
|
|
def glClear(self, mask: int) -> None: ...
|
|
def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glClearStencil(self, s: int) -> None: ...
|
|
def glClearDepth(self, depth: float) -> None: ...
|
|
def glStencilMask(self, mask: int) -> None: ...
|
|
def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glDepthMask(self, flag: int) -> None: ...
|
|
def glDisable(self, cap: int) -> None: ...
|
|
def glEnable(self, cap: int) -> None: ...
|
|
def glFinish(self) -> None: ...
|
|
def glFlush(self) -> None: ...
|
|
def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ...
|
|
def glLogicOp(self, opcode: int) -> None: ...
|
|
def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ...
|
|
def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ...
|
|
def glDepthFunc(self, func: int) -> None: ...
|
|
def glPixelStoref(self, pname: int, param: float) -> None: ...
|
|
def glPixelStorei(self, pname: int, param: int) -> None: ...
|
|
def glReadBuffer(self, mode: int) -> None: ...
|
|
def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ...
|
|
def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ...
|
|
def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
|
|
def glGetError(self) -> int: ...
|
|
def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
|
|
def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glGetString(self, name: int) -> typing.Optional[str]: ...
|
|
def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ...
|
|
def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ...
|
|
def glIsEnabled(self, cap: int) -> int: ...
|
|
def glDepthRange(self, nearVal: float, farVal: float) -> None: ...
|
|
def glViewport(self, x: int, y: int, width: int, height: int) -> None: ...
|
|
def initializeOpenGLFunctions(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLFunctions_2_1(QAbstractOpenGLFunctions):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def glVertexAttrib1d(self, index: int, x: float) -> None: ...
|
|
def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib1f(self, index: int, x: float) -> None: ...
|
|
def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib1s(self, index: int, x: int) -> None: ...
|
|
def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ...
|
|
def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ...
|
|
def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ...
|
|
def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ...
|
|
def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ...
|
|
def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ...
|
|
def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogCoordf(self, coord: float) -> None: ...
|
|
def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogCoordd(self, coord: float) -> None: ...
|
|
def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ...
|
|
def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ...
|
|
def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ...
|
|
def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2d(self, x: float, y: float) -> None: ...
|
|
def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2f(self, x: float, y: float) -> None: ...
|
|
def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2i(self, x: int, y: int) -> None: ...
|
|
def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos2s(self, x: int, y: int) -> None: ...
|
|
def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3d(self, x: float, y: float, z: float) -> None: ...
|
|
def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3f(self, x: float, y: float, z: float) -> None: ...
|
|
def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3i(self, x: int, y: int, z: int) -> None: ...
|
|
def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glWindowPos3s(self, x: int, y: int, z: int) -> None: ...
|
|
def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glClientActiveTexture(self, texture: int) -> None: ...
|
|
def glMultiTexCoord1d(self, target: int, s: float) -> None: ...
|
|
def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord1f(self, target: int, s: float) -> None: ...
|
|
def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord1i(self, target: int, s: int) -> None: ...
|
|
def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord1s(self, target: int, s: int) -> None: ...
|
|
def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ...
|
|
def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ...
|
|
def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ...
|
|
def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ...
|
|
def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ...
|
|
def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ...
|
|
def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ...
|
|
def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ...
|
|
def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
|
|
def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ...
|
|
def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ...
|
|
def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ...
|
|
def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
|
|
def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ...
|
|
def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ...
|
|
def glResetHistogram(self, target: int) -> None: ...
|
|
def glResetMinmax(self, target: int) -> None: ...
|
|
def glArrayElement(self, i: int) -> None: ...
|
|
def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glDisableClientState(self, array: int) -> None: ...
|
|
def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glEnableClientState(self, array: int) -> None: ...
|
|
def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glPopClientAttrib(self) -> None: ...
|
|
def glPushClientAttrib(self, mask: int) -> None: ...
|
|
def glNewList(self, list: int, mode: int) -> None: ...
