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gotify-tray-customized/venv/lib/python3.12/site-packages/PyQt6/QtOpenGL.pyi
kdusek 5138303016
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Fix tray visibility and message reception issues
- Disable sound initialization to prevent hanging
- Add missing import re in utils.py
- Fix settings loading for QSettings
- Update file paths to use PROJECT_ROOT
- Revert to working API paths and listener from commit efdc63e
2025-12-07 22:39:07 +01:00

2475 lines
164 KiB
Python

# The PEP 484 type hints stub file for the QtOpenGL module.
#
# Generated by SIP 6.14.0
#
# Copyright (c) 2025 Riverbank Computing Limited <info@riverbankcomputing.com>
#
# This file is part of PyQt6.
#
# This file may be used under the terms of the GNU General Public License
# version 3.0 as published by the Free Software Foundation and appearing in
# the file LICENSE included in the packaging of this file. Please review the
# following information to ensure the GNU General Public License version 3.0
# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
#
# If you do not wish to use this file under the terms of the GPL version 3.0
# then you may purchase a commercial license. For more information contact
# info@riverbankcomputing.com.
#
# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
import collections, re, typing, enum
try:
from warnings import deprecated
except ImportError:
pass
import PyQt6.sip
from PyQt6 import QtCore
from PyQt6 import QtGui
# Support for QDate, QDateTime and QTime.
import datetime
# Convenient type aliases.
PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
PYQT_SLOT = typing.Union[collections.abc.Callable[..., Any], QtCore.pyqtBoundSignal]
# Convenient aliases for complicated OpenGL types.
PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
PyQt6.sip.Buffer, None]
PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
typing.Sequence[float], PyQt6.sip.Buffer, int, None]
PYQT_SHADER_ATTRIBUTE_ARRAY = typing.Union[typing.Sequence[QtGui.QVector2D],
typing.Sequence[QtGui.QVector3D], typing.Sequence[QtGui.QVector4D],
typing.Sequence[typing.Sequence[float]]]
PYQT_SHADER_UNIFORM_VALUE_ARRAY = typing.Union[
typing.Sequence[QtGui.QVector2D], typing.Sequence[QtGui.QVector3D],
typing.Sequence[QtGui.QVector4D], typing.Sequence[QtGui.QMatrix2x2],
typing.Sequence[QtGui.QMatrix2x3], typing.Sequence[QtGui.QMatrix2x4],
typing.Sequence[QtGui.QMatrix3x2], typing.Sequence[QtGui.QMatrix3x3],
typing.Sequence[QtGui.QMatrix3x4], typing.Sequence[QtGui.QMatrix4x2],
typing.Sequence[QtGui.QMatrix4x3], typing.Sequence[QtGui.QMatrix4x4],
typing.Sequence[typing.Sequence[float]]]
class QOpenGLBuffer(PyQt6.sip.simplewrapper):
class RangeAccessFlag(enum.Flag):
RangeRead = ... # type: QOpenGLBuffer.RangeAccessFlag
RangeWrite = ... # type: QOpenGLBuffer.RangeAccessFlag
RangeInvalidate = ... # type: QOpenGLBuffer.RangeAccessFlag
RangeInvalidateBuffer = ... # type: QOpenGLBuffer.RangeAccessFlag
RangeFlushExplicit = ... # type: QOpenGLBuffer.RangeAccessFlag
RangeUnsynchronized = ... # type: QOpenGLBuffer.RangeAccessFlag
class Access(enum.Enum):
ReadOnly = ... # type: QOpenGLBuffer.Access
WriteOnly = ... # type: QOpenGLBuffer.Access
ReadWrite = ... # type: QOpenGLBuffer.Access
class UsagePattern(enum.Enum):
StreamDraw = ... # type: QOpenGLBuffer.UsagePattern
StreamRead = ... # type: QOpenGLBuffer.UsagePattern
StreamCopy = ... # type: QOpenGLBuffer.UsagePattern
StaticDraw = ... # type: QOpenGLBuffer.UsagePattern
StaticRead = ... # type: QOpenGLBuffer.UsagePattern
StaticCopy = ... # type: QOpenGLBuffer.UsagePattern
DynamicDraw = ... # type: QOpenGLBuffer.UsagePattern
DynamicRead = ... # type: QOpenGLBuffer.UsagePattern
DynamicCopy = ... # type: QOpenGLBuffer.UsagePattern
class Type(enum.Enum):
VertexBuffer = ... # type: QOpenGLBuffer.Type
IndexBuffer = ... # type: QOpenGLBuffer.Type
PixelPackBuffer = ... # type: QOpenGLBuffer.Type
PixelUnpackBuffer = ... # type: QOpenGLBuffer.Type
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, type: 'QOpenGLBuffer.Type') -> None: ...
@typing.overload
def __init__(self, other: 'QOpenGLBuffer') -> None: ...
def swap(self, other: 'QOpenGLBuffer') -> None: ...
def mapRange(self, offset: int, count: int, access: 'QOpenGLBuffer.RangeAccessFlag') -> typing.Optional[PyQt6.sip.voidptr]: ...
def unmap(self) -> bool: ...
def map(self, access: 'QOpenGLBuffer.Access') -> typing.Optional[PyQt6.sip.voidptr]: ...
@typing.overload
def allocate(self, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ...
@typing.overload
def allocate(self, count: int) -> None: ...
def write(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> None: ...
def read(self, offset: int, data: typing.Optional[PyQt6.sip.voidptr], count: int) -> bool: ...
def __len__(self) -> int: ...
def size(self) -> int: ...
def bufferId(self) -> int: ...
@typing.overload
def release(self) -> None: ...
@typing.overload
@staticmethod
def release(type: 'QOpenGLBuffer.Type') -> None: ...
def bind(self) -> bool: ...
def destroy(self) -> None: ...
def isCreated(self) -> bool: ...
def create(self) -> bool: ...
def setUsagePattern(self, value: 'QOpenGLBuffer.UsagePattern') -> None: ...
def usagePattern(self) -> 'QOpenGLBuffer.UsagePattern': ...
def type(self) -> 'QOpenGLBuffer.Type': ...
class QOpenGLDebugMessage(PyQt6.sip.simplewrapper):
class Severity(enum.Flag):
InvalidSeverity = ... # type: QOpenGLDebugMessage.Severity
HighSeverity = ... # type: QOpenGLDebugMessage.Severity
MediumSeverity = ... # type: QOpenGLDebugMessage.Severity
LowSeverity = ... # type: QOpenGLDebugMessage.Severity
NotificationSeverity = ... # type: QOpenGLDebugMessage.Severity
AnySeverity = ... # type: QOpenGLDebugMessage.Severity
class Type(enum.Flag):
InvalidType = ... # type: QOpenGLDebugMessage.Type
ErrorType = ... # type: QOpenGLDebugMessage.Type
DeprecatedBehaviorType = ... # type: QOpenGLDebugMessage.Type
UndefinedBehaviorType = ... # type: QOpenGLDebugMessage.Type
PortabilityType = ... # type: QOpenGLDebugMessage.Type
PerformanceType = ... # type: QOpenGLDebugMessage.Type
OtherType = ... # type: QOpenGLDebugMessage.Type
MarkerType = ... # type: QOpenGLDebugMessage.Type
GroupPushType = ... # type: QOpenGLDebugMessage.Type
GroupPopType = ... # type: QOpenGLDebugMessage.Type
AnyType = ... # type: QOpenGLDebugMessage.Type
class Source(enum.Flag):
InvalidSource = ... # type: QOpenGLDebugMessage.Source
APISource = ... # type: QOpenGLDebugMessage.Source
WindowSystemSource = ... # type: QOpenGLDebugMessage.Source
ShaderCompilerSource = ... # type: QOpenGLDebugMessage.Source
ThirdPartySource = ... # type: QOpenGLDebugMessage.Source
ApplicationSource = ... # type: QOpenGLDebugMessage.Source
OtherSource = ... # type: QOpenGLDebugMessage.Source
AnySource = ... # type: QOpenGLDebugMessage.Source
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, debugMessage: 'QOpenGLDebugMessage') -> None: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
@staticmethod
def createThirdPartyMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ...
@staticmethod
def createApplicationMessage(text: typing.Optional[str], id: int = ..., severity: 'QOpenGLDebugMessage.Severity' = ..., type: 'QOpenGLDebugMessage.Type' = ...) -> 'QOpenGLDebugMessage': ...
def message(self) -> str: ...
def id(self) -> int: ...
def severity(self) -> 'QOpenGLDebugMessage.Severity': ...
def type(self) -> 'QOpenGLDebugMessage.Type': ...
def source(self) -> 'QOpenGLDebugMessage.Source': ...
def swap(self, debugMessage: 'QOpenGLDebugMessage') -> None: ...
class QOpenGLDebugLogger(QtCore.QObject):
class LoggingMode(enum.Enum):
AsynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode
SynchronousLogging = ... # type: QOpenGLDebugLogger.LoggingMode
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
messageLogged: typing.ClassVar[QtCore.pyqtSignal]
def stopLogging(self) -> None: ...
def startLogging(self, loggingMode: 'QOpenGLDebugLogger.LoggingMode' = ...) -> None: ...
def logMessage(self, debugMessage: QOpenGLDebugMessage) -> None: ...
def loggedMessages(self) -> list[QOpenGLDebugMessage]: ...
@typing.overload
def disableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ...
@typing.overload
def disableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ...
@typing.overload
def enableMessages(self, sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ..., severities: QOpenGLDebugMessage.Severity = ...) -> None: ...
@typing.overload
def enableMessages(self, ids: collections.abc.Iterable[int], sources: QOpenGLDebugMessage.Source = ..., types: QOpenGLDebugMessage.Type = ...) -> None: ...
def popGroup(self) -> None: ...
def pushGroup(self, name: typing.Optional[str], id: int = ..., source: QOpenGLDebugMessage.Source = ...) -> None: ...
def maximumMessageLength(self) -> int: ...
def loggingMode(self) -> 'QOpenGLDebugLogger.LoggingMode': ...
def isLogging(self) -> bool: ...
def initialize(self) -> bool: ...
class QOpenGLFramebufferObject(PyQt6.sip.simplewrapper):
class FramebufferRestorePolicy(enum.Enum):
DontRestoreFramebufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy
RestoreFramebufferBindingToDefault = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy
RestoreFrameBufferBinding = ... # type: QOpenGLFramebufferObject.FramebufferRestorePolicy
class Attachment(enum.Enum):
NoAttachment = ... # type: QOpenGLFramebufferObject.Attachment
CombinedDepthStencil = ... # type: QOpenGLFramebufferObject.Attachment
Depth = ... # type: QOpenGLFramebufferObject.Attachment
@typing.overload
def __init__(self, size: QtCore.QSize, target: int = ...) -> None: ...
@typing.overload
def __init__(self, width: int, height: int, target: int = ...) -> None: ...
@typing.overload
def __init__(self, size: QtCore.QSize, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ...
@typing.overload
def __init__(self, width: int, height: int, attachment: 'QOpenGLFramebufferObject.Attachment', target: int = ..., internal_format: int = ...) -> None: ...
@typing.overload
def __init__(self, size: QtCore.QSize, format: 'QOpenGLFramebufferObjectFormat') -> None: ...
@typing.overload
def __init__(self, width: int, height: int, format: 'QOpenGLFramebufferObjectFormat') -> None: ...
def sizes(self) -> list[QtCore.QSize]: ...
@typing.overload
def addColorAttachment(self, size: QtCore.QSize, internal_format: int = ...) -> None: ...
@typing.overload
def addColorAttachment(self, width: int, height: int, internal_format: int = ...) -> None: ...
@typing.overload
def takeTexture(self) -> int: ...
@typing.overload
def takeTexture(self, colorAttachmentIndex: int) -> int: ...
@typing.overload
@staticmethod
def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int = ..., filter: int = ...) -> None: ...
@typing.overload
@staticmethod
def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], source: typing.Optional['QOpenGLFramebufferObject'], buffers: int = ..., filter: int = ...) -> None: ...
@typing.overload
@staticmethod
def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int) -> None: ...
@typing.overload
@staticmethod
def blitFramebuffer(target: typing.Optional['QOpenGLFramebufferObject'], targetRect: QtCore.QRect, source: typing.Optional['QOpenGLFramebufferObject'], sourceRect: QtCore.QRect, buffers: int, filter: int, readColorAttachmentIndex: int, drawColorAttachmentIndex: int, restorePolicy: 'QOpenGLFramebufferObject.FramebufferRestorePolicy') -> None: ...
@staticmethod
def hasOpenGLFramebufferBlit() -> bool: ...
@staticmethod
def hasOpenGLFramebufferObjects() -> bool: ...
@staticmethod
def bindDefault() -> bool: ...
def handle(self) -> int: ...
def setAttachment(self, attachment: 'QOpenGLFramebufferObject.Attachment') -> None: ...
def attachment(self) -> 'QOpenGLFramebufferObject.Attachment': ...
@typing.overload
def toImage(self, flipped: bool = ...) -> QtGui.QImage: ...
@typing.overload
def toImage(self, flipped: bool, colorAttachmentIndex: int) -> QtGui.QImage: ...
def size(self) -> QtCore.QSize: ...
def textures(self) -> list[int]: ...
def texture(self) -> int: ...
def height(self) -> int: ...
def width(self) -> int: ...
def release(self) -> bool: ...
def bind(self) -> bool: ...
def isBound(self) -> bool: ...
def isValid(self) -> bool: ...
def format(self) -> 'QOpenGLFramebufferObjectFormat': ...
class QOpenGLFramebufferObjectFormat(PyQt6.sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, other: 'QOpenGLFramebufferObjectFormat') -> None: ...
def __ne__(self, other: object): ...
def __eq__(self, other: object): ...
def internalTextureFormat(self) -> int: ...
def setInternalTextureFormat(self, internalTextureFormat: int) -> None: ...
def textureTarget(self) -> int: ...
def setTextureTarget(self, target: int) -> None: ...
def attachment(self) -> QOpenGLFramebufferObject.Attachment: ...
def setAttachment(self, attachment: QOpenGLFramebufferObject.Attachment) -> None: ...
def mipmap(self) -> bool: ...
def setMipmap(self, enabled: bool) -> None: ...
def samples(self) -> int: ...
def setSamples(self, samples: int) -> None: ...
class QOpenGLPaintDevice(QtGui.QPaintDevice):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, size: QtCore.QSize) -> None: ...
@typing.overload
def __init__(self, width: int, height: int) -> None: ...
def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ...
def setDevicePixelRatio(self, devicePixelRatio: float) -> None: ...
def ensureActiveTarget(self) -> None: ...
def paintFlipped(self) -> bool: ...
def setPaintFlipped(self, flipped: bool) -> None: ...
def setDotsPerMeterY(self, a0: float) -> None: ...
def setDotsPerMeterX(self, a0: float) -> None: ...
def dotsPerMeterY(self) -> float: ...
def dotsPerMeterX(self) -> float: ...
def setSize(self, size: QtCore.QSize) -> None: ...
def size(self) -> QtCore.QSize: ...
def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
def paintEngine(self) -> typing.Optional[QtGui.QPaintEngine]: ...
class QOpenGLPixelTransferOptions(PyQt6.sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QOpenGLPixelTransferOptions') -> None: ...
def isSwapBytesEnabled(self) -> bool: ...
def setSwapBytesEnabled(self, swapBytes: bool) -> None: ...
def isLeastSignificantBitFirst(self) -> bool: ...
def setLeastSignificantByteFirst(self, lsbFirst: bool) -> None: ...
def rowLength(self) -> int: ...
def setRowLength(self, rowLength: int) -> None: ...
def imageHeight(self) -> int: ...
def setImageHeight(self, imageHeight: int) -> None: ...
def skipPixels(self) -> int: ...
def setSkipPixels(self, skipPixels: int) -> None: ...
def skipRows(self) -> int: ...
def setSkipRows(self, skipRows: int) -> None: ...
def skipImages(self) -> int: ...
def setSkipImages(self, skipImages: int) -> None: ...
def alignment(self) -> int: ...
def setAlignment(self, alignment: int) -> None: ...
def swap(self, other: 'QOpenGLPixelTransferOptions') -> None: ...
class QOpenGLShader(QtCore.QObject):
class ShaderTypeBit(enum.Flag):
Vertex = ... # type: QOpenGLShader.ShaderTypeBit
Fragment = ... # type: QOpenGLShader.ShaderTypeBit
Geometry = ... # type: QOpenGLShader.ShaderTypeBit
TessellationControl = ... # type: QOpenGLShader.ShaderTypeBit
TessellationEvaluation = ... # type: QOpenGLShader.ShaderTypeBit
Compute = ... # type: QOpenGLShader.ShaderTypeBit
def __init__(self, type: 'QOpenGLShader.ShaderTypeBit', parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
@staticmethod
def hasOpenGLShaders(type: 'QOpenGLShader.ShaderTypeBit', context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ...
def shaderId(self) -> int: ...
def log(self) -> str: ...
def isCompiled(self) -> bool: ...
def sourceCode(self) -> QtCore.QByteArray: ...
def compileSourceFile(self, fileName: typing.Optional[str]) -> bool: ...
@typing.overload
def compileSourceCode(self, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ...
@typing.overload
def compileSourceCode(self, source: typing.Optional[str]) -> bool: ...
def shaderType(self) -> 'QOpenGLShader.ShaderTypeBit': ...
class QOpenGLShaderProgram(QtCore.QObject):
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def addCacheableShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ...
@typing.overload
def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ...
@typing.overload
def addCacheableShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ...
def create(self) -> bool: ...
def defaultInnerTessellationLevels(self) -> list[float]: ...
def setDefaultInnerTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ...
def defaultOuterTessellationLevels(self) -> list[float]: ...
def setDefaultOuterTessellationLevels(self, levels: collections.abc.Iterable[float]) -> None: ...
def patchVertexCount(self) -> int: ...
def setPatchVertexCount(self, count: int) -> None: ...
def maxGeometryOutputVertices(self) -> int: ...
@staticmethod
def hasOpenGLShaderPrograms(context: typing.Optional[QtGui.QOpenGLContext] = ...) -> bool: ...
@typing.overload
def setUniformValueArray(self, location: int, values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ...
@typing.overload
def setUniformValueArray(self, name: typing.Optional[str], values: PYQT_SHADER_UNIFORM_VALUE_ARRAY) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: int) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: float) -> None: ...
@typing.overload
def setUniformValue(self, location: int, x: float, y: float) -> None: ...
@typing.overload
def setUniformValue(self, location: int, x: float, y: float, z: float) -> None: ...
@typing.overload
def setUniformValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QVector2D) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QVector3D) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QVector4D) -> None: ...
@typing.overload
def setUniformValue(self, location: int, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
@typing.overload
def setUniformValue(self, location: int, point: QtCore.QPoint) -> None: ...
@typing.overload
def setUniformValue(self, location: int, point: QtCore.QPointF) -> None: ...
@typing.overload
def setUniformValue(self, location: int, size: QtCore.QSize) -> None: ...
@typing.overload
def setUniformValue(self, location: int, size: QtCore.QSizeF) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix2x2) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix2x3) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix2x4) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix3x2) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix3x3) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix3x4) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix4x2) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix4x3) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QMatrix4x4) -> None: ...
@typing.overload
def setUniformValue(self, location: int, value: QtGui.QTransform) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: int) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: float) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], x: float, y: float) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPoint) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], point: QtCore.QPointF) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSize) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], size: QtCore.QSizeF) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x2) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x3) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix2x4) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x2) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x3) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix3x4) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x2) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x3) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QMatrix4x4) -> None: ...
@typing.overload
def setUniformValue(self, name: typing.Optional[str], value: QtGui.QTransform) -> None: ...
@typing.overload
def uniformLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ...
@typing.overload
def uniformLocation(self, name: typing.Optional[str]) -> int: ...
@typing.overload
def disableAttributeArray(self, location: int) -> None: ...
@typing.overload
def disableAttributeArray(self, name: typing.Optional[str]) -> None: ...
@typing.overload
def enableAttributeArray(self, location: int) -> None: ...
@typing.overload
def enableAttributeArray(self, name: typing.Optional[str]) -> None: ...
@typing.overload
def setAttributeBuffer(self, location: int, type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ...
@typing.overload
def setAttributeBuffer(self, name: typing.Optional[str], type: int, offset: int, tupleSize: int, stride: int = ...) -> None: ...
@typing.overload
def setAttributeArray(self, location: int, values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ...
@typing.overload
def setAttributeArray(self, name: typing.Optional[str], values: PYQT_SHADER_ATTRIBUTE_ARRAY) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, value: float) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, x: float, y: float) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, x: float, y: float, z: float) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, x: float, y: float, z: float, w: float) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, value: QtGui.QVector2D) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, value: QtGui.QVector3D) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, value: QtGui.QVector4D) -> None: ...
@typing.overload
def setAttributeValue(self, location: int, value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], value: float) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], x: float, y: float) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], x: float, y: float, z: float, w: float) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector2D) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector3D) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], value: QtGui.QVector4D) -> None: ...
@typing.overload
def setAttributeValue(self, name: typing.Optional[str], value: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
@typing.overload
def attributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> int: ...
@typing.overload
def attributeLocation(self, name: typing.Optional[str]) -> int: ...
@typing.overload
def bindAttributeLocation(self, name: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview], location: int) -> None: ...
@typing.overload
def bindAttributeLocation(self, name: typing.Optional[str], location: int) -> None: ...
def programId(self) -> int: ...
def release(self) -> None: ...
def bind(self) -> bool: ...
def log(self) -> str: ...
def isLinked(self) -> bool: ...
def link(self) -> bool: ...
def removeAllShaders(self) -> None: ...
def addShaderFromSourceFile(self, type: QOpenGLShader.ShaderTypeBit, fileName: typing.Optional[str]) -> bool: ...
@typing.overload
def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Union[QtCore.QByteArray, bytes, bytearray, memoryview]) -> bool: ...
@typing.overload
def addShaderFromSourceCode(self, type: QOpenGLShader.ShaderTypeBit, source: typing.Optional[str]) -> bool: ...
def shaders(self) -> list[QOpenGLShader]: ...
def removeShader(self, shader: typing.Optional[QOpenGLShader]) -> None: ...
def addShader(self, shader: typing.Optional[QOpenGLShader]) -> bool: ...