|
|
def glEndList(self) -> None: ...
|
|
def glCallList(self, list: int) -> None: ...
|
|
def glDeleteLists(self, list: int, range: int) -> None: ...
|
|
def glGenLists(self, range: int) -> int: ...
|
|
def glListBase(self, base: int) -> None: ...
|
|
def glBegin(self, mode: int) -> None: ...
|
|
def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3b(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3d(self, red: float, green: float, blue: float) -> None: ...
|
|
def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3f(self, red: float, green: float, blue: float) -> None: ...
|
|
def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3i(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3s(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3ub(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3ui(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor3us(self, red: int, green: int, blue: int) -> None: ...
|
|
def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEdgeFlag(self, flag: int) -> None: ...
|
|
def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEnd(self) -> None: ...
|
|
def glIndexd(self, c: float) -> None: ...
|
|
def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIndexf(self, c: float) -> None: ...
|
|
def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIndexi(self, c: int) -> None: ...
|
|
def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIndexs(self, c: int) -> None: ...
|
|
def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ...
|
|
def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ...
|
|
def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ...
|
|
def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ...
|
|
def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ...
|
|
def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2d(self, x: float, y: float) -> None: ...
|
|
def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2f(self, x: float, y: float) -> None: ...
|
|
def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2i(self, x: int, y: int) -> None: ...
|
|
def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos2s(self, x: int, y: int) -> None: ...
|
|
def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3d(self, x: float, y: float, z: float) -> None: ...
|
|
def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3f(self, x: float, y: float, z: float) -> None: ...
|
|
def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3i(self, x: int, y: int, z: int) -> None: ...
|
|
def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos3s(self, x: int, y: int, z: int) -> None: ...
|
|
def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
|
|
def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
|
|
def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
|
|
def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
|
|
def glTexCoord1d(self, s: float) -> None: ...
|
|
def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord1f(self, s: float) -> None: ...
|
|
def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord1i(self, s: int) -> None: ...
|
|
def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord1s(self, s: int) -> None: ...
|
|
def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2d(self, s: float, t: float) -> None: ...
|
|
def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2f(self, s: float, t: float) -> None: ...
|
|
def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2i(self, s: int, t: int) -> None: ...
|
|
def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord2s(self, s: int, t: int) -> None: ...
|
|
def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3d(self, s: float, t: float, r: float) -> None: ...
|
|
def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3f(self, s: float, t: float, r: float) -> None: ...
|
|
def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3i(self, s: int, t: int, r: int) -> None: ...
|
|
def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord3s(self, s: int, t: int, r: int) -> None: ...
|
|
def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ...
|
|
def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ...
|
|
def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2d(self, x: float, y: float) -> None: ...
|
|
def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2f(self, x: float, y: float) -> None: ...
|
|
def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2i(self, x: int, y: int) -> None: ...
|
|
def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex2s(self, x: int, y: int) -> None: ...
|
|
def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3d(self, x: float, y: float, z: float) -> None: ...
|
|
def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3f(self, x: float, y: float, z: float) -> None: ...
|
|
def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3i(self, x: int, y: int, z: int) -> None: ...
|
|
def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex3s(self, x: int, y: int, z: int) -> None: ...
|
|
def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ...
|
|
def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glColorMaterial(self, face: int, mode: int) -> None: ...
|
|
def glFogf(self, pname: int, param: float) -> None: ...
|
|
def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glFogi(self, pname: int, param: int) -> None: ...
|
|
def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLightf(self, light: int, pname: int, param: float) -> None: ...
|
|
def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLighti(self, light: int, pname: int, param: int) -> None: ...
|
|
def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLightModelf(self, pname: int, param: float) -> None: ...
|
|
def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLightModeli(self, pname: int, param: int) -> None: ...
|
|
def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLineStipple(self, factor: int, pattern: int) -> None: ...
|
|
def glMaterialf(self, face: int, pname: int, param: float) -> None: ...