class QOpenGLTexture(PyQt6.sip.simplewrapper):
class ComparisonMode(enum.Enum):
CompareRefToTexture = ... # type: QOpenGLTexture.ComparisonMode
CompareNone = ... # type: QOpenGLTexture.ComparisonMode
class ComparisonFunction(enum.Enum):
CompareLessEqual = ... # type: QOpenGLTexture.ComparisonFunction
CompareGreaterEqual = ... # type: QOpenGLTexture.ComparisonFunction
CompareLess = ... # type: QOpenGLTexture.ComparisonFunction
CompareGreater = ... # type: QOpenGLTexture.ComparisonFunction
CompareEqual = ... # type: QOpenGLTexture.ComparisonFunction
CommpareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction
CompareAlways = ... # type: QOpenGLTexture.ComparisonFunction
CompareNever = ... # type: QOpenGLTexture.ComparisonFunction
CompareNotEqual = ... # type: QOpenGLTexture.ComparisonFunction
class CoordinateDirection(enum.Enum):
DirectionS = ... # type: QOpenGLTexture.CoordinateDirection
DirectionT = ... # type: QOpenGLTexture.CoordinateDirection
DirectionR = ... # type: QOpenGLTexture.CoordinateDirection
class WrapMode(enum.Enum):
Repeat = ... # type: QOpenGLTexture.WrapMode
MirroredRepeat = ... # type: QOpenGLTexture.WrapMode
ClampToEdge = ... # type: QOpenGLTexture.WrapMode
ClampToBorder = ... # type: QOpenGLTexture.WrapMode
class Filter(enum.Enum):
Nearest = ... # type: QOpenGLTexture.Filter
Linear = ... # type: QOpenGLTexture.Filter
NearestMipMapNearest = ... # type: QOpenGLTexture.Filter
NearestMipMapLinear = ... # type: QOpenGLTexture.Filter
LinearMipMapNearest = ... # type: QOpenGLTexture.Filter
LinearMipMapLinear = ... # type: QOpenGLTexture.Filter
class DepthStencilMode(enum.Enum):
DepthMode = ... # type: QOpenGLTexture.DepthStencilMode
StencilMode = ... # type: QOpenGLTexture.DepthStencilMode
class SwizzleValue(enum.Enum):
RedValue = ... # type: QOpenGLTexture.SwizzleValue
GreenValue = ... # type: QOpenGLTexture.SwizzleValue
BlueValue = ... # type: QOpenGLTexture.SwizzleValue
AlphaValue = ... # type: QOpenGLTexture.SwizzleValue
ZeroValue = ... # type: QOpenGLTexture.SwizzleValue
OneValue = ... # type: QOpenGLTexture.SwizzleValue
class SwizzleComponent(enum.Enum):
SwizzleRed = ... # type: QOpenGLTexture.SwizzleComponent
SwizzleGreen = ... # type: QOpenGLTexture.SwizzleComponent
SwizzleBlue = ... # type: QOpenGLTexture.SwizzleComponent
SwizzleAlpha = ... # type: QOpenGLTexture.SwizzleComponent
class Feature(enum.Flag):
ImmutableStorage = ... # type: QOpenGLTexture.Feature
ImmutableMultisampleStorage = ... # type: QOpenGLTexture.Feature
TextureRectangle = ... # type: QOpenGLTexture.Feature
TextureArrays = ... # type: QOpenGLTexture.Feature
Texture3D = ... # type: QOpenGLTexture.Feature
TextureMultisample = ... # type: QOpenGLTexture.Feature
TextureBuffer = ... # type: QOpenGLTexture.Feature
TextureCubeMapArrays = ... # type: QOpenGLTexture.Feature
Swizzle = ... # type: QOpenGLTexture.Feature
StencilTexturing = ... # type: QOpenGLTexture.Feature
AnisotropicFiltering = ... # type: QOpenGLTexture.Feature
NPOTTextures = ... # type: QOpenGLTexture.Feature
NPOTTextureRepeat = ... # type: QOpenGLTexture.Feature
Texture1D = ... # type: QOpenGLTexture.Feature
TextureComparisonOperators = ... # type: QOpenGLTexture.Feature
TextureMipMapLevel = ... # type: QOpenGLTexture.Feature
class PixelType(enum.Enum):
NoPixelType = ... # type: QOpenGLTexture.PixelType
Int8 = ... # type: QOpenGLTexture.PixelType
UInt8 = ... # type: QOpenGLTexture.PixelType
Int16 = ... # type: QOpenGLTexture.PixelType
UInt16 = ... # type: QOpenGLTexture.PixelType
Int32 = ... # type: QOpenGLTexture.PixelType
UInt32 = ... # type: QOpenGLTexture.PixelType
Float16 = ... # type: QOpenGLTexture.PixelType
Float16OES = ... # type: QOpenGLTexture.PixelType
Float32 = ... # type: QOpenGLTexture.PixelType
UInt32_RGB9_E5 = ... # type: QOpenGLTexture.PixelType
UInt32_RG11B10F = ... # type: QOpenGLTexture.PixelType
UInt8_RG3B2 = ... # type: QOpenGLTexture.PixelType
UInt8_RG3B2_Rev = ... # type: QOpenGLTexture.PixelType
UInt16_RGB5A1 = ... # type: QOpenGLTexture.PixelType
UInt16_RGB5A1_Rev = ... # type: QOpenGLTexture.PixelType
UInt16_R5G6B5 = ... # type: QOpenGLTexture.PixelType
UInt16_R5G6B5_Rev = ... # type: QOpenGLTexture.PixelType
UInt16_RGBA4 = ... # type: QOpenGLTexture.PixelType
UInt16_RGBA4_Rev = ... # type: QOpenGLTexture.PixelType
UInt32_RGB10A2 = ... # type: QOpenGLTexture.PixelType
UInt32_RGB10A2_Rev = ... # type: QOpenGLTexture.PixelType
UInt32_RGBA8 = ... # type: QOpenGLTexture.PixelType
UInt32_RGBA8_Rev = ... # type: QOpenGLTexture.PixelType
UInt32_D24S8 = ... # type: QOpenGLTexture.PixelType
Float32_D32_UInt32_S8_X24 = ... # type: QOpenGLTexture.PixelType
class PixelFormat(enum.Enum):
NoSourceFormat = ... # type: QOpenGLTexture.PixelFormat
Red = ... # type: QOpenGLTexture.PixelFormat
RG = ... # type: QOpenGLTexture.PixelFormat
RGB = ... # type: QOpenGLTexture.PixelFormat
BGR = ... # type: QOpenGLTexture.PixelFormat
RGBA = ... # type: QOpenGLTexture.PixelFormat
BGRA = ... # type: QOpenGLTexture.PixelFormat
Red_Integer = ... # type: QOpenGLTexture.PixelFormat
RG_Integer = ... # type: QOpenGLTexture.PixelFormat
RGB_Integer = ... # type: QOpenGLTexture.PixelFormat
BGR_Integer = ... # type: QOpenGLTexture.PixelFormat
RGBA_Integer = ... # type: QOpenGLTexture.PixelFormat
BGRA_Integer = ... # type: QOpenGLTexture.PixelFormat
Depth = ... # type: QOpenGLTexture.PixelFormat
DepthStencil = ... # type: QOpenGLTexture.PixelFormat
Alpha = ... # type: QOpenGLTexture.PixelFormat
Luminance = ... # type: QOpenGLTexture.PixelFormat
LuminanceAlpha = ... # type: QOpenGLTexture.PixelFormat
Stencil = ... # type: QOpenGLTexture.PixelFormat
class CubeMapFace(enum.Enum):
CubeMapPositiveX = ... # type: QOpenGLTexture.CubeMapFace
CubeMapNegativeX = ... # type: QOpenGLTexture.CubeMapFace
CubeMapPositiveY = ... # type: QOpenGLTexture.CubeMapFace
CubeMapNegativeY = ... # type: QOpenGLTexture.CubeMapFace
CubeMapPositiveZ = ... # type: QOpenGLTexture.CubeMapFace
CubeMapNegativeZ = ... # type: QOpenGLTexture.CubeMapFace
class TextureFormat(enum.Enum):
NoFormat = ... # type: QOpenGLTexture.TextureFormat
R8_UNorm = ... # type: QOpenGLTexture.TextureFormat
RG8_UNorm = ... # type: QOpenGLTexture.TextureFormat
RGB8_UNorm = ... # type: QOpenGLTexture.TextureFormat
RGBA8_UNorm = ... # type: QOpenGLTexture.TextureFormat
R16_UNorm = ... # type: QOpenGLTexture.TextureFormat
RG16_UNorm = ... # type: QOpenGLTexture.TextureFormat
RGB16_UNorm = ... # type: QOpenGLTexture.TextureFormat
RGBA16_UNorm = ... # type: QOpenGLTexture.TextureFormat
R8_SNorm = ... # type: QOpenGLTexture.TextureFormat
RG8_SNorm = ... # type: QOpenGLTexture.TextureFormat
RGB8_SNorm = ... # type: QOpenGLTexture.TextureFormat
RGBA8_SNorm = ... # type: QOpenGLTexture.TextureFormat
R16_SNorm = ... # type: QOpenGLTexture.TextureFormat
RG16_SNorm = ... # type: QOpenGLTexture.TextureFormat
RGB16_SNorm = ... # type: QOpenGLTexture.TextureFormat
RGBA16_SNorm = ... # type: QOpenGLTexture.TextureFormat
R8U = ... # type: QOpenGLTexture.TextureFormat
RG8U = ... # type: QOpenGLTexture.TextureFormat
RGB8U = ... # type: QOpenGLTexture.TextureFormat
RGBA8U = ... # type: QOpenGLTexture.TextureFormat
R16U = ... # type: QOpenGLTexture.TextureFormat
RG16U = ... # type: QOpenGLTexture.TextureFormat
RGB16U = ... # type: QOpenGLTexture.TextureFormat
RGBA16U = ... # type: QOpenGLTexture.TextureFormat
R32U = ... # type: QOpenGLTexture.TextureFormat
RG32U = ... # type: QOpenGLTexture.TextureFormat
RGB32U = ... # type: QOpenGLTexture.TextureFormat
RGBA32U = ... # type: QOpenGLTexture.TextureFormat
R8I = ... # type: QOpenGLTexture.TextureFormat
RG8I = ... # type: QOpenGLTexture.TextureFormat
RGB8I = ... # type: QOpenGLTexture.TextureFormat
RGBA8I = ... # type: QOpenGLTexture.TextureFormat
R16I = ... # type: QOpenGLTexture.TextureFormat
RG16I = ... # type: QOpenGLTexture.TextureFormat
RGB16I = ... # type: QOpenGLTexture.TextureFormat
RGBA16I = ... # type: QOpenGLTexture.TextureFormat
R32I = ... # type: QOpenGLTexture.TextureFormat
RG32I = ... # type: QOpenGLTexture.TextureFormat
RGB32I = ... # type: QOpenGLTexture.TextureFormat
RGBA32I = ... # type: QOpenGLTexture.TextureFormat
R16F = ... # type: QOpenGLTexture.TextureFormat
RG16F = ... # type: QOpenGLTexture.TextureFormat
RGB16F = ... # type: QOpenGLTexture.TextureFormat
RGBA16F = ... # type: QOpenGLTexture.TextureFormat
R32F = ... # type: QOpenGLTexture.TextureFormat
RG32F = ... # type: QOpenGLTexture.TextureFormat
RGB32F = ... # type: QOpenGLTexture.TextureFormat
RGBA32F = ... # type: QOpenGLTexture.TextureFormat
RGB9E5 = ... # type: QOpenGLTexture.TextureFormat
RG11B10F = ... # type: QOpenGLTexture.TextureFormat
RG3B2 = ... # type: QOpenGLTexture.TextureFormat
R5G6B5 = ... # type: QOpenGLTexture.TextureFormat
RGB5A1 = ... # type: QOpenGLTexture.TextureFormat
RGBA4 = ... # type: QOpenGLTexture.TextureFormat
RGB10A2 = ... # type: QOpenGLTexture.TextureFormat
D16 = ... # type: QOpenGLTexture.TextureFormat
D24 = ... # type: QOpenGLTexture.TextureFormat
D24S8 = ... # type: QOpenGLTexture.TextureFormat
D32 = ... # type: QOpenGLTexture.TextureFormat
D32F = ... # type: QOpenGLTexture.TextureFormat
D32FS8X24 = ... # type: QOpenGLTexture.TextureFormat
RGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat
RGBA_DXT1 = ... # type: QOpenGLTexture.TextureFormat
RGBA_DXT3 = ... # type: QOpenGLTexture.TextureFormat
RGBA_DXT5 = ... # type: QOpenGLTexture.TextureFormat
R_ATI1N_UNorm = ... # type: QOpenGLTexture.TextureFormat
R_ATI1N_SNorm = ... # type: QOpenGLTexture.TextureFormat
RG_ATI2N_UNorm = ... # type: QOpenGLTexture.TextureFormat
RG_ATI2N_SNorm = ... # type: QOpenGLTexture.TextureFormat
RGB_BP_UNSIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat
RGB_BP_SIGNED_FLOAT = ... # type: QOpenGLTexture.TextureFormat
RGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat
SRGB8 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8 = ... # type: QOpenGLTexture.TextureFormat
SRGB_DXT1 = ... # type: QOpenGLTexture.TextureFormat
SRGB_Alpha_DXT1 = ... # type: QOpenGLTexture.TextureFormat
SRGB_Alpha_DXT3 = ... # type: QOpenGLTexture.TextureFormat
SRGB_Alpha_DXT5 = ... # type: QOpenGLTexture.TextureFormat
SRGB_BP_UNorm = ... # type: QOpenGLTexture.TextureFormat
DepthFormat = ... # type: QOpenGLTexture.TextureFormat
AlphaFormat = ... # type: QOpenGLTexture.TextureFormat
RGBFormat = ... # type: QOpenGLTexture.TextureFormat
RGBAFormat = ... # type: QOpenGLTexture.TextureFormat
LuminanceFormat = ... # type: QOpenGLTexture.TextureFormat
LuminanceAlphaFormat = ... # type: QOpenGLTexture.TextureFormat
S8 = ... # type: QOpenGLTexture.TextureFormat
R11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat
R11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat
RG11_EAC_UNorm = ... # type: QOpenGLTexture.TextureFormat
RG11_EAC_SNorm = ... # type: QOpenGLTexture.TextureFormat
RGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_ETC2 = ... # type: QOpenGLTexture.TextureFormat
RGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_PunchThrough_Alpha1_ETC2 = ... # type: QOpenGLTexture.TextureFormat
RGBA8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ETC2_EAC = ... # type: QOpenGLTexture.TextureFormat
RGB8_ETC1 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat
RGBA_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_4x4 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_5x4 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_5x5 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_6x5 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_6x6 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_8x5 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_8x6 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_8x8 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_10x5 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_10x6 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_10x8 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_10x10 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_12x10 = ... # type: QOpenGLTexture.TextureFormat
SRGB8_Alpha8_ASTC_12x12 = ... # type: QOpenGLTexture.TextureFormat
class TextureUnitReset(enum.Enum):
ResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset
DontResetTextureUnit = ... # type: QOpenGLTexture.TextureUnitReset
class MipMapGeneration(enum.Enum):
GenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration
DontGenerateMipMaps = ... # type: QOpenGLTexture.MipMapGeneration
class BindingTarget(enum.Enum):
BindingTarget1D = ... # type: QOpenGLTexture.BindingTarget
BindingTarget1DArray = ... # type: QOpenGLTexture.BindingTarget
BindingTarget2D = ... # type: QOpenGLTexture.BindingTarget
BindingTarget2DArray = ... # type: QOpenGLTexture.BindingTarget
BindingTarget3D = ... # type: QOpenGLTexture.BindingTarget
BindingTargetCubeMap = ... # type: QOpenGLTexture.BindingTarget
BindingTargetCubeMapArray = ... # type: QOpenGLTexture.BindingTarget
BindingTarget2DMultisample = ... # type: QOpenGLTexture.BindingTarget
BindingTarget2DMultisampleArray = ... # type: QOpenGLTexture.BindingTarget
BindingTargetRectangle = ... # type: QOpenGLTexture.BindingTarget
BindingTargetBuffer = ... # type: QOpenGLTexture.BindingTarget
class Target(enum.Enum):
Target1D = ... # type: QOpenGLTexture.Target
Target1DArray = ... # type: QOpenGLTexture.Target
Target2D = ... # type: QOpenGLTexture.Target
Target2DArray = ... # type: QOpenGLTexture.Target
Target3D = ... # type: QOpenGLTexture.Target
TargetCubeMap = ... # type: QOpenGLTexture.Target
TargetCubeMapArray = ... # type: QOpenGLTexture.Target
Target2DMultisample = ... # type: QOpenGLTexture.Target
Target2DMultisampleArray = ... # type: QOpenGLTexture.Target
TargetRectangle = ... # type: QOpenGLTexture.Target
TargetBuffer = ... # type: QOpenGLTexture.Target
@typing.overload
def __init__(self, target: 'QOpenGLTexture.Target') -> None: ...