|
|
def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMateriali(self, face: int, pname: int, param: int) -> None: ...
|
|
def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glShadeModel(self, mode: int) -> None: ...
|
|
def glTexEnvf(self, target: int, pname: int, param: float) -> None: ...
|
|
def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexEnvi(self, target: int, pname: int, param: int) -> None: ...
|
|
def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexGend(self, coord: int, pname: int, param: float) -> None: ...
|
|
def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexGenf(self, coord: int, pname: int, param: float) -> None: ...
|
|
def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexGeni(self, coord: int, pname: int, param: int) -> None: ...
|
|
def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glRenderMode(self, mode: int) -> int: ...
|
|
def glInitNames(self) -> None: ...
|
|
def glLoadName(self, name: int) -> None: ...
|
|
def glPassThrough(self, token: float) -> None: ...
|
|
def glPopName(self) -> None: ...
|
|
def glPushName(self, name: int) -> None: ...
|
|
def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glClearIndex(self, c: float) -> None: ...
|
|
def glIndexMask(self, mask: int) -> None: ...
|
|
def glAccum(self, op: int, value: float) -> None: ...
|
|
def glPopAttrib(self) -> None: ...
|
|
def glPushAttrib(self, mask: int) -> None: ...
|
|
def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ...
|
|
def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ...
|
|
def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
|
|
def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
|
|
def glEvalCoord1d(self, u: float) -> None: ...
|
|
def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalCoord1f(self, u: float) -> None: ...
|
|
def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalCoord2d(self, u: float, v: float) -> None: ...
|
|
def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalCoord2f(self, u: float, v: float) -> None: ...
|
|
def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ...
|
|
def glEvalPoint1(self, i: int) -> None: ...
|
|
def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ...
|
|
def glEvalPoint2(self, i: int, j: int) -> None: ...
|
|
def glAlphaFunc(self, func: int, ref: float) -> None: ...
|
|
def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ...
|
|
def glPixelTransferf(self, pname: int, param: float) -> None: ...
|
|
def glPixelTransferi(self, pname: int, param: int) -> None: ...
|
|
def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ...
|
|
def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ...
|
|
def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
|
|
def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
|
|
def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
|
|
def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
|
|
def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glIsList(self, list: int) -> int: ...
|
|
def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
|
|
def glLoadIdentity(self) -> None: ...
|
|
def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMatrixMode(self, mode: int) -> None: ...
|
|
def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
|
|
def glPopMatrix(self) -> None: ...
|
|
def glPushMatrix(self) -> None: ...
|
|
def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ...
|
|
def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ...
|
|
def glScaled(self, x: float, y: float, z: float) -> None: ...
|
|
def glScalef(self, x: float, y: float, z: float) -> None: ...
|
|
def glTranslated(self, x: float, y: float, z: float) -> None: ...
|
|
def glTranslatef(self, x: float, y: float, z: float) -> None: ...
|
|
def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ...
|
|
def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ...
|
|
def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ...
|
|
def glStencilMaskSeparate(self, face: int, mask: int) -> None: ...
|
|
def glAttachShader(self, program: int, shader: int) -> None: ...
|
|
def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ...
|
|
def glCompileShader(self, shader: int) -> None: ...
|
|
def glCreateProgram(self) -> int: ...
|
|
def glCreateShader(self, type: int) -> int: ...
|
|
def glDeleteProgram(self, program: int) -> None: ...
|
|
def glDeleteShader(self, shader: int) -> None: ...
|
|
def glDetachShader(self, program: int, shader: int) -> None: ...
|
|
def glDisableVertexAttribArray(self, index: int) -> None: ...
|
|
def glEnableVertexAttribArray(self, index: int) -> None: ...
|
|
def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ...
|
|
def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ...
|
|
def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ...
|
|
def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ...
|
|
def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ...
|
|
def glGetProgramInfoLog(self, program: int) -> bytes: ...
|
|
def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ...
|
|
def glGetShaderInfoLog(self, shader: int) -> bytes: ...
|
|
def glGetShaderSource(self, shader: int) -> bytes: ...
|
|
def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ...
|
|
def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glIsProgram(self, program: int) -> int: ...
|
|
def glIsShader(self, shader: int) -> int: ...
|
|
def glLinkProgram(self, program: int) -> None: ...
|
|
def glUseProgram(self, program: int) -> None: ...
|
|
def glUniform1f(self, location: int, v0: float) -> None: ...
|
|
def glUniform2f(self, location: int, v0: float, v1: float) -> None: ...
|
|
def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ...
|
|
def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
|
|
def glUniform1i(self, location: int, v0: int) -> None: ...
|
|
def glUniform2i(self, location: int, v0: int, v1: int) -> None: ...
|
|
def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ...
|
|
def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
|
|
def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glValidateProgram(self, program: int) -> None: ...
|
|
def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIsQuery(self, id: int) -> int: ...
|
|
def glBeginQuery(self, target: int, id: int) -> None: ...
|
|
def glEndQuery(self, target: int) -> None: ...
|
|
def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ...
|
|
def glBindBuffer(self, target: int, buffer: int) -> None: ...
|
|
def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glIsBuffer(self, buffer: int) -> int: ...
|
|
def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ...
|
|
def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUnmapBuffer(self, target: int) -> int: ...
|
|
def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ...
|
|
def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ...
|
|
def glPointParameterf(self, pname: int, param: float) -> None: ...
|
|
def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPointParameteri(self, pname: int, param: int) -> None: ...
|
|
def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glActiveTexture(self, texture: int) -> None: ...
|
|
def glSampleCoverage(self, value: float, invert: int) -> None: ...
|
|
def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glBlendEquation(self, mode: int) -> None: ...
|
|
def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glDrawArrays(self, mode: int, first: int, count: int) -> None: ...
|
|
def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPolygonOffset(self, factor: float, units: float) -> None: ...
|
|
def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ...
|
|
def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ...
|
|
def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ...
|
|
def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glBindTexture(self, target: int, texture: int) -> None: ...
|
|
def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glIsTexture(self, texture: int) -> int: ...
|
|
def glIndexub(self, c: int) -> None: ...
|
|
def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCullFace(self, mode: int) -> None: ...
|
|
def glFrontFace(self, mode: int) -> None: ...
|
|
def glHint(self, target: int, mode: int) -> None: ...
|
|
def glLineWidth(self, width: float) -> None: ...
|
|
def glPointSize(self, size: float) -> None: ...
|
|
def glPolygonMode(self, face: int, mode: int) -> None: ...
|
|
def glScissor(self, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glTexParameterf(self, target: int, pname: int, param: float) -> None: ...
|
|
def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexParameteri(self, target: int, pname: int, param: int) -> None: ...
|
|
def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glDrawBuffer(self, mode: int) -> None: ...
|
|
def glClear(self, mask: int) -> None: ...
|
|
def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glClearStencil(self, s: int) -> None: ...
|
|
def glClearDepth(self, depth: float) -> None: ...
|
|
def glStencilMask(self, mask: int) -> None: ...
|
|
def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glDepthMask(self, flag: int) -> None: ...
|
|
def glDisable(self, cap: int) -> None: ...
|
|
def glEnable(self, cap: int) -> None: ...
|
|
def glFinish(self) -> None: ...
|
|
def glFlush(self) -> None: ...
|
|
def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ...
|
|
def glLogicOp(self, opcode: int) -> None: ...
|
|
def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ...
|
|
def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ...
|
|
def glDepthFunc(self, func: int) -> None: ...
|
|
def glPixelStoref(self, pname: int, param: float) -> None: ...
|
|
def glPixelStorei(self, pname: int, param: int) -> None: ...
|
|
def glReadBuffer(self, mode: int) -> None: ...
|
|
def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ...
|
|
def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ...
|
|
def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
|
|
def glGetError(self) -> int: ...