@typing.overload
def __init__(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ...
def comparisonMode(self) -> 'QOpenGLTexture.ComparisonMode': ...
def setComparisonMode(self, mode: 'QOpenGLTexture.ComparisonMode') -> None: ...
def comparisonFunction(self) -> 'QOpenGLTexture.ComparisonFunction': ...
def setComparisonFunction(self, function: 'QOpenGLTexture.ComparisonFunction') -> None: ...
def isFixedSamplePositions(self) -> bool: ...
def setFixedSamplePositions(self, fixed: bool) -> None: ...
def samples(self) -> int: ...
def setSamples(self, samples: int) -> None: ...
def target(self) -> 'QOpenGLTexture.Target': ...
def levelofDetailBias(self) -> float: ...
def setLevelofDetailBias(self, bias: float) -> None: ...
def levelOfDetailRange(self) -> tuple[float, float]: ...
def setLevelOfDetailRange(self, min: float, max: float) -> None: ...
def maximumLevelOfDetail(self) -> float: ...
def setMaximumLevelOfDetail(self, value: float) -> None: ...
def minimumLevelOfDetail(self) -> float: ...
def setMinimumLevelOfDetail(self, value: float) -> None: ...
def borderColor(self) -> QtGui.QColor: ...
def setBorderColor(self, color: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor, int]) -> None: ...
def wrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection') -> 'QOpenGLTexture.WrapMode': ...
@typing.overload
def setWrapMode(self, mode: 'QOpenGLTexture.WrapMode') -> None: ...
@typing.overload
def setWrapMode(self, direction: 'QOpenGLTexture.CoordinateDirection', mode: 'QOpenGLTexture.WrapMode') -> None: ...
def maximumAnisotropy(self) -> float: ...
def setMaximumAnisotropy(self, anisotropy: float) -> None: ...
def minMagFilters(self) -> tuple['QOpenGLTexture.Filter', 'QOpenGLTexture.Filter']: ...
def setMinMagFilters(self, minificationFilter: 'QOpenGLTexture.Filter', magnificationFilter: 'QOpenGLTexture.Filter') -> None: ...
def magnificationFilter(self) -> 'QOpenGLTexture.Filter': ...
def setMagnificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ...
def minificationFilter(self) -> 'QOpenGLTexture.Filter': ...
def setMinificationFilter(self, filter: 'QOpenGLTexture.Filter') -> None: ...
def depthStencilMode(self) -> 'QOpenGLTexture.DepthStencilMode': ...
def setDepthStencilMode(self, mode: 'QOpenGLTexture.DepthStencilMode') -> None: ...
def swizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent') -> 'QOpenGLTexture.SwizzleValue': ...
@typing.overload
def setSwizzleMask(self, component: 'QOpenGLTexture.SwizzleComponent', value: 'QOpenGLTexture.SwizzleValue') -> None: ...
@typing.overload
def setSwizzleMask(self, r: 'QOpenGLTexture.SwizzleValue', g: 'QOpenGLTexture.SwizzleValue', b: 'QOpenGLTexture.SwizzleValue', a: 'QOpenGLTexture.SwizzleValue') -> None: ...
@typing.overload
def generateMipMaps(self) -> None: ...
@typing.overload
def generateMipMaps(self, baseLevel: int, resetBaseLevel: bool = ...) -> None: ...
def isAutoMipMapGenerationEnabled(self) -> bool: ...
def setAutoMipMapGenerationEnabled(self, enabled: bool) -> None: ...
def mipLevelRange(self) -> tuple[int, int]: ...
def setMipLevelRange(self, baseLevel: int, maxLevel: int) -> None: ...
def mipMaxLevel(self) -> int: ...
def setMipMaxLevel(self, maxLevel: int) -> None: ...
def mipBaseLevel(self) -> int: ...
def setMipBaseLevel(self, baseLevel: int) -> None: ...
@staticmethod
def hasFeature(feature: 'QOpenGLTexture.Feature') -> bool: ...
@typing.overload
def setCompressedData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setCompressedData(self, mipLevel: int, layer: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setCompressedData(self, mipLevel: int, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setCompressedData(self, dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setCompressedData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', dataSize: int, data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, image: QtGui.QImage, genMipMaps: 'QOpenGLTexture.MipMapGeneration' = ...) -> None: ...
@typing.overload
def setData(self, mipLevel: int, layer: int, layerCount: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
@typing.overload
def setData(self, xOffset: int, yOffset: int, zOffset: int, width: int, height: int, depth: int, mipLevel: int, layer: int, cubeFace: 'QOpenGLTexture.CubeMapFace', layerCount: int, sourceFormat: 'QOpenGLTexture.PixelFormat', sourceType: 'QOpenGLTexture.PixelType', data: typing.Optional[PyQt6.sip.voidptr], options: typing.Optional[QOpenGLPixelTransferOptions] = ...) -> None: ...
def isTextureView(self) -> bool: ...
def createTextureView(self, target: 'QOpenGLTexture.Target', viewFormat: 'QOpenGLTexture.TextureFormat', minimumMipmapLevel: int, maximumMipmapLevel: int, minimumLayer: int, maximumLayer: int) -> typing.Optional['QOpenGLTexture']: ...
def isStorageAllocated(self) -> bool: ...
@typing.overload
def allocateStorage(self) -> None: ...
@typing.overload
def allocateStorage(self, pixelFormat: 'QOpenGLTexture.PixelFormat', pixelType: 'QOpenGLTexture.PixelType') -> None: ...
def faces(self) -> int: ...
def layers(self) -> int: ...
def setLayers(self, layers: int) -> None: ...
def maximumMipLevels(self) -> int: ...
def mipLevels(self) -> int: ...
def setMipLevels(self, levels: int) -> None: ...
def depth(self) -> int: ...
def height(self) -> int: ...
def width(self) -> int: ...
def setSize(self, width: int, height: int = ..., depth: int = ...) -> None: ...
def format(self) -> 'QOpenGLTexture.TextureFormat': ...
def setFormat(self, format: 'QOpenGLTexture.TextureFormat') -> None: ...
@typing.overload
@staticmethod
def boundTextureId(target: 'QOpenGLTexture.BindingTarget') -> int: ...
@typing.overload
@staticmethod
def boundTextureId(unit: int, target: 'QOpenGLTexture.BindingTarget') -> int: ...
@typing.overload
def isBound(self) -> bool: ...
@typing.overload
def isBound(self, unit: int) -> bool: ...
@typing.overload
def release(self) -> None: ...
@typing.overload
def release(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ...
@typing.overload
def bind(self) -> None: ...
@typing.overload
def bind(self, unit: int, reset: 'QOpenGLTexture.TextureUnitReset' = ...) -> None: ...
def textureId(self) -> int: ...
def isCreated(self) -> bool: ...
def destroy(self) -> None: ...
def create(self) -> bool: ...
class QOpenGLTextureBlitter(PyQt6.sip.simplewrapper):
class Origin(enum.Enum):
OriginBottomLeft = ... # type: QOpenGLTextureBlitter.Origin
OriginTopLeft = ... # type: QOpenGLTextureBlitter.Origin
def __init__(self) -> None: ...
def supportsRectangleTarget(self) -> bool: ...
@staticmethod
def sourceTransform(subTexture: QtCore.QRectF, textureSize: QtCore.QSize, origin: 'QOpenGLTextureBlitter.Origin') -> QtGui.QMatrix3x3: ...
@staticmethod
def targetTransform(target: QtCore.QRectF, viewport: QtCore.QRect) -> QtGui.QMatrix4x4: ...
@typing.overload
def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceOrigin: 'QOpenGLTextureBlitter.Origin') -> None: ...
@typing.overload
def blit(self, texture: int, targetTransform: QtGui.QMatrix4x4, sourceTransform: QtGui.QMatrix3x3) -> None: ...
def setOpacity(self, opacity: float) -> None: ...
def setRedBlueSwizzle(self, swizzle: bool) -> None: ...
def release(self) -> None: ...
def bind(self, target: int = ...) -> None: ...
def supportsExternalOESTarget(self) -> bool: ...
def destroy(self) -> None: ...
def isCreated(self) -> bool: ...
def create(self) -> bool: ...
class QOpenGLTimerQuery(QtCore.QObject):
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def waitForResult(self) -> int: ...
def isResultAvailable(self) -> bool: ...
def recordTimestamp(self) -> None: ...
def waitForTimestamp(self) -> int: ...
def end(self) -> None: ...
def begin(self) -> None: ...
def objectId(self) -> int: ...
def isCreated(self) -> bool: ...
def destroy(self) -> None: ...
def create(self) -> bool: ...
class QOpenGLTimeMonitor(QtCore.QObject):
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def reset(self) -> None: ...
def waitForIntervals(self) -> list[int]: ...
def waitForSamples(self) -> list[int]: ...
def isResultAvailable(self) -> bool: ...
def recordSample(self) -> int: ...
def objectIds(self) -> list[int]: ...
def isCreated(self) -> bool: ...
def destroy(self) -> None: ...
def create(self) -> bool: ...
def sampleCount(self) -> int: ...
def setSampleCount(self, sampleCount: int) -> None: ...
class QAbstractOpenGLFunctions(PyQt6.sip.wrapper): ...
class QOpenGLVersionFunctionsFactory(PyQt6.sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, a0: 'QOpenGLVersionFunctionsFactory') -> None: ...
@staticmethod
def get(versionProfile: 'QOpenGLVersionProfile' = ..., context: typing.Optional[QtGui.QOpenGLContext] = ...) -> QAbstractOpenGLFunctions: ...
class QOpenGLVertexArrayObject(QtCore.QObject):
class Binder(PyQt6.sip.simplewrapper):
def __init__(self, v: typing.Optional['QOpenGLVertexArrayObject']) -> None: ...
def __exit__(self, type: typing.Any, value: typing.Any, traceback: typing.Any) -> None: ...
def __enter__(self) -> typing.Any: ...
def rebind(self) -> None: ...
def release(self) -> None: ...
def __init__(self, parent: typing.Optional[QtCore.QObject] = ...) -> None: ...
def release(self) -> None: ...
def bind(self) -> None: ...
def objectId(self) -> int: ...
def isCreated(self) -> bool: ...
def destroy(self) -> None: ...
def create(self) -> bool: ...
class QOpenGLWindow(QtGui.QPaintDeviceWindow):
class UpdateBehavior(enum.Enum):
NoPartialUpdate = ... # type: QOpenGLWindow.UpdateBehavior
PartialUpdateBlit = ... # type: QOpenGLWindow.UpdateBehavior
PartialUpdateBlend = ... # type: QOpenGLWindow.UpdateBehavior
@typing.overload
def __init__(self, updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
@typing.overload
def __init__(self, shareContext: typing.Optional[QtGui.QOpenGLContext], updateBehavior: 'QOpenGLWindow.UpdateBehavior' = ..., parent: typing.Optional[QtGui.QWindow] = ...) -> None: ...
def metric(self, metric: QtGui.QPaintDevice.PaintDeviceMetric) -> int: ...
def resizeEvent(self, event: typing.Optional[QtGui.QResizeEvent]) -> None: ...
def paintEvent(self, event: typing.Optional[QtGui.QPaintEvent]) -> None: ...
def paintOverGL(self) -> None: ...
def paintUnderGL(self) -> None: ...
def paintGL(self) -> None: ...
def resizeGL(self, w: int, h: int) -> None: ...
def initializeGL(self) -> None: ...
frameSwapped: typing.ClassVar[QtCore.pyqtSignal]
def shareContext(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
def grabFramebuffer(self) -> QtGui.QImage: ...
def defaultFramebufferObject(self) -> int: ...
def context(self) -> typing.Optional[QtGui.QOpenGLContext]: ...
def doneCurrent(self) -> None: ...
def makeCurrent(self) -> None: ...
def isValid(self) -> bool: ...
def updateBehavior(self) -> 'QOpenGLWindow.UpdateBehavior': ...
class QOpenGLFunctions_2_0(QAbstractOpenGLFunctions):
def __init__(self) -> None: ...
def glVertexAttrib1d(self, index: int, x: float) -> None: ...
def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib1f(self, index: int, x: float) -> None: ...
def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib1s(self, index: int, x: int) -> None: ...
def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ...
def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ...
def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ...
def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ...
def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ...
def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ...
def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glFogCoordf(self, coord: float) -> None: ...
def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
def glFogCoordd(self, coord: float) -> None: ...
def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ...
def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ...
def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2d(self, x: float, y: float) -> None: ...
def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2f(self, x: float, y: float) -> None: ...
def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2i(self, x: int, y: int) -> None: ...
def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2s(self, x: int, y: int) -> None: ...
def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3d(self, x: float, y: float, z: float) -> None: ...
def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3f(self, x: float, y: float, z: float) -> None: ...
def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3i(self, x: int, y: int, z: int) -> None: ...
def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3s(self, x: int, y: int, z: int) -> None: ...
def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glClientActiveTexture(self, texture: int) -> None: ...
def glMultiTexCoord1d(self, target: int, s: float) -> None: ...
def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord1f(self, target: int, s: float) -> None: ...
def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord1i(self, target: int, s: int) -> None: ...
def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord1s(self, target: int, s: int) -> None: ...
def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ...
def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ...
def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ...
def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ...
def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ...
def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ...
def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ...
def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ...
def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ...
def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ...
def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ...
def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ...
def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ...
def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ...
def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ...
def glResetHistogram(self, target: int) -> None: ...
def glResetMinmax(self, target: int) -> None: ...
def glArrayElement(self, i: int) -> None: ...
def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glDisableClientState(self, array: int) -> None: ...
def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glEnableClientState(self, array: int) -> None: ...
def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glPopClientAttrib(self) -> None: ...
def glPushClientAttrib(self, mask: int) -> None: ...
def glNewList(self, list: int, mode: int) -> None: ...
def glEndList(self) -> None: ...
def glCallList(self, list: int) -> None: ...
def glDeleteLists(self, list: int, range: int) -> None: ...
def glGenLists(self, range: int) -> int: ...
def glListBase(self, base: int) -> None: ...
def glBegin(self, mode: int) -> None: ...
def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3b(self, red: int, green: int, blue: int) -> None: ...
def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3d(self, red: float, green: float, blue: float) -> None: ...
def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3f(self, red: float, green: float, blue: float) -> None: ...
def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3i(self, red: int, green: int, blue: int) -> None: ...
def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3s(self, red: int, green: int, blue: int) -> None: ...
def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3ub(self, red: int, green: int, blue: int) -> None: ...
def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3ui(self, red: int, green: int, blue: int) -> None: ...
def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3us(self, red: int, green: int, blue: int) -> None: ...
def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glEdgeFlag(self, flag: int) -> None: ...
def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ...
def glEnd(self) -> None: ...
def glIndexd(self, c: float) -> None: ...
def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glIndexf(self, c: float) -> None: ...
def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glIndexi(self, c: int) -> None: ...
def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glIndexs(self, c: int) -> None: ...
def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ...
def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ...
def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ...
def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ...
def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ...
def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2d(self, x: float, y: float) -> None: ...
def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2f(self, x: float, y: float) -> None: ...
def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2i(self, x: int, y: int) -> None: ...
def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2s(self, x: int, y: int) -> None: ...
def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3d(self, x: float, y: float, z: float) -> None: ...
def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3f(self, x: float, y: float, z: float) -> None: ...
def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3i(self, x: int, y: int, z: int) -> None: ...
def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3s(self, x: int, y: int, z: int) -> None: ...
def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ...
def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ...
def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ...
def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ...
def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
def glTexCoord1d(self, s: float) -> None: ...
def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord1f(self, s: float) -> None: ...
def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord1i(self, s: int) -> None: ...
def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord1s(self, s: int) -> None: ...
def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2d(self, s: float, t: float) -> None: ...
def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2f(self, s: float, t: float) -> None: ...
def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2i(self, s: int, t: int) -> None: ...
def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2s(self, s: int, t: int) -> None: ...
def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3d(self, s: float, t: float, r: float) -> None: ...
def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3f(self, s: float, t: float, r: float) -> None: ...
def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3i(self, s: int, t: int, r: int) -> None: ...
def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3s(self, s: int, t: int, r: int) -> None: ...
def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ...
def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ...
def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ...
def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ...
def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2d(self, x: float, y: float) -> None: ...
def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2f(self, x: float, y: float) -> None: ...
def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2i(self, x: int, y: int) -> None: ...
def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2s(self, x: int, y: int) -> None: ...
def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3d(self, x: float, y: float, z: float) -> None: ...
def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3f(self, x: float, y: float, z: float) -> None: ...
def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3i(self, x: int, y: int, z: int) -> None: ...
def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3s(self, x: int, y: int, z: int) -> None: ...
def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ...
def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ...
def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ...
def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ...
def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ...
def glColorMaterial(self, face: int, mode: int) -> None: ...
def glFogf(self, pname: int, param: float) -> None: ...
def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glFogi(self, pname: int, param: int) -> None: ...
def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLightf(self, light: int, pname: int, param: float) -> None: ...
def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLighti(self, light: int, pname: int, param: int) -> None: ...
def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLightModelf(self, pname: int, param: float) -> None: ...
def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLightModeli(self, pname: int, param: int) -> None: ...
def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLineStipple(self, factor: int, pattern: int) -> None: ...
def glMaterialf(self, face: int, pname: int, param: float) -> None: ...
def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glMateriali(self, face: int, pname: int, param: int) -> None: ...
def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ...
def glShadeModel(self, mode: int) -> None: ...
def glTexEnvf(self, target: int, pname: int, param: float) -> None: ...
def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexEnvi(self, target: int, pname: int, param: int) -> None: ...
def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexGend(self, coord: int, pname: int, param: float) -> None: ...
def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexGenf(self, coord: int, pname: int, param: float) -> None: ...
def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexGeni(self, coord: int, pname: int, param: int) -> None: ...
def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glRenderMode(self, mode: int) -> int: ...
def glInitNames(self) -> None: ...
def glLoadName(self, name: int) -> None: ...
def glPassThrough(self, token: float) -> None: ...
def glPopName(self) -> None: ...
def glPushName(self, name: int) -> None: ...
def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glClearIndex(self, c: float) -> None: ...
def glIndexMask(self, mask: int) -> None: ...
def glAccum(self, op: int, value: float) -> None: ...
def glPopAttrib(self) -> None: ...
def glPushAttrib(self, mask: int) -> None: ...
def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ...
def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ...
def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
def glEvalCoord1d(self, u: float) -> None: ...
def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalCoord1f(self, u: float) -> None: ...
def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalCoord2d(self, u: float, v: float) -> None: ...
def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalCoord2f(self, u: float, v: float) -> None: ...
def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ...
def glEvalPoint1(self, i: int) -> None: ...
def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ...
def glEvalPoint2(self, i: int, j: int) -> None: ...
def glAlphaFunc(self, func: int, ref: float) -> None: ...
def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ...
def glPixelTransferf(self, pname: int, param: float) -> None: ...
def glPixelTransferi(self, pname: int, param: int) -> None: ...
def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ...
def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ...
def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glIsList(self, list: int) -> int: ...
def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
def glLoadIdentity(self) -> None: ...
def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMatrixMode(self, mode: int) -> None: ...
def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
def glPopMatrix(self) -> None: ...
def glPushMatrix(self) -> None: ...
def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ...
def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ...
def glScaled(self, x: float, y: float, z: float) -> None: ...
def glScalef(self, x: float, y: float, z: float) -> None: ...
def glTranslated(self, x: float, y: float, z: float) -> None: ...
def glTranslatef(self, x: float, y: float, z: float) -> None: ...
def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ...
def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ...
def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ...
def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ...
def glStencilMaskSeparate(self, face: int, mask: int) -> None: ...
def glAttachShader(self, program: int, shader: int) -> None: ...
def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ...
def glCompileShader(self, shader: int) -> None: ...
def glCreateProgram(self) -> int: ...
def glCreateShader(self, type: int) -> int: ...
def glDeleteProgram(self, program: int) -> None: ...
def glDeleteShader(self, shader: int) -> None: ...
def glDetachShader(self, program: int, shader: int) -> None: ...
def glDisableVertexAttribArray(self, index: int) -> None: ...
def glEnableVertexAttribArray(self, index: int) -> None: ...
def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ...
def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ...
def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ...
def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ...
def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ...
def glGetProgramInfoLog(self, program: int) -> bytes: ...
def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ...
def glGetShaderInfoLog(self, shader: int) -> bytes: ...
def glGetShaderSource(self, shader: int) -> bytes: ...
def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ...
def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glIsProgram(self, program: int) -> int: ...
def glIsShader(self, shader: int) -> int: ...
def glLinkProgram(self, program: int) -> None: ...
def glUseProgram(self, program: int) -> None: ...
def glUniform1f(self, location: int, v0: float) -> None: ...
def glUniform2f(self, location: int, v0: float, v1: float) -> None: ...
def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ...
def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
def glUniform1i(self, location: int, v0: int) -> None: ...
def glUniform2i(self, location: int, v0: int, v1: int) -> None: ...
def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ...
def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glValidateProgram(self, program: int) -> None: ...
def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ...
def glIsQuery(self, id: int) -> int: ...
def glBeginQuery(self, target: int, id: int) -> None: ...
def glEndQuery(self, target: int) -> None: ...
def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ...
def glBindBuffer(self, target: int, buffer: int) -> None: ...
def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ...
def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glIsBuffer(self, buffer: int) -> int: ...
def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ...
def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glUnmapBuffer(self, target: int) -> int: ...
def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ...
def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ...
def glPointParameterf(self, pname: int, param: float) -> None: ...
def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glPointParameteri(self, pname: int, param: int) -> None: ...
def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glActiveTexture(self, texture: int) -> None: ...
def glSampleCoverage(self, value: float, invert: int) -> None: ...
def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glBlendEquation(self, mode: int) -> None: ...
def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ...
def glDrawArrays(self, mode: int, first: int, count: int) -> None: ...
def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
def glPolygonOffset(self, factor: float, units: float) -> None: ...
def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ...
def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ...
def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ...
def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ...
def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glBindTexture(self, target: int, texture: int) -> None: ...
def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ...
def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glIsTexture(self, texture: int) -> int: ...
def glIndexub(self, c: int) -> None: ...
def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glCullFace(self, mode: int) -> None: ...
def glFrontFace(self, mode: int) -> None: ...
def glHint(self, target: int, mode: int) -> None: ...
def glLineWidth(self, width: float) -> None: ...
def glPointSize(self, size: float) -> None: ...
def glPolygonMode(self, face: int, mode: int) -> None: ...
def glScissor(self, x: int, y: int, width: int, height: int) -> None: ...
def glTexParameterf(self, target: int, pname: int, param: float) -> None: ...
def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexParameteri(self, target: int, pname: int, param: int) -> None: ...
def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glDrawBuffer(self, mode: int) -> None: ...
def glClear(self, mask: int) -> None: ...
def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glClearStencil(self, s: int) -> None: ...
def glClearDepth(self, depth: float) -> None: ...
def glStencilMask(self, mask: int) -> None: ...
def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glDepthMask(self, flag: int) -> None: ...
def glDisable(self, cap: int) -> None: ...
def glEnable(self, cap: int) -> None: ...
def glFinish(self) -> None: ...
def glFlush(self) -> None: ...
def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ...
def glLogicOp(self, opcode: int) -> None: ...
def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ...
def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ...
def glDepthFunc(self, func: int) -> None: ...
def glPixelStoref(self, pname: int, param: float) -> None: ...
def glPixelStorei(self, pname: int, param: int) -> None: ...
def glReadBuffer(self, mode: int) -> None: ...
def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ...
def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ...
def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
def glGetError(self) -> int: ...
def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glGetString(self, name: int) -> typing.Optional[str]: ...
def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ...
def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ...
def glIsEnabled(self, cap: int) -> int: ...
def glDepthRange(self, nearVal: float, farVal: float) -> None: ...
def glViewport(self, x: int, y: int, width: int, height: int) -> None: ...
def initializeOpenGLFunctions(self) -> bool: ...
class QOpenGLFunctions_2_1(QAbstractOpenGLFunctions):
def __init__(self) -> None: ...
def glVertexAttrib1d(self, index: int, x: float) -> None: ...
def glVertexAttrib1dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib1f(self, index: int, x: float) -> None: ...
def glVertexAttrib1fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib1s(self, index: int, x: int) -> None: ...
def glVertexAttrib1sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib2d(self, index: int, x: float, y: float) -> None: ...
def glVertexAttrib2dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib2f(self, index: int, x: float, y: float) -> None: ...
def glVertexAttrib2fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib2s(self, index: int, x: int, y: int) -> None: ...
def glVertexAttrib2sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib3d(self, index: int, x: float, y: float, z: float) -> None: ...
def glVertexAttrib3dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib3f(self, index: int, x: float, y: float, z: float) -> None: ...
def glVertexAttrib3fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib3s(self, index: int, x: int, y: int, z: int) -> None: ...
def glVertexAttrib3sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nbv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Niv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nsv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nub(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
def glVertexAttrib4Nubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nuiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4Nusv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4bv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
def glVertexAttrib4dv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4f(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
def glVertexAttrib4fv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4iv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4s(self, index: int, x: int, y: int, z: int, w: int) -> None: ...