|
|
def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
|
|
def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glGetString(self, name: int) -> typing.Optional[str]: ...
|
|
def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ...
|
|
def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ...
|
|
def glIsEnabled(self, cap: int) -> int: ...
|
|
def glDepthRange(self, nearVal: float, farVal: float) -> None: ...
|
|
def glViewport(self, x: int, y: int, width: int, height: int) -> None: ...
|
|
def initializeOpenGLFunctions(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLFunctions_4_1_Core(QAbstractOpenGLFunctions):
|
|
|
|
def __init__(self) -> None: ...
|
|
|
|
def glReleaseShaderCompiler(self) -> None: ...
|
|
def glDepthRangef(self, n: float, f: float) -> None: ...
|
|
def glClearDepthf(self, dd: float) -> None: ...
|
|
def glProgramParameteri(self, program: int, pname: int, value: int) -> None: ...
|
|
def glUseProgramStages(self, pipeline: int, stages: int, program: int) -> None: ...
|
|
def glActiveShaderProgram(self, pipeline: int, program: int) -> None: ...
|
|
def glBindProgramPipeline(self, pipeline: int) -> None: ...
|
|
def glIsProgramPipeline(self, pipeline: int) -> int: ...
|
|
def glProgramUniform1i(self, program: int, location: int, v0: int) -> None: ...
|
|
def glProgramUniform1f(self, program: int, location: int, v0: float) -> None: ...
|
|
def glProgramUniform1d(self, program: int, location: int, v0: float) -> None: ...
|
|
def glProgramUniform1ui(self, program: int, location: int, v0: int) -> None: ...
|
|
def glProgramUniform2i(self, program: int, location: int, v0: int, v1: int) -> None: ...
|
|
def glProgramUniform2f(self, program: int, location: int, v0: float, v1: float) -> None: ...
|
|
def glProgramUniform2d(self, program: int, location: int, v0: float, v1: float) -> None: ...
|
|
def glProgramUniform2ui(self, program: int, location: int, v0: int, v1: int) -> None: ...
|
|
def glProgramUniform3i(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ...
|
|
def glProgramUniform3f(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ...
|
|
def glProgramUniform3d(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ...
|
|
def glProgramUniform3ui(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ...
|
|
def glProgramUniform4i(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
|
|
def glProgramUniform4f(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
|
|
def glProgramUniform4d(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
|
|
def glProgramUniform4ui(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
|
|
def glValidateProgramPipeline(self, pipeline: int) -> None: ...
|
|
def glVertexAttribL1d(self, index: int, x: float) -> None: ...
|
|
def glVertexAttribL2d(self, index: int, x: float, y: float) -> None: ...
|
|
def glVertexAttribL3d(self, index: int, x: float, y: float, z: float) -> None: ...
|
|
def glVertexAttribL4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glViewportIndexedf(self, index: int, x: float, y: float, w: float, h: float) -> None: ...
|
|
def glScissorIndexed(self, index: int, left: int, bottom: int, width: int, height: int) -> None: ...
|
|
def glDepthRangeIndexed(self, index: int, n: float, f: float) -> None: ...
|
|
def glMinSampleShading(self, value: float) -> None: ...
|
|
def glBlendEquationi(self, buf: int, mode: int) -> None: ...
|
|
def glBlendEquationSeparatei(self, buf: int, modeRGB: int, modeAlpha: int) -> None: ...
|
|
def glBlendFunci(self, buf: int, src: int, dst: int) -> None: ...
|
|
def glBlendFuncSeparatei(self, buf: int, srcRGB: int, dstRGB: int, srcAlpha: int, dstAlpha: int) -> None: ...
|
|
def glUniform1d(self, location: int, x: float) -> None: ...
|
|
def glUniform2d(self, location: int, x: float, y: float) -> None: ...
|
|
def glUniform3d(self, location: int, x: float, y: float, z: float) -> None: ...