def glVertexAttrib4sv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4ubv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4uiv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertexAttrib4usv(self, index: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glFogCoordf(self, coord: float) -> None: ...
def glFogCoordfv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
def glFogCoordd(self, coord: float) -> None: ...
def glFogCoorddv(self, coord: PYQT_OPENGL_ARRAY) -> None: ...
def glFogCoordPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3b(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3d(self, red: float, green: float, blue: float) -> None: ...
def glSecondaryColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3f(self, red: float, green: float, blue: float) -> None: ...
def glSecondaryColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3i(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3s(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3ub(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3ui(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColor3us(self, red: int, green: int, blue: int) -> None: ...
def glSecondaryColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glSecondaryColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2d(self, x: float, y: float) -> None: ...
def glWindowPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2f(self, x: float, y: float) -> None: ...
def glWindowPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2i(self, x: int, y: int) -> None: ...
def glWindowPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos2s(self, x: int, y: int) -> None: ...
def glWindowPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3d(self, x: float, y: float, z: float) -> None: ...
def glWindowPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3f(self, x: float, y: float, z: float) -> None: ...
def glWindowPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3i(self, x: int, y: int, z: int) -> None: ...
def glWindowPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glWindowPos3s(self, x: int, y: int, z: int) -> None: ...
def glWindowPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glClientActiveTexture(self, texture: int) -> None: ...
def glMultiTexCoord1d(self, target: int, s: float) -> None: ...
def glMultiTexCoord1dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord1f(self, target: int, s: float) -> None: ...
def glMultiTexCoord1fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord1i(self, target: int, s: int) -> None: ...
def glMultiTexCoord1iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord1s(self, target: int, s: int) -> None: ...
def glMultiTexCoord1sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2d(self, target: int, s: float, t: float) -> None: ...
def glMultiTexCoord2dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2f(self, target: int, s: float, t: float) -> None: ...
def glMultiTexCoord2fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2i(self, target: int, s: int, t: int) -> None: ...
def glMultiTexCoord2iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord2s(self, target: int, s: int, t: int) -> None: ...
def glMultiTexCoord2sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3d(self, target: int, s: float, t: float, r: float) -> None: ...
def glMultiTexCoord3dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3f(self, target: int, s: float, t: float, r: float) -> None: ...
def glMultiTexCoord3fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3i(self, target: int, s: int, t: int, r: int) -> None: ...
def glMultiTexCoord3iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord3s(self, target: int, s: int, t: int, r: int) -> None: ...
def glMultiTexCoord3sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4d(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
def glMultiTexCoord4dv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4f(self, target: int, s: float, t: float, r: float, q: float) -> None: ...
def glMultiTexCoord4fv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4i(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
def glMultiTexCoord4iv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glMultiTexCoord4s(self, target: int, s: int, t: int, r: int, q: int) -> None: ...
def glMultiTexCoord4sv(self, target: int, v: PYQT_OPENGL_ARRAY) -> None: ...
def glLoadTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glLoadTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMultTransposeMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMultTransposeMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glColorTable(self, target: int, internalformat: int, width: int, format: int, type: int, table: PYQT_OPENGL_ARRAY) -> None: ...
def glColorTableParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glColorTableParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyColorTable(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
def glGetColorTableParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetColorTableParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glColorSubTable(self, target: int, start: int, count: int, format: int, type: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyColorSubTable(self, target: int, start: int, x: int, y: int, width: int) -> None: ...
def glConvolutionFilter1D(self, target: int, internalformat: int, width: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
def glConvolutionFilter2D(self, target: int, internalformat: int, width: int, height: int, format: int, type: int, image: PYQT_OPENGL_ARRAY) -> None: ...
def glConvolutionParameterf(self, target: int, pname: int, params: float) -> None: ...
def glConvolutionParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glConvolutionParameteri(self, target: int, pname: int, params: int) -> None: ...
def glConvolutionParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyConvolutionFilter1D(self, target: int, internalformat: int, x: int, y: int, width: int) -> None: ...
def glCopyConvolutionFilter2D(self, target: int, internalformat: int, x: int, y: int, width: int, height: int) -> None: ...
def glGetConvolutionParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetConvolutionParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glHistogram(self, target: int, width: int, internalformat: int, sink: int) -> None: ...
def glMinmax(self, target: int, internalformat: int, sink: int) -> None: ...
def glResetHistogram(self, target: int) -> None: ...
def glResetMinmax(self, target: int) -> None: ...
def glArrayElement(self, i: int) -> None: ...
def glColorPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glDisableClientState(self, array: int) -> None: ...
def glEdgeFlagPointer(self, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glEnableClientState(self, array: int) -> None: ...
def glIndexPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glNormalPointer(self, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glTexCoordPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glVertexPointer(self, size: int, type: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glPopClientAttrib(self) -> None: ...
def glPushClientAttrib(self, mask: int) -> None: ...
def glNewList(self, list: int, mode: int) -> None: ...
def glEndList(self) -> None: ...
def glCallList(self, list: int) -> None: ...
def glDeleteLists(self, list: int, range: int) -> None: ...
def glGenLists(self, range: int) -> int: ...
def glListBase(self, base: int) -> None: ...
def glBegin(self, mode: int) -> None: ...
def glBitmap(self, width: int, height: int, xorig: float, yorig: float, xmove: float, ymove: float, bitmap: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3b(self, red: int, green: int, blue: int) -> None: ...
def glColor3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3d(self, red: float, green: float, blue: float) -> None: ...
def glColor3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3f(self, red: float, green: float, blue: float) -> None: ...
def glColor3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3i(self, red: int, green: int, blue: int) -> None: ...
def glColor3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3s(self, red: int, green: int, blue: int) -> None: ...
def glColor3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3ub(self, red: int, green: int, blue: int) -> None: ...
def glColor3ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3ui(self, red: int, green: int, blue: int) -> None: ...
def glColor3uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor3us(self, red: int, green: int, blue: int) -> None: ...
def glColor3usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4b(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4d(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glColor4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4f(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glColor4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4i(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4s(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4ub(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4ubv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4ui(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4uiv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glColor4us(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glColor4usv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glEdgeFlag(self, flag: int) -> None: ...
def glEdgeFlagv(self, flag: PYQT_OPENGL_ARRAY) -> None: ...
def glEnd(self) -> None: ...
def glIndexd(self, c: float) -> None: ...
def glIndexdv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glIndexf(self, c: float) -> None: ...
def glIndexfv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glIndexi(self, c: int) -> None: ...
def glIndexiv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glIndexs(self, c: int) -> None: ...
def glIndexsv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3b(self, nx: int, ny: int, nz: int) -> None: ...
def glNormal3bv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3d(self, nx: float, ny: float, nz: float) -> None: ...
def glNormal3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3f(self, nx: float, ny: float, nz: float) -> None: ...
def glNormal3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3i(self, nx: int, ny: int, nz: int) -> None: ...
def glNormal3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glNormal3s(self, nx: int, ny: int, nz: int) -> None: ...
def glNormal3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2d(self, x: float, y: float) -> None: ...
def glRasterPos2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2f(self, x: float, y: float) -> None: ...
def glRasterPos2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2i(self, x: int, y: int) -> None: ...
def glRasterPos2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos2s(self, x: int, y: int) -> None: ...
def glRasterPos2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3d(self, x: float, y: float, z: float) -> None: ...
def glRasterPos3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3f(self, x: float, y: float, z: float) -> None: ...
def glRasterPos3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3i(self, x: int, y: int, z: int) -> None: ...
def glRasterPos3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos3s(self, x: int, y: int, z: int) -> None: ...
def glRasterPos3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4d(self, x: float, y: float, z: float, w: float) -> None: ...
def glRasterPos4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4f(self, x: float, y: float, z: float, w: float) -> None: ...
def glRasterPos4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4i(self, x: int, y: int, z: int, w: int) -> None: ...
def glRasterPos4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRasterPos4s(self, x: int, y: int, z: int, w: int) -> None: ...
def glRasterPos4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glRectd(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
def glRectf(self, x1: float, y1: float, x2: float, y2: float) -> None: ...
def glRecti(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
def glRects(self, x1: int, y1: int, x2: int, y2: int) -> None: ...
def glTexCoord1d(self, s: float) -> None: ...
def glTexCoord1dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord1f(self, s: float) -> None: ...
def glTexCoord1fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord1i(self, s: int) -> None: ...
def glTexCoord1iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord1s(self, s: int) -> None: ...
def glTexCoord1sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2d(self, s: float, t: float) -> None: ...
def glTexCoord2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2f(self, s: float, t: float) -> None: ...
def glTexCoord2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2i(self, s: int, t: int) -> None: ...
def glTexCoord2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord2s(self, s: int, t: int) -> None: ...
def glTexCoord2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3d(self, s: float, t: float, r: float) -> None: ...
def glTexCoord3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3f(self, s: float, t: float, r: float) -> None: ...
def glTexCoord3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3i(self, s: int, t: int, r: int) -> None: ...
def glTexCoord3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord3s(self, s: int, t: int, r: int) -> None: ...
def glTexCoord3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4d(self, s: float, t: float, r: float, q: float) -> None: ...
def glTexCoord4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4f(self, s: float, t: float, r: float, q: float) -> None: ...
def glTexCoord4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4i(self, s: int, t: int, r: int, q: int) -> None: ...
def glTexCoord4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glTexCoord4s(self, s: int, t: int, r: int, q: int) -> None: ...
def glTexCoord4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2d(self, x: float, y: float) -> None: ...
def glVertex2dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2f(self, x: float, y: float) -> None: ...
def glVertex2fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2i(self, x: int, y: int) -> None: ...
def glVertex2iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex2s(self, x: int, y: int) -> None: ...
def glVertex2sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3d(self, x: float, y: float, z: float) -> None: ...
def glVertex3dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3f(self, x: float, y: float, z: float) -> None: ...
def glVertex3fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3i(self, x: int, y: int, z: int) -> None: ...
def glVertex3iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex3s(self, x: int, y: int, z: int) -> None: ...
def glVertex3sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4d(self, x: float, y: float, z: float, w: float) -> None: ...
def glVertex4dv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4f(self, x: float, y: float, z: float, w: float) -> None: ...
def glVertex4fv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4i(self, x: int, y: int, z: int, w: int) -> None: ...
def glVertex4iv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glVertex4s(self, x: int, y: int, z: int, w: int) -> None: ...
def glVertex4sv(self, v: PYQT_OPENGL_ARRAY) -> None: ...
def glClipPlane(self, plane: int, equation: PYQT_OPENGL_ARRAY) -> None: ...
def glColorMaterial(self, face: int, mode: int) -> None: ...
def glFogf(self, pname: int, param: float) -> None: ...
def glFogfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glFogi(self, pname: int, param: int) -> None: ...
def glFogiv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLightf(self, light: int, pname: int, param: float) -> None: ...
def glLightfv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLighti(self, light: int, pname: int, param: int) -> None: ...
def glLightiv(self, light: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLightModelf(self, pname: int, param: float) -> None: ...
def glLightModelfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLightModeli(self, pname: int, param: int) -> None: ...
def glLightModeliv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glLineStipple(self, factor: int, pattern: int) -> None: ...
def glMaterialf(self, face: int, pname: int, param: float) -> None: ...
def glMaterialfv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glMateriali(self, face: int, pname: int, param: int) -> None: ...
def glMaterialiv(self, face: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glPolygonStipple(self, mask: PYQT_OPENGL_ARRAY) -> None: ...
def glShadeModel(self, mode: int) -> None: ...
def glTexEnvf(self, target: int, pname: int, param: float) -> None: ...
def glTexEnvfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexEnvi(self, target: int, pname: int, param: int) -> None: ...
def glTexEnviv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexGend(self, coord: int, pname: int, param: float) -> None: ...
def glTexGendv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexGenf(self, coord: int, pname: int, param: float) -> None: ...
def glTexGenfv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexGeni(self, coord: int, pname: int, param: int) -> None: ...
def glTexGeniv(self, coord: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glRenderMode(self, mode: int) -> int: ...
def glInitNames(self) -> None: ...
def glLoadName(self, name: int) -> None: ...
def glPassThrough(self, token: float) -> None: ...
def glPopName(self) -> None: ...
def glPushName(self, name: int) -> None: ...
def glClearAccum(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glClearIndex(self, c: float) -> None: ...
def glIndexMask(self, mask: int) -> None: ...
def glAccum(self, op: int, value: float) -> None: ...
def glPopAttrib(self) -> None: ...
def glPushAttrib(self, mask: int) -> None: ...
def glMap1d(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMap1f(self, target: int, u1: float, u2: float, stride: int, order: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMap2d(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMap2f(self, target: int, u1: float, u2: float, ustride: int, uorder: int, v1: float, v2: float, vstride: int, vorder: int, points: PYQT_OPENGL_ARRAY) -> None: ...
def glMapGrid1d(self, un: int, u1: float, u2: float) -> None: ...
def glMapGrid1f(self, un: int, u1: float, u2: float) -> None: ...
def glMapGrid2d(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
def glMapGrid2f(self, un: int, u1: float, u2: float, vn: int, v1: float, v2: float) -> None: ...
def glEvalCoord1d(self, u: float) -> None: ...
def glEvalCoord1dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalCoord1f(self, u: float) -> None: ...
def glEvalCoord1fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalCoord2d(self, u: float, v: float) -> None: ...
def glEvalCoord2dv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalCoord2f(self, u: float, v: float) -> None: ...
def glEvalCoord2fv(self, u: PYQT_OPENGL_ARRAY) -> None: ...
def glEvalMesh1(self, mode: int, i1: int, i2: int) -> None: ...
def glEvalPoint1(self, i: int) -> None: ...
def glEvalMesh2(self, mode: int, i1: int, i2: int, j1: int, j2: int) -> None: ...
def glEvalPoint2(self, i: int, j: int) -> None: ...
def glAlphaFunc(self, func: int, ref: float) -> None: ...
def glPixelZoom(self, xfactor: float, yfactor: float) -> None: ...
def glPixelTransferf(self, pname: int, param: float) -> None: ...
def glPixelTransferi(self, pname: int, param: int) -> None: ...
def glPixelMapfv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
def glPixelMapuiv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
def glPixelMapusv(self, map: int, mapsize: int, values: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyPixels(self, x: int, y: int, width: int, height: int, type: int) -> None: ...
def glDrawPixels(self, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glGetClipPlane(self, plane: int) -> typing.Optional[tuple[float, float, float, float]]: ...
def glGetLightfv(self, light: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
def glGetLightiv(self, light: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
def glGetMaterialfv(self, face: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float], tuple[float, float, float, float]]]: ...
def glGetMaterialiv(self, face: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int], tuple[int, int, int, int]]]: ...
def glGetTexEnvfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexEnviv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glGetTexGendv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexGenfv(self, coord: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexGeniv(self, coord: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glIsList(self, list: int) -> int: ...
def glFrustum(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
def glLoadIdentity(self) -> None: ...
def glLoadMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glLoadMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMatrixMode(self, mode: int) -> None: ...
def glMultMatrixf(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glMultMatrixd(self, m: PYQT_OPENGL_ARRAY) -> None: ...
def glOrtho(self, left: float, right: float, bottom: float, top: float, zNear: float, zFar: float) -> None: ...
def glPopMatrix(self) -> None: ...
def glPushMatrix(self) -> None: ...
def glRotated(self, angle: float, x: float, y: float, z: float) -> None: ...
def glRotatef(self, angle: float, x: float, y: float, z: float) -> None: ...
def glScaled(self, x: float, y: float, z: float) -> None: ...
def glScalef(self, x: float, y: float, z: float) -> None: ...
def glTranslated(self, x: float, y: float, z: float) -> None: ...
def glTranslatef(self, x: float, y: float, z: float) -> None: ...
def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ...
def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ...
def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ...
def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ...
def glStencilMaskSeparate(self, face: int, mask: int) -> None: ...
def glAttachShader(self, program: int, shader: int) -> None: ...
def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ...
def glCompileShader(self, shader: int) -> None: ...
def glCreateProgram(self) -> int: ...
def glCreateShader(self, type: int) -> int: ...
def glDeleteProgram(self, program: int) -> None: ...
def glDeleteShader(self, shader: int) -> None: ...
def glDetachShader(self, program: int, shader: int) -> None: ...
def glDisableVertexAttribArray(self, index: int) -> None: ...
def glEnableVertexAttribArray(self, index: int) -> None: ...
def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ...
def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ...
def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ...
def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ...
def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ...
def glGetProgramInfoLog(self, program: int) -> bytes: ...
def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ...
def glGetShaderInfoLog(self, shader: int) -> bytes: ...
def glGetShaderSource(self, shader: int) -> bytes: ...
def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ...
def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glIsProgram(self, program: int) -> int: ...
def glIsShader(self, shader: int) -> int: ...
def glLinkProgram(self, program: int) -> None: ...
def glUseProgram(self, program: int) -> None: ...
def glUniform1f(self, location: int, v0: float) -> None: ...
def glUniform2f(self, location: int, v0: float, v1: float) -> None: ...
def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ...
def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
def glUniform1i(self, location: int, v0: int) -> None: ...
def glUniform2i(self, location: int, v0: int, v1: int) -> None: ...
def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ...
def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glValidateProgram(self, program: int) -> None: ...
def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ...
def glIsQuery(self, id: int) -> int: ...
def glBeginQuery(self, target: int, id: int) -> None: ...
def glEndQuery(self, target: int) -> None: ...
def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ...
def glBindBuffer(self, target: int, buffer: int) -> None: ...
def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ...
def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glIsBuffer(self, buffer: int) -> int: ...
def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ...
def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glUnmapBuffer(self, target: int) -> int: ...
def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ...
def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ...
def glPointParameterf(self, pname: int, param: float) -> None: ...
def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glPointParameteri(self, pname: int, param: int) -> None: ...
def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glActiveTexture(self, texture: int) -> None: ...
def glSampleCoverage(self, value: float, invert: int) -> None: ...
def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glBlendEquation(self, mode: int) -> None: ...
def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ...
def glDrawArrays(self, mode: int, first: int, count: int) -> None: ...
def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
def glPolygonOffset(self, factor: float, units: float) -> None: ...
def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ...
def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ...
def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ...
def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ...
def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glBindTexture(self, target: int, texture: int) -> None: ...
def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ...
def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glIsTexture(self, texture: int) -> int: ...
def glIndexub(self, c: int) -> None: ...
def glIndexubv(self, c: PYQT_OPENGL_ARRAY) -> None: ...
def glCullFace(self, mode: int) -> None: ...
def glFrontFace(self, mode: int) -> None: ...
def glHint(self, target: int, mode: int) -> None: ...
def glLineWidth(self, width: float) -> None: ...
def glPointSize(self, size: float) -> None: ...
def glPolygonMode(self, face: int, mode: int) -> None: ...
def glScissor(self, x: int, y: int, width: int, height: int) -> None: ...
def glTexParameterf(self, target: int, pname: int, param: float) -> None: ...
def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexParameteri(self, target: int, pname: int, param: int) -> None: ...
def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glDrawBuffer(self, mode: int) -> None: ...
def glClear(self, mask: int) -> None: ...
def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glClearStencil(self, s: int) -> None: ...
def glClearDepth(self, depth: float) -> None: ...
def glStencilMask(self, mask: int) -> None: ...
def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glDepthMask(self, flag: int) -> None: ...
def glDisable(self, cap: int) -> None: ...
def glEnable(self, cap: int) -> None: ...
def glFinish(self) -> None: ...
def glFlush(self) -> None: ...
def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ...
def glLogicOp(self, opcode: int) -> None: ...
def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ...
def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ...
def glDepthFunc(self, func: int) -> None: ...
def glPixelStoref(self, pname: int, param: float) -> None: ...
def glPixelStorei(self, pname: int, param: int) -> None: ...
def glReadBuffer(self, mode: int) -> None: ...
def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ...
def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ...
def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
def glGetError(self) -> int: ...
def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glGetString(self, name: int) -> typing.Optional[str]: ...
def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ...
def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ...
def glIsEnabled(self, cap: int) -> int: ...
def glDepthRange(self, nearVal: float, farVal: float) -> None: ...
def glViewport(self, x: int, y: int, width: int, height: int) -> None: ...
def initializeOpenGLFunctions(self) -> bool: ...
class QOpenGLFunctions_4_1_Core(QAbstractOpenGLFunctions):
def __init__(self) -> None: ...
def glReleaseShaderCompiler(self) -> None: ...
def glDepthRangef(self, n: float, f: float) -> None: ...
def glClearDepthf(self, dd: float) -> None: ...
def glProgramParameteri(self, program: int, pname: int, value: int) -> None: ...
def glUseProgramStages(self, pipeline: int, stages: int, program: int) -> None: ...
def glActiveShaderProgram(self, pipeline: int, program: int) -> None: ...
def glBindProgramPipeline(self, pipeline: int) -> None: ...
def glIsProgramPipeline(self, pipeline: int) -> int: ...
def glProgramUniform1i(self, program: int, location: int, v0: int) -> None: ...
def glProgramUniform1f(self, program: int, location: int, v0: float) -> None: ...
def glProgramUniform1d(self, program: int, location: int, v0: float) -> None: ...
def glProgramUniform1ui(self, program: int, location: int, v0: int) -> None: ...
def glProgramUniform2i(self, program: int, location: int, v0: int, v1: int) -> None: ...
def glProgramUniform2f(self, program: int, location: int, v0: float, v1: float) -> None: ...
def glProgramUniform2d(self, program: int, location: int, v0: float, v1: float) -> None: ...
def glProgramUniform2ui(self, program: int, location: int, v0: int, v1: int) -> None: ...
def glProgramUniform3i(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ...
def glProgramUniform3f(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ...
def glProgramUniform3d(self, program: int, location: int, v0: float, v1: float, v2: float) -> None: ...
def glProgramUniform3ui(self, program: int, location: int, v0: int, v1: int, v2: int) -> None: ...
def glProgramUniform4i(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
def glProgramUniform4f(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
def glProgramUniform4d(self, program: int, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
def glProgramUniform4ui(self, program: int, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
def glValidateProgramPipeline(self, pipeline: int) -> None: ...
def glVertexAttribL1d(self, index: int, x: float) -> None: ...
def glVertexAttribL2d(self, index: int, x: float, y: float) -> None: ...
def glVertexAttribL3d(self, index: int, x: float, y: float, z: float) -> None: ...
def glVertexAttribL4d(self, index: int, x: float, y: float, z: float, w: float) -> None: ...
def glViewportIndexedf(self, index: int, x: float, y: float, w: float, h: float) -> None: ...
def glScissorIndexed(self, index: int, left: int, bottom: int, width: int, height: int) -> None: ...
def glDepthRangeIndexed(self, index: int, n: float, f: float) -> None: ...
def glMinSampleShading(self, value: float) -> None: ...
def glBlendEquationi(self, buf: int, mode: int) -> None: ...
def glBlendEquationSeparatei(self, buf: int, modeRGB: int, modeAlpha: int) -> None: ...
def glBlendFunci(self, buf: int, src: int, dst: int) -> None: ...
def glBlendFuncSeparatei(self, buf: int, srcRGB: int, dstRGB: int, srcAlpha: int, dstAlpha: int) -> None: ...
def glUniform1d(self, location: int, x: float) -> None: ...
def glUniform2d(self, location: int, x: float, y: float) -> None: ...
def glUniform3d(self, location: int, x: float, y: float, z: float) -> None: ...
def glUniform4d(self, location: int, x: float, y: float, z: float, w: float) -> None: ...
def glPatchParameteri(self, pname: int, value: int) -> None: ...
def glBindTransformFeedback(self, target: int, id: int) -> None: ...
def glIsTransformFeedback(self, id: int) -> int: ...
def glPauseTransformFeedback(self) -> None: ...
def glResumeTransformFeedback(self) -> None: ...
def glDrawTransformFeedback(self, mode: int, id: int) -> None: ...
def glDrawTransformFeedbackStream(self, mode: int, id: int, stream: int) -> None: ...
def glBeginQueryIndexed(self, target: int, index: int, id: int) -> None: ...
def glEndQueryIndexed(self, target: int, index: int) -> None: ...
def glVertexAttribDivisor(self, index: int, divisor: int) -> None: ...
def glIsSampler(self, sampler: int) -> int: ...
def glBindSampler(self, unit: int, sampler: int) -> None: ...
def glSamplerParameteri(self, sampler: int, pname: int, param: int) -> None: ...
def glSamplerParameterf(self, sampler: int, pname: int, param: float) -> None: ...
def glQueryCounter(self, id: int, target: int) -> None: ...
def glVertexAttribP1ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
def glVertexAttribP2ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
def glVertexAttribP3ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
def glVertexAttribP4ui(self, index: int, type: int, normalized: int, value: int) -> None: ...
def glFramebufferTexture(self, target: int, attachment: int, texture: int, level: int) -> None: ...
def glProvokingVertex(self, mode: int) -> None: ...
def glTexImage2DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, fixedsamplelocations: int) -> None: ...
def glTexImage3DMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int, depth: int, fixedsamplelocations: int) -> None: ...
def glSampleMaski(self, index: int, mask: int) -> None: ...
def glDrawArraysInstanced(self, mode: int, first: int, count: int, instancecount: int) -> None: ...
def glTexBuffer(self, target: int, internalformat: int, buffer: int) -> None: ...
def glPrimitiveRestartIndex(self, index: int) -> None: ...
def glUniformBlockBinding(self, program: int, uniformBlockIndex: int, uniformBlockBinding: int) -> None: ...
def glColorMaski(self, index: int, r: int, g: int, b: int, a: int) -> None: ...
def glEnablei(self, target: int, index: int) -> None: ...
def glDisablei(self, target: int, index: int) -> None: ...
def glIsEnabledi(self, target: int, index: int) -> int: ...