|
|
def glUniform4d(self, location: int, x: float, y: float, z: float, w: float) -> None: ...
|
|
def glPatchParameteri(self, pname: int, value: int) -> None: ...
|
|
def glBindTransformFeedback(self, target: int, id: int) -> None: ...
|
|
def glIsTransformFeedback(self, id: int) -> int: ...
|
|
def glPauseTransformFeedback(self) -> None: ...
|
|
def glResumeTransformFeedback(self) -> None: ...
|
|
def glDrawTransformFeedback(self, mode: int, id: int) -> None: ...
|
|
def glDrawTransformFeedbackStream(self, mode: int, id: int, stream: int) -> None: ...
|
|
def glBeginQueryIndexed(self, target: int, index: int, id: int) -> None: ...
|
|
def glEndQueryIndexed(self, target: int, index: int) -> None: ...
|
|
def glVertexAttribDivisor(self, index: int, divisor: int) -> None: ...
|
|
def glIsSampler(self, sampler: int) -> int: ...
|
|
def glBindSampler(self, unit: int, sampler: int) -> None: ...
|
|
def glSamplerParameteri(self, sampler: int, pname: int, param: int) -> None: ...
|
|
def glSamplerParameterf(self, sampler: int, pname: int, param: float) -> None: ...
|
|
def glQueryCounter(self, id: int, target: int) -> None: ...
|
|
def glVertexAttribP1ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
|
|
def glVertexAttribP2ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
|
|
def glVertexAttribP3ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
|
|
def glVertexAttribP4ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
|
|
def glFramebufferTexture(self, target: int, attachment: int, texture: int, level: int) -> None: ...
|
|
def glProvokingVertex(self, mode: int) -> None: ...
|
|
def glTexImage2DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, fixedsamplelocations: int) -> None: ...
|
|
def glTexImage3DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, depth: int, fixedsamplelocations: int) -> None: ...
|
|
def glSampleMaski(self, index: int, mask: int) -> None: ...
|
|
def glDrawArraysInstanced(self, mode: int, first: int, count: int, instancecount: int) -> None: ...
|
|
def glTexBuffer(self, target: int, internalformat: int, buffer: int) -> None: ...
|
|
def glPrimitiveRestartIndex(self, index: int) -> None: ...
|
|
def glUniformBlockBinding(self, program: int, uniformBlockIndex: int, uniformBlockBinding: int) -> None: ...
|
|
def glColorMaski(self, index: int, r: int, g: int, b: int, a: int) -> None: ...
|
|
def glEnablei(self, target: int, index: int) -> None: ...
|
|
def glDisablei(self, target: int, index: int) -> None: ...
|
|
def glIsEnabledi(self, target: int, index: int) -> int: ...
|
|
def glBeginTransformFeedback(self, primitiveMode: int) -> None: ...
|
|
def glEndTransformFeedback(self) -> None: ...
|
|
def glBindBufferBase(self, target: int, index: int, buffer: int) -> None: ...
|
|
def glClampColor(self, target: int, clamp: int) -> None: ...
|
|
def glBeginConditionalRender(self, id: int, mode: int) -> None: ...
|
|
def glEndConditionalRender(self) -> None: ...
|
|
def glUniform1ui(self, location: int, v0: int) -> None: ...
|
|
def glUniform2ui(self, location: int, v0: int, v1: int) -> None: ...
|
|
def glUniform3ui(self, location: int, v0: int, v1: int, v2: int) -> None: ...
|
|
def glUniform4ui(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
|
|
def glClearBufferfi(self, buffer: int, drawbuffer: int, depth: float, stencil: int) -> None: ...
|
|
def glIsRenderbuffer(self, renderbuffer: int) -> int: ...
|
|
def glBindRenderbuffer(self, target: int, renderbuffer: int) -> None: ...
|
|
def glRenderbufferStorage(self, target: int, internalformat: int, width: int, height: int) -> None: ...
|
|
def glIsFramebuffer(self, framebuffer: int) -> int: ...