def glBeginTransformFeedback(self, primitiveMode: int) -> None: ...
def glEndTransformFeedback(self) -> None: ...
def glBindBufferBase(self, target: int, index: int, buffer: int) -> None: ...
def glClampColor(self, target: int, clamp: int) -> None: ...
def glBeginConditionalRender(self, id: int, mode: int) -> None: ...
def glEndConditionalRender(self) -> None: ...
def glUniform1ui(self, location: int, v0: int) -> None: ...
def glUniform2ui(self, location: int, v0: int, v1: int) -> None: ...
def glUniform3ui(self, location: int, v0: int, v1: int, v2: int) -> None: ...
def glUniform4ui(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
def glClearBufferfi(self, buffer: int, drawbuffer: int, depth: float, stencil: int) -> None: ...
def glIsRenderbuffer(self, renderbuffer: int) -> int: ...
def glBindRenderbuffer(self, target: int, renderbuffer: int) -> None: ...
def glRenderbufferStorage(self, target: int, internalformat: int, width: int, height: int) -> None: ...
def glIsFramebuffer(self, framebuffer: int) -> int: ...
def glBindFramebuffer(self, target: int, framebuffer: int) -> None: ...
def glCheckFramebufferStatus(self, target: int) -> int: ...
def glFramebufferTexture1D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ...
def glFramebufferTexture2D(self, target: int, attachment: int, textarget: int, texture: int, level: int) -> None: ...
def glFramebufferTexture3D(self, target: int, attachment: int, textarget: int, texture: int, level: int, zoffset: int) -> None: ...
def glFramebufferRenderbuffer(self, target: int, attachment: int, renderbuffertarget: int, renderbuffer: int) -> None: ...
def glGenerateMipmap(self, target: int) -> None: ...
def glBlitFramebuffer(self, srcX0: int, srcY0: int, srcX1: int, srcY1: int, dstX0: int, dstY0: int, dstX1: int, dstY1: int, mask: int, filter: int) -> None: ...
def glRenderbufferStorageMultisample(self, target: int, samples: int, internalformat: int, width: int, height: int) -> None: ...
def glFramebufferTextureLayer(self, target: int, attachment: int, texture: int, level: int, layer: int) -> None: ...
def glBindVertexArray(self, array: int) -> None: ...
def glIsVertexArray(self, array: int) -> int: ...
def glBlendEquationSeparate(self, modeRGB: int, modeAlpha: int) -> None: ...
def glDrawBuffers(self, n: int, bufs: PYQT_OPENGL_ARRAY) -> None: ...
def glStencilOpSeparate(self, face: int, sfail: int, dpfail: int, dppass: int) -> None: ...
def glStencilFuncSeparate(self, face: int, func: int, ref: int, mask: int) -> None: ...
def glStencilMaskSeparate(self, face: int, mask: int) -> None: ...
def glAttachShader(self, program: int, shader: int) -> None: ...
def glBindAttribLocation(self, program: int, index: int, name: typing.Optional[str]) -> None: ...
def glCompileShader(self, shader: int) -> None: ...
def glCreateProgram(self) -> int: ...
def glCreateShader(self, type: int) -> int: ...
def glDeleteProgram(self, program: int) -> None: ...
def glDeleteShader(self, shader: int) -> None: ...
def glDetachShader(self, program: int, shader: int) -> None: ...
def glDisableVertexAttribArray(self, index: int) -> None: ...
def glEnableVertexAttribArray(self, index: int) -> None: ...
def glGetActiveAttrib(self, program: int, index: int) -> tuple[str, int, int]: ...
def glGetActiveUniform(self, program: int, index: int) -> tuple[str, int, int]: ...
def glGetAttachedShaders(self, program: int) -> tuple[int, ...]: ...
def glGetAttribLocation(self, program: int, name: typing.Optional[str]) -> int: ...
def glGetProgramiv(self, program: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int]]]: ...
def glGetProgramInfoLog(self, program: int) -> bytes: ...
def glGetShaderiv(self, shader: int, pname: int) -> typing.Optional[int]: ...
def glGetShaderInfoLog(self, shader: int) -> bytes: ...
def glGetShaderSource(self, shader: int) -> bytes: ...
def glGetUniformLocation(self, program: int, name: typing.Optional[str]) -> int: ...
def glGetVertexAttribdv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetVertexAttribfv(self, index: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetVertexAttribiv(self, index: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glIsProgram(self, program: int) -> int: ...
def glIsShader(self, shader: int) -> int: ...
def glLinkProgram(self, program: int) -> None: ...
def glUseProgram(self, program: int) -> None: ...
def glUniform1f(self, location: int, v0: float) -> None: ...
def glUniform2f(self, location: int, v0: float, v1: float) -> None: ...
def glUniform3f(self, location: int, v0: float, v1: float, v2: float) -> None: ...
def glUniform4f(self, location: int, v0: float, v1: float, v2: float, v3: float) -> None: ...
def glUniform1i(self, location: int, v0: int) -> None: ...
def glUniform2i(self, location: int, v0: int, v1: int) -> None: ...
def glUniform3i(self, location: int, v0: int, v1: int, v2: int) -> None: ...
def glUniform4i(self, location: int, v0: int, v1: int, v2: int, v3: int) -> None: ...
def glUniform1fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform2fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform3fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform4fv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform1iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform2iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform3iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniform4iv(self, location: int, count: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix2fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix3fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glUniformMatrix4fv(self, location: int, count: int, transpose: int, value: PYQT_OPENGL_ARRAY) -> None: ...
def glValidateProgram(self, program: int) -> None: ...
def glVertexAttribPointer(self, index: int, size: int, type: int, normalized: int, stride: int, pointer: PYQT_OPENGL_BOUND_ARRAY) -> None: ...
def glGenQueries(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glDeleteQueries(self, n: int, ids: PYQT_OPENGL_ARRAY) -> None: ...
def glIsQuery(self, id: int) -> int: ...
def glBeginQuery(self, target: int, id: int) -> None: ...
def glEndQuery(self, target: int) -> None: ...
def glGetQueryiv(self, target: int, pname: int) -> typing.Optional[int]: ...
def glBindBuffer(self, target: int, buffer: int) -> None: ...
def glDeleteBuffers(self, n: int, buffers: PYQT_OPENGL_ARRAY) -> None: ...
def glGenBuffers(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glIsBuffer(self, buffer: int) -> int: ...
def glBufferData(self, target: int, size: int, data: PYQT_OPENGL_ARRAY, usage: int) -> None: ...
def glBufferSubData(self, target: int, offset: int, size: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glUnmapBuffer(self, target: int) -> int: ...
def glGetBufferParameteriv(self, target: int, pname: int) -> typing.Optional[int]: ...
def glBlendFuncSeparate(self, sfactorRGB: int, dfactorRGB: int, sfactorAlpha: int, dfactorAlpha: int) -> None: ...
def glPointParameterf(self, pname: int, param: float) -> None: ...
def glPointParameterfv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glPointParameteri(self, pname: int, param: int) -> None: ...
def glPointParameteriv(self, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glActiveTexture(self, texture: int) -> None: ...
def glSampleCoverage(self, value: float, invert: int) -> None: ...
def glCompressedTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glCompressedTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, imageSize: int, data: PYQT_OPENGL_ARRAY) -> None: ...
def glBlendColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glBlendEquation(self, mode: int) -> None: ...
def glDrawRangeElements(self, mode: int, start: int, end: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage3D(self, target: int, level: int, internalformat: int, width: int, height: int, depth: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, width: int, height: int, depth: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glCopyTexSubImage3D(self, target: int, level: int, xoffset: int, yoffset: int, zoffset: int, x: int, y: int, width: int, height: int) -> None: ...
def glDrawArrays(self, mode: int, first: int, count: int) -> None: ...
def glDrawElements(self, mode: int, count: int, type: int, indices: PYQT_OPENGL_ARRAY) -> None: ...
def glPolygonOffset(self, factor: float, units: float) -> None: ...
def glCopyTexImage1D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, border: int) -> None: ...
def glCopyTexImage2D(self, target: int, level: int, internalformat: int, x: int, y: int, width: int, height: int, border: int) -> None: ...
def glCopyTexSubImage1D(self, target: int, level: int, xoffset: int, x: int, y: int, width: int) -> None: ...
def glCopyTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, x: int, y: int, width: int, height: int) -> None: ...
def glTexSubImage1D(self, target: int, level: int, xoffset: int, width: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexSubImage2D(self, target: int, level: int, xoffset: int, yoffset: int, width: int, height: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glBindTexture(self, target: int, texture: int) -> None: ...
def glDeleteTextures(self, n: int, textures: PYQT_OPENGL_ARRAY) -> None: ...
def glGenTextures(self, n: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glIsTexture(self, texture: int) -> int: ...
def glCullFace(self, mode: int) -> None: ...
def glFrontFace(self, mode: int) -> None: ...
def glHint(self, target: int, mode: int) -> None: ...
def glLineWidth(self, width: float) -> None: ...
def glPointSize(self, size: float) -> None: ...
def glPolygonMode(self, face: int, mode: int) -> None: ...
def glScissor(self, x: int, y: int, width: int, height: int) -> None: ...
def glTexParameterf(self, target: int, pname: int, param: float) -> None: ...
def glTexParameterfv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexParameteri(self, target: int, pname: int, param: int) -> None: ...
def glTexParameteriv(self, target: int, pname: int, params: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage1D(self, target: int, level: int, internalformat: int, width: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glTexImage2D(self, target: int, level: int, internalformat: int, width: int, height: int, border: int, format: int, type: int, pixels: PYQT_OPENGL_ARRAY) -> None: ...
def glDrawBuffer(self, mode: int) -> None: ...
def glClear(self, mask: int) -> None: ...
def glClearColor(self, red: float, green: float, blue: float, alpha: float) -> None: ...
def glClearStencil(self, s: int) -> None: ...
def glClearDepth(self, depth: float) -> None: ...
def glStencilMask(self, mask: int) -> None: ...
def glColorMask(self, red: int, green: int, blue: int, alpha: int) -> None: ...
def glDepthMask(self, flag: int) -> None: ...
def glDisable(self, cap: int) -> None: ...
def glEnable(self, cap: int) -> None: ...
def glFinish(self) -> None: ...
def glFlush(self) -> None: ...
def glBlendFunc(self, sfactor: int, dfactor: int) -> None: ...
def glLogicOp(self, opcode: int) -> None: ...
def glStencilFunc(self, func: int, ref: int, mask: int) -> None: ...
def glStencilOp(self, fail: int, zfail: int, zpass: int) -> None: ...
def glDepthFunc(self, func: int) -> None: ...
def glPixelStoref(self, pname: int, param: float) -> None: ...
def glPixelStorei(self, pname: int, param: int) -> None: ...
def glReadBuffer(self, mode: int) -> None: ...
def glReadPixels(self, x: int, y: int, width: int, height: int, format: int, type: int) -> typing.Union[tuple[float, ...], tuple[int, ...]]: ...
def glGetBooleanv(self, pname: int) -> typing.Optional[typing.Union[bool, tuple[bool, ...]]]: ...
def glGetDoublev(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
def glGetError(self) -> int: ...
def glGetFloatv(self, pname: int) -> typing.Optional[typing.Union[float, tuple[float, ...]]]: ...
def glGetIntegerv(self, pname: int) -> typing.Optional[typing.Union[int, tuple[int, ...]]]: ...
def glGetString(self, name: int) -> typing.Optional[str]: ...
def glGetTexParameterfv(self, target: int, pname: int) -> typing.Optional[typing.Union[float, tuple[float, float, float, float]]]: ...
def glGetTexParameteriv(self, target: int, pname: int) -> typing.Optional[typing.Union[int, tuple[int, int, int, int]]]: ...
def glGetTexLevelParameterfv(self, target: int, level: int, pname: int) -> typing.Optional[float]: ...
def glGetTexLevelParameteriv(self, target: int, level: int, pname: int) -> typing.Optional[int]: ...
def glIsEnabled(self, cap: int) -> int: ...
def glDepthRange(self, nearVal: float, farVal: float) -> None: ...
def glViewport(self, x: int, y: int, width: int, height: int) -> None: ...
def initializeOpenGLFunctions(self) -> bool: ...
class QOpenGLVersionProfile(PyQt6.sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, format: QtGui.QSurfaceFormat) -> None: ...
@typing.overload
def __init__(self, other: 'QOpenGLVersionProfile') -> None: ...
def __eq__(self, other: object): ...
def __ne__(self, other: object): ...
def __hash__(self) -> int: ...
def isValid(self) -> bool: ...
def isLegacyVersion(self) -> bool: ...
def hasProfiles(self) -> bool: ...
def setProfile(self, profile: QtGui.QSurfaceFormat.OpenGLContextProfile) -> None: ...
def profile(self) -> QtGui.QSurfaceFormat.OpenGLContextProfile: ...
def setVersion(self, majorVersion: int, minorVersion: int) -> None: ...
def version(self) -> tuple[int, int]: ...