|
|
def glBindFramebuffer(self, target: int, framebuffer: int) -> None: ...
|
|
def glCheckFramebufferStatus(self, target: int) -> int: ...
|
|
def glFramebufferTexture1D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ...
|
|
def glFramebufferTexture2D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ...
|
|
def glFramebufferTexture3D(self, target: int, attachment: int, textarget: int, texture: int, level: int, zoffset: int) -> None: ...
|
|
def glFramebufferRenderbuffer(self, target: int, attachment: int, renderbuffertarget: int, renderbuffer: int) -> None: ...
|
|
def glGenerateMipmap(self, target: int) -> None: ...
|
|
def glBlitFramebuffer(self, srcX0: int, srcY0: int, srcX1: int, srcY1: int, dstX0: int, dstY0: int, dstX1: int, dstY1: int, mask: int, filter: int) -> None: ...
|
|
def glRenderbufferStorageMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int) -> None: ...
|
|
def glFramebufferTextureLayer(self, target: int, attachment: int, texture: int, level: int, layer: int) -> None: ...
|
|
def glBindVertexArray(self, array: int) -> None: ...
|
|
def glIsVertexArray(self, array: int) -> int: ...
|
|
def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ...
|
|
def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ...
|
|
def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ...
|
|
def glStencilMaskSeparate(self, face: int, mask: int) -> None: ...
|
|
def glAttachShader(self, program: int, shader: int) -> None: ...
|
|
def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ...
|
|
def glCompileShader(self, shader: int) -> None: ...
|
|
def glCreateProgram(self) -> int: ...
|
|
def glCreateShader(self, type: int) -> int: ...
|
|
def glDeleteProgram(self, program: int) -> None: ...
|
|
def glDeleteShader(self, shader: int) -> None: ...
|
|
def glDetachShader(self, program: int, shader: int) -> None: ...
|
|
def glDisableVertexAttribArray(self, index: int) -> None: ...
|
|
def glEnableVertexAttribArray(self, index: int) -> None: ...
|
|
def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ...
|
|
def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ...
|
|
def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ...
|
|
def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ...
|
|
def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ...
|
|
def glGetProgramInfoLog(self, program: int) -> bytes: ...
|
|
def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ...
|
|
def glGetShaderInfoLog(self, shader: int) -> bytes: ...
|
|
def glGetShaderSource(self, shader: int) -> bytes: ...
|
|
def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ...
|
|
def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glIsProgram(self, program: int) -> int: ...
|
|
def glIsShader(self, shader: int) -> int: ...
|
|
def glLinkProgram(self, program: int) -> None: ...
|
|
def glUseProgram(self, program: int) -> None: ...
|
|
def glUniform1f(self, location: int, v0: float) -> None: ...
|
|
def glUniform2f(self, location: int, v0: float, v1: float) -> None: ...
|
|
def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ...
|
|
def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
|
|
def glUniform1i(self, location: int, v0: int) -> None: ...
|
|
def glUniform2i(self, location: int, v0: int, v1: int) -> None: ...
|
|
def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ...
|
|
def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
|
|
def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glValidateProgram(self, program: int) -> None: ...
|
|
def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
|
|
def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glIsQuery(self, id: int) -> int: ...
|
|
def glBeginQuery(self, target: int, id: int) -> None: ...
|
|
def glEndQuery(self, target: int) -> None: ...
|
|
def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ...
|
|
def glBindBuffer(self, target: int, buffer: int) -> None: ...
|
|
def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glIsBuffer(self, buffer: int) -> int: ...
|
|
def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ...
|
|
def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glUnmapBuffer(self, target: int) -> int: ...
|
|
def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ...
|
|
def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ...
|
|
def glPointParameterf(self, pname: int, param: float) -> None: ...
|
|
def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPointParameteri(self, pname: int, param: int) -> None: ...
|
|
def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glActiveTexture(self, texture: int) -> None: ...
|
|
def glSampleCoverage(self, value: float, invert: int) -> None: ...
|
|
def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glBlendEquation(self, mode: int) -> None: ...
|
|
def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glDrawArrays(self, mode: int, first: int, count: int) -> None: ...
|
|
def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glPolygonOffset(self, factor: float, units: float) -> None: ...
|
|
def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ...
|
|
def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ...
|
|
def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ...
|
|
def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glBindTexture(self, target: int, texture: int) -> None: ...
|
|
def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glIsTexture(self, texture: int) -> int: ...
|
|
def glCullFace(self, mode: int) -> None: ...
|
|
def glFrontFace(self, mode: int) -> None: ...
|
|
def glHint(self, target: int, mode: int) -> None: ...
|
|
def glLineWidth(self, width: float) -> None: ...
|
|
def glPointSize(self, size: float) -> None: ...
|
|
def glPolygonMode(self, face: int, mode: int) -> None: ...
|
|
def glScissor(self, x: int, y: int, width: int, height: int) -> None: ...
|
|
def glTexParameterf(self, target: int, pname: int, param: float) -> None: ...
|
|
def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexParameteri(self, target: int, pname: int, param: int) -> None: ...
|
|
def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
|
|
def glDrawBuffer(self, mode: int) -> None: ...
|
|
def glClear(self, mask: int) -> None: ...
|
|
def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
|
|
def glClearStencil(self, s: int) -> None: ...
|
|
def glClearDepth(self, depth: float) -> None: ...
|
|
def glStencilMask(self, mask: int) -> None: ...
|
|
def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ...
|
|
def glDepthMask(self, flag: int) -> None: ...
|
|
def glDisable(self, cap: int) -> None: ...
|
|
def glEnable(self, cap: int) -> None: ...
|
|
def glFinish(self) -> None: ...
|
|
def glFlush(self) -> None: ...
|
|
def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ...
|
|
def glLogicOp(self, opcode: int) -> None: ...
|
|
def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ...
|
|
def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ...
|
|
def glDepthFunc(self, func: int) -> None: ...
|
|
def glPixelStoref(self, pname: int, param: float) -> None: ...
|
|
def glPixelStorei(self, pname: int, param: int) -> None: ...
|
|
def glReadBuffer(self, mode: int) -> None: ...
|
|
def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ...
|
|
def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ...
|
|
def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
|
|
def glGetError(self) -> int: ...
|
|
def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
|
|
def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
|
|
def glGetString(self, name: int) -> typing.Optional[str]: ...
|
|
def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
|
|
def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
|
|
def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ...
|
|
def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ...
|
|
def glIsEnabled(self, cap: int) -> int: ...
|
|
def glDepthRange(self, nearVal: float, farVal: float) -> None: ...
|
|
def glViewport(self, x: int, y: int, width: int, height: int) -> None: ...
|
|
def initializeOpenGLFunctions(self) -> bool: ...
|
|
|
|
|
|
class QOpenGLVersionProfile(PyQt6.sip.simplewrapper):
|
|
|
|
@typing.overload
|
|
def __init__(self) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, format: QtGui.QSurfaceFormat) -> None: ...
|
|
@typing.overload
|
|
def __init__(self, other: 'QOpenGLVersionProfile') -> None: ...
|
|
|
|
def __eq__(self, other: object): ...
|
|
def __ne__(self, other: object): ...
|
|
def __hash__(self) -> int: ...
|
|
def isValid(self) -> bool: ...
|
|
def isLegacyVersion(self) -> bool: ...
|
|
def hasProfiles(self) -> bool: ...
|
|
def setProfile(self, profile: QtGui.QSurfaceFormat.OpenGLContextProfile) -> None: ...
|
|
def profile(self) -> QtGui.QSurfaceFormat.OpenGLContextProfile: ...
|
|
def setVersion(self, majorVersion: int, minorVersion: int) -> None: ...
|
|
def version(self) -> tuple[int, int]: ...
